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@@ -1,6 +1,11 @@
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#ifndef _WEAPONCOMMON_HPP
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#define _WEAPONCOMMON_HPP
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#include "rstl/vector.hpp"
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class CToken;
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class CSfxHandle;
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namespace NWeaponTypes {
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enum EGunAnimType {
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@@ -18,6 +23,7 @@ enum EGunAnimType {
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};
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CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
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void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector<CToken>& tokensOut, bool preLock);
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}
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