Fix CPlayerState constructor

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Henrique Gemignani Passos Lima 2023-01-14 23:39:09 +02:00
parent d7934033c1
commit 10b6be7e29
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1 changed files with 1 additions and 1 deletions

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@ -96,7 +96,7 @@ CPlayerState::CPlayerState(CInputStream& stream)
x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5))); x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5)));
x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4))); x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4)));
for (size_t i = 0; i < x24_powerups.capacity(); ++i) { for (int i = 0; i < x24_powerups.capacity(); ++i) {
int amount = 0; int amount = 0;
int capacity = 0; int capacity = 0;