Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
Luke Street 2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

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@ -42,6 +42,10 @@ Metaforce is a non-matching decompilation, and often uses modern C++ features th
### Converting types ### Converting types
Metaforce -> decomp Metaforce -> decomp
- `s8` -> `char`
- `u8` -> `uchar`
- `s16` -> `short`
- `u16` -> `ushort`
- `s32` -> `int` - `s32` -> `int`
- `u32` -> `uint` - `u32` -> `uint`
- `zeus::CTransform` -> `CTransform4f` - `zeus::CTransform` -> `CTransform4f`

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@ -12,7 +12,7 @@ public:
: CCollisionPrimitive(matList), x10_aabb(box) {} : CCollisionPrimitive(matList), x10_aabb(box) {}
// TODO // TODO
u32 GetTableIndex() const override; uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override; CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override; CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override; FourCC GetPrimType() const override;

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@ -12,7 +12,7 @@ public:
CCollidableSphere(const CSphere& sphere, const CMaterialList& material) CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
: CCollisionPrimitive(material), x10_sphere(sphere) {} : CCollisionPrimitive(material), x10_sphere(sphere) {}
u32 GetTableIndex() const override; uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override; CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override; CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override; FourCC GetPrimType() const override;

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@ -16,7 +16,7 @@ class CCollisionPrimitive {
public: public:
CCollisionPrimitive(const CMaterialList& list); CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const = 0; virtual uint GetTableIndex() const = 0;
virtual void SetMaterial(const CMaterialList&); virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const; virtual const CMaterialList& GetMaterial() const;
virtual CAABox CalculateAABox(const CTransform4f&) const = 0; virtual CAABox CalculateAABox(const CTransform4f&) const = 0;

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@ -116,7 +116,7 @@ public:
// HasMaterials__13CMaterialListCFv weak // HasMaterials__13CMaterialListCFv weak
// GetField__13CMaterialListCFUxUx weak // GetField__13CMaterialListCFUxUx weak
// Intersection__13CMaterialListCFRC13CMaterialList weak // Intersection__13CMaterialListCFRC13CMaterialList weak
static s32 BitPosition(u64 flags); static int BitPosition(u64 flags);
// GetMaterialString__13CMaterialListCFv weak // GetMaterialString__13CMaterialListCFv weak
bool SharesMaterials(const CMaterialList& other) const { bool SharesMaterials(const CMaterialList& other) const {
return (other.value & value) ? true : false; return (other.value & value) ? true : false;

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@ -15,7 +15,7 @@ public:
kI_Valid, kI_Valid,
}; };
f32 GetTime() const { return x0_t; } float GetTime() const { return x0_t; }
bool IsValid() const { return x20_valid; } bool IsValid() const { return x20_valid; }
// GetPlane__14CRayCastResultCFv // GetPlane__14CRayCastResultCFv
// GetPoint__14CRayCastResultCFv // GetPoint__14CRayCastResultCFv
@ -25,7 +25,7 @@ public:
// MakeInvalid__14CRayCastResultFv // MakeInvalid__14CRayCastResultFv
private: private:
f32 x0_t; float x0_t;
CVector3f x4_point; CVector3f x4_point;
CPlane x10_plane; CPlane x10_plane;
bool x20_valid; bool x20_valid;

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@ -26,7 +26,7 @@ public:
} }
private: private:
u8 pad[0x14]; uchar pad[0x14];
static CGuiSys* spGuiSys; static CGuiSys* spGuiSys;
}; };

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@ -14,12 +14,12 @@ public:
int GetAllocatedAmount() const; int GetAllocatedAmount() const;
private: private:
u8 x0_owned; uchar x0_owned;
void* x4_ptr; void* x4_ptr;
s32 x8_bufferLen; int x8_bufferLen;
s32 xc_; int xc_;
s32 x10_nextFreeAddr; int x10_nextFreeAddr;
s32 x14_; int x14_;
}; };
#endif // _CCIRCULARBUFFER #endif // _CCIRCULARBUFFER

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@ -37,8 +37,8 @@ public:
x14_next = next; x14_next = next;
x14_next = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x14_next & ~31)); x14_next = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x14_next & ~31));
} }
u32 GetPrevMaskedFlags(); uint GetPrevMaskedFlags();
u32 GetNextMaskedFlags(); uint GetNextMaskedFlags();
void SetTopOfHeapAllocated(bool topOfHeap); void SetTopOfHeapAllocated(bool topOfHeap);
size_t GetLength() const { return x4_len; } size_t GetLength() const { return x4_len; }
SGameMemInfo* GetNextFree() const { return (SGameMemInfo*)((size_t)x18_nextFree & ~31); } SGameMemInfo* GetNextFree() const { return (SGameMemInfo*)((size_t)x18_nextFree & ~31); }
@ -95,16 +95,16 @@ public:
size_t GetLargestFreeChunk() const; size_t GetLargestFreeChunk() const;
private: private:
SGameMemInfo** GetBinPtr(u32 bin) { return &x14_bins[bin]; } SGameMemInfo** GetBinPtr(uint bin) { return &x14_bins[bin]; }
u8 x4_; uchar x4_;
u8 x5_; uchar x5_;
u8 x6_; uchar x6_;
u8 x7_; uchar x7_;
u32 x8_heapSize; uint x8_heapSize;
SGameMemInfo* xc_first; SGameMemInfo* xc_first;
SGameMemInfo* x10_last; SGameMemInfo* x10_last;
SGameMemInfo* x14_bins[16]; SGameMemInfo* x14_bins[16];
u32 x54_; uint x54_;
FOutOfMemoryCb x58_oomCallback; FOutOfMemoryCb x58_oomCallback;
const void* x5c_oomTarget; const void* x5c_oomTarget;
CSmallAllocPool* x60_smallAllocPool; CSmallAllocPool* x60_smallAllocPool;

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@ -6,7 +6,7 @@
class CMediumAllocPool { class CMediumAllocPool {
public: public:
struct SMediumAllocPuddle { struct SMediumAllocPuddle {
u8 unk; uchar unk;
void* x4_mainData; void* x4_mainData;
void* x8_bookKeeping; void* x8_bookKeeping;
void* xc_cachedBookKeepingOffset; void* xc_cachedBookKeepingOffset;
@ -24,7 +24,7 @@ public:
void AddPuddle(uint, void*, int); void AddPuddle(uint, void*, int);
void ClearPuddles(); void ClearPuddles();
s32 Free(const void* ptr); int Free(const void* ptr);
uint GetTotalEntries(); uint GetTotalEntries();
uint GetNumBlocksAvailable(); uint GetNumBlocksAvailable();

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@ -13,16 +13,16 @@ public:
bool Free(const void* ptr); bool Free(const void* ptr);
bool PtrWithinPool(const void* ptr) const { bool PtrWithinPool(const void* ptr) const {
return u32((reinterpret_cast< const u8* >(ptr) - reinterpret_cast< u8* >(x0_mainData)) / 4) < return uint((reinterpret_cast< const uchar* >(ptr) - reinterpret_cast< uchar* >(x0_mainData)) /
x8_numBlocks; 4) < x8_numBlocks;
} }
uint GetIndexFromPtr(const void* ptr) const { uint GetIndexFromPtr(const void* ptr) const {
return ((const u8*)ptr - x0_mainData) / kPointerSize; return ((const uchar*)ptr - x0_mainData) / kPointerSize;
} }
long GetEntryValue(uint idx) const { return (long)*((u8*)x4_bookKeeping + idx); } long GetEntryValue(uint idx) const { return (long)*((uchar*)x4_bookKeeping + idx); }
u8* GetPtrFromIndex(unsigned int idx) const { uchar* GetPtrFromIndex(unsigned int idx) const {
return static_cast< u8* >(x0_mainData) + (idx << 3); return static_cast< uchar* >(x0_mainData) + (idx << 3);
} }
uint GetNumBlocksAvailable() const { return x18_numBlocksAvailable; } uint GetNumBlocksAvailable() const { return x18_numBlocksAvailable; }

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@ -50,16 +50,16 @@ public:
union UParmValue { union UParmValue {
int m_int; int m_int;
uint m_uint; uint m_uint;
f32 m_float; float m_float;
bool m_bool; bool m_bool;
}; };
CPASAnimParm(const CPASAnimParm& other) : x0_value(other.x0_value), x4_type(other.x4_type) {} CPASAnimParm(const CPASAnimParm& other) : x0_value(other.x0_value), x4_type(other.x4_type) {}
static CPASAnimParm FromEnum(s32 val); static CPASAnimParm FromEnum(int val);
static CPASAnimParm FromBool(bool val); static CPASAnimParm FromBool(bool val);
static CPASAnimParm FromReal32(float val); static CPASAnimParm FromReal32(float val);
static CPASAnimParm FromUint32(u32 val); static CPASAnimParm FromUint32(uint val);
static CPASAnimParm FromInt32(s32 val); static CPASAnimParm FromInt32(int val);
static CPASAnimParm NoParameter(); static CPASAnimParm NoParameter();
int GetInt32Value() const; int GetInt32Value() const;

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@ -15,17 +15,17 @@ enum ETRKRepeatMode {
class CAudioSys { class CAudioSys {
public: public:
CAudioSys(u8, u8, u8, u8, uint); CAudioSys(uchar, uchar, uchar, uchar, uint);
~CAudioSys(); ~CAudioSys();
static void SysSetVolume(u8, uint, u8); static void SysSetVolume(uchar, uint, uchar);
static void SetDefaultVolumeScale(s16); static void SetDefaultVolumeScale(short);
static void SetVolumeScale(s16); static void SetVolumeScale(short);
static void TrkSetSampleRate(ETRKSampleRate); static void TrkSetSampleRate(ETRKSampleRate);
static s16 GetDefaultVolumeScale(); static short GetDefaultVolumeScale();
static const u8 kMaxVolume; static const uchar kMaxVolume;
}; };
#endif // _CAUDIOSYS #endif // _CAUDIOSYS

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@ -8,28 +8,28 @@
class CVector3f; class CVector3f;
class CSfxManager { class CSfxManager {
public: public:
static void Update(f32 dt); static void Update(float dt);
static void RemoveEmitter(CSfxHandle handle); static void RemoveEmitter(CSfxHandle handle);
static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir, static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
uchar maxVol); uchar maxVol);
static const s16 kMaxPriority; // 0xFF static const short kMaxPriority; // 0xFF
static const s16 kMedPriority; // 0x7F static const short kMedPriority; // 0x7F
static const u16 kInternalInvalidSfxId; // 0xFFFF static const ushort kInternalInvalidSfxId; // 0xFFFF
static const int kAllAreas; // 0xFFFFFFFF static const int kAllAreas; // 0xFFFFFFFF
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir, static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
bool useAcoustics, bool looped, s16 prio = kMedPriority, bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas); int areaId = kAllAreas);
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir, uchar vol, static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
bool useAcoustics, bool looped, s16 prio = kMedPriority, bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas); int areaId = kAllAreas);
static void Shutdown(); static void Shutdown();
static u16 TranslateSFXID(u16); static ushort TranslateSFXID(ushort);
static void PitchBend(CSfxHandle handle, int pitch); static void PitchBend(CSfxHandle handle, int pitch);
static CSfxHandle SfxStart(u16 id, u8 vol, u8 pan, bool useAcoustics, s16 prio, bool looped, static CSfxHandle SfxStart(ushort id, uchar vol, uchar pan, bool useAcoustics, short prio,
s32 areaId); bool looped, int areaId);
static bool IsPlaying(const CSfxHandle& handle); static bool IsPlaying(const CSfxHandle& handle);
}; };

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@ -5,9 +5,9 @@
class CStreamAudioManager { class CStreamAudioManager {
public: public:
static void Update(f32 dt); static void Update(float dt);
static void StopAll(); static void StopAll();
static void SetMusicVolume(u8); static void SetMusicVolume(uchar);
private: private:
}; };

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@ -7,10 +7,10 @@
namespace CCast { namespace CCast {
#ifdef __MWERKS__ #ifdef __MWERKS__
inline u8 ToUint8(register f32 in) { inline uchar ToUint8(register float in) {
u8 a; uchar a;
register u8* ptr = &a; register uchar* ptr = &a;
register u8 r; register uchar r;
asm { asm {
psq_st in, 0(ptr), 1, OS_FASTCAST_U8 psq_st in, 0(ptr), 1, OS_FASTCAST_U8
@ -19,17 +19,17 @@ inline u8 ToUint8(register f32 in) {
return r; return r;
} }
inline f32 ToReal32(register const u8& in) { inline float ToReal32(register const uchar& in) {
register f32 r; register float r;
asm { asm {
psq_l r, 0(in), 1, 2 psq_l r, 0(in), 1, 2
} }
return r; return r;
} }
inline s16 FtoS(register f32 in) { inline short FtoS(register float in) {
s16 a; short a;
register s16* ptr = &a; register short* ptr = &a;
asm { asm {
psq_st in, 0(ptr), 1, OS_FASTCAST_S16 psq_st in, 0(ptr), 1, OS_FASTCAST_S16
@ -37,9 +37,9 @@ inline s16 FtoS(register f32 in) {
return *ptr; return *ptr;
} }
#else #else
inline u8 ToUint8(f32 in) { return static_cast< u8 >(in); } inline uchar ToUint8(float in) { return static_cast< uchar >(in); }
inline f32 ToReal32(u8 in) { return static_cast< f32 >(in); } inline float ToReal32(uchar in) { return static_cast< float >(in); }
inline s16 FtoS(f32 in) { return static_cast< s16 >(in); } inline short FtoS(float in) { return static_cast< short >(in); }
#endif #endif
} // namespace CCast } // namespace CCast

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@ -12,17 +12,17 @@ public:
CSWData() : x0_timerFreq(0), x8_timerFreqO1M(0), x10_timerPeriod(0.f) {} CSWData() : x0_timerFreq(0), x8_timerFreqO1M(0), x10_timerPeriod(0.f) {}
bool Initialize(); bool Initialize();
void Wait(f32) const; void Wait(float) const;
s64 GetTimerFreq() const { return x0_timerFreq; } s64 GetTimerFreq() const { return x0_timerFreq; }
s64 GetTimerFreqO1M() const { return x8_timerFreqO1M; } s64 GetTimerFreqO1M() const { return x8_timerFreqO1M; }
f32 GetTimerPeriod() const { return x10_timerPeriod; } float GetTimerPeriod() const { return x10_timerPeriod; }
s64 GetCPUCycles() const { return OSGetTime(); } s64 GetCPUCycles() const { return OSGetTime(); }
private: private:
s64 x0_timerFreq; s64 x0_timerFreq;
s64 x8_timerFreqO1M; s64 x8_timerFreqO1M;
f32 x10_timerPeriod; float x10_timerPeriod;
}; };
CStopwatch() : x0_startTime(mData.GetCPUCycles()) {} CStopwatch() : x0_startTime(mData.GetCPUCycles()) {}
@ -34,14 +34,14 @@ public:
} }
x0_startTime = mData.GetCPUCycles(); x0_startTime = mData.GetCPUCycles();
} }
inline f32 GetElapsedTime() const { inline float GetElapsedTime() const {
return (mData.GetCPUCycles() - x0_startTime) * mData.GetTimerPeriod(); return (mData.GetCPUCycles() - x0_startTime) * mData.GetTimerPeriod();
} }
inline s64 GetElapsedMicros() const { inline s64 GetElapsedMicros() const {
return (mData.GetCPUCycles() - x0_startTime) / mData.GetTimerFreqO1M(); return (mData.GetCPUCycles() - x0_startTime) / mData.GetTimerFreqO1M();
} }
static void Wait(f32); static void Wait(float);
private: private:
static CSWData mData; static CSWData mData;

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@ -11,7 +11,7 @@ public:
static void Initialize(uint); static void Initialize(uint);
private: private:
static u32 mPreInitializeAlloc; static uint mPreInitializeAlloc;
}; };
#endif // _CARAMMANAGER #endif // _CARAMMANAGER

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@ -8,7 +8,7 @@ public:
static bool FileExists(const char*); static bool FileExists(const char*);
private: private:
u8 pad[0x28]; uchar pad[0x28];
}; };
#endif // _CDVDFILE #endif // _CDVDFILE

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@ -10,7 +10,7 @@
class CFactoryMgr { class CFactoryMgr {
public: public:
private: private:
u8 pad[0x38]; uchar pad[0x38];
}; };
class CFactoryFnReturn { class CFactoryFnReturn {

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@ -14,7 +14,7 @@ public:
static IAllocator& GetGameAllocator(); static IAllocator& GetGameAllocator();
private: private:
u8 x0_unk; uchar x0_unk;
}; };
#endif // _CMEMORYSYS #endif // _CMEMORYSYS

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@ -23,9 +23,9 @@ public:
bool IsLoaded() const { return x10_object != nullptr; } bool IsLoaded() const { return x10_object != nullptr; }
private: private:
u16 x0_refCount; ushort x0_refCount;
bool x2_locked : 1; bool x2_locked : 1;
u16 x2_lockCount : 15; ushort x2_lockCount : 15;
SObjectTag x4_objTag; SObjectTag x4_objTag;
IObjectStore* xc_objectStore; IObjectStore* xc_objectStore;
IObj* x10_object; IObj* x10_object;

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@ -25,7 +25,7 @@ private:
bool x28_27_stashedInARAM : 1; bool x28_27_stashedInARAM : 1;
int x2c_asyncLoadPhase; // EAsyncPhase int x2c_asyncLoadPhase; // EAsyncPhase
rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest
rstl::vector< u8 > x38_headerData; rstl::vector< uchar > x38_headerData;
uint x48_resTableOffset; uint x48_resTableOffset;
uint x4c_resTableCount; uint x4c_resTableCount;
int x50_aramBase; int x50_aramBase;

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@ -27,8 +27,8 @@ public:
virtual void ObjectUnreferenced(const SObjectTag& tag); virtual void ObjectUnreferenced(const SObjectTag& tag);
private: private:
u8 x4_; uchar x4_;
u8 x5_; uchar x5_;
rstl::hash_map< unkptr, unkptr, void, void > x8_resources; rstl::hash_map< unkptr, unkptr, void, void > x8_resources;
unkptr x18_factory; unkptr x18_factory;
rstl::rc_ptr< CVParamTransfer > x1c_paramXfr; rstl::rc_ptr< CVParamTransfer > x1c_paramXfr;

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@ -17,8 +17,8 @@ public:
CColor() {} CColor() {}
CColor(uint col) : mRgba(col) {} CColor(uint col) : mRgba(col) {}
CColor(CInputStream& in); CColor(CInputStream& in);
CColor(f32 r, f32 g, f32 b, f32 a = 1.f); CColor(float r, float g, float b, float a = 1.f);
CColor(u8 r, u8 g, u8 b, u8 a = 255) { CColor(uchar r, uchar g, uchar b, uchar a = 255) {
mR = r; mR = r;
mG = g; mG = g;
mB = b; mB = b;
@ -32,15 +32,15 @@ public:
static uint Lerp(uint a, uint b, float t); static uint Lerp(uint a, uint b, float t);
static CColor Modulate(const CColor& a, const CColor& b); static CColor Modulate(const CColor& a, const CColor& b);
static CColor Add(const CColor& a, const CColor& b); static CColor Add(const CColor& a, const CColor& b);
f32 GetRed() const { return CCast::ToReal32(mR) * (1 / 255.f); } float GetRed() const { return CCast::ToReal32(mR) * (1 / 255.f); }
f32 GetGreen() const { return CCast::ToReal32(mG) * (1 / 255.f); } float GetGreen() const { return CCast::ToReal32(mG) * (1 / 255.f); }
f32 GetBlue() const { return CCast::ToReal32(mB) * (1 / 255.f); } float GetBlue() const { return CCast::ToReal32(mB) * (1 / 255.f); }
f32 GetAlpha() const { return CCast::ToReal32(mA) * (1 / 255.f); } float GetAlpha() const { return CCast::ToReal32(mA) * (1 / 255.f); }
u8 GetRedu8() const { return mR; } uchar GetReduchar() const { return mR; }
u8 GetGreenu8() const { return mG; } uchar GetGreenuchar() const { return mG; }
u8 GetBlueu8() const { return mB; } uchar GetBlueuchar() const { return mB; }
u8 GetAlphau8() const { return mA; } uchar GetAlphauchar() const { return mA; }
u16 ToRGB5A3() const; ushort ToRGB5A3() const;
GXColor ToGX(uint); GXColor ToGX(uint);
static const CColor& Black(); static const CColor& Black();
@ -56,10 +56,10 @@ public:
private: private:
union { union {
struct { struct {
u8 mR; uchar mR;
u8 mG; uchar mG;
u8 mB; uchar mB;
u8 mA; uchar mA;
}; };
uint mRgba; uint mRgba;
}; };

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@ -17,8 +17,8 @@ public:
uint xc_alphaOps; uint xc_alphaOps;
uint x10_indFlags; uint x10_indFlags;
uint x14_tevOrderFlags; uint x14_tevOrderFlags;
u8 x18_kColorSel; uchar x18_kColorSel;
u8 x19_kAlphaSel; uchar x19_kAlphaSel;
STevState(); STevState();
}; };
@ -30,10 +30,10 @@ public:
}; };
struct SFogParams { struct SFogParams {
f32 x0_fogStartZ; float x0_fogStartZ;
f32 x4_fogEndZ; float x4_fogEndZ;
f32 x8_fogNearZ; float x8_fogNearZ;
f32 xc_fogFarZ; float xc_fogFarZ;
GXColor x10_fogColor; GXColor x10_fogColor;
SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) { SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) {
@ -46,28 +46,28 @@ public:
struct SGXState { struct SGXState {
const void* x0_arrayPtrs[12]; const void* x0_arrayPtrs[12];
u16 x30_prevChanCtrls[2]; ushort x30_prevChanCtrls[2];
u16 x34_chanCtrls[2]; ushort x34_chanCtrls[2];
GXColor x38_chanAmbColors[2]; GXColor x38_chanAmbColors[2];
GXColor x40_chanMatColors[2]; GXColor x40_chanMatColors[2];
uint x48_descList; uint x48_descList;
union { union {
u8 x4c_chanFlags; uchar x4c_chanFlags;
struct { struct {
u8 unused : 5; uchar unused : 5;
u8 chansDirty : 2; uchar chansDirty : 2;
u8 numDirty : 1; uchar numDirty : 1;
} x4c_flags; } x4c_flags;
}; };
u8 x4d_prevNumChans; uchar x4d_prevNumChans;
u8 x4e_numChans; uchar x4e_numChans;
u8 x4f_numTexGens; uchar x4f_numTexGens;
u8 x50_numTevStages; uchar x50_numTevStages;
u8 x51_numIndStages; uchar x51_numIndStages;
u8 x52_zmode; uchar x52_zmode;
u8 x53_fogType; uchar x53_fogType;
u16 x54_lineWidthAndOffset; ushort x54_lineWidthAndOffset;
u16 x56_blendMode; ushort x56_blendMode;
GXColor x58_kColors[4]; GXColor x58_kColors[4];
STevState x68_tevStates[16]; STevState x68_tevStates[16];
STexState x228_texStates[8]; STexState x228_texStates[8];
@ -82,10 +82,10 @@ public:
Channel1, // GX_COLOR1 Channel1, // GX_COLOR1
}; };
static void SetNumChans(u8 num); static void SetNumChans(uchar num);
static void SetNumTexGens(u8 num); static void SetNumTexGens(uchar num);
static void SetNumTevStages(u8 num); static void SetNumTevStages(uchar num);
static void SetNumIndStages(u8 num); static void SetNumIndStages(uchar num);
static void SetChanAmbColor(EChannelId channel, const GXColor& color); static void SetChanAmbColor(EChannelId channel, const GXColor& color);
static void SetChanMatColor(EChannelId channel, const GXColor& color); static void SetChanMatColor(EChannelId channel, const GXColor& color);
static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc, static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc,
@ -108,7 +108,8 @@ public:
static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac, static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
GXLogicOp op); GXLogicOp op);
static void SetZMode(bool compareEnable, GXCompare func, bool updateEnable); static void SetZMode(bool compareEnable, GXCompare func, bool updateEnable);
static void SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1); static void SetAlphaCompare(GXCompare comp0, uchar ref0, GXAlphaOp op, GXCompare comp1,
uchar ref1);
static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt, static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt,
GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS,
GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod, GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod,
@ -116,10 +117,10 @@ public:
static void SetTevDirect(GXTevStageID stageId); static void SetTevDirect(GXTevStageID stageId);
static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx, static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx,
GXBool normalize, GXPTTexMtx postMtx); GXBool normalize, GXPTTexMtx postMtx);
static void SetArray(GXAttr attr, const void* data, u8 stride); static void SetArray(GXAttr attr, const void* data, uchar stride);
static void SetFog(GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ, static void SetFog(GXFogType type, float startZ, float endZ, float nearZ, float farZ,
const GXColor& color); const GXColor& color);
static void SetLineWidth(u8 width, GXTexOffset offset); static void SetLineWidth(uchar width, GXTexOffset offset);
static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp); static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
static void SetVtxDescv_Compressed(uint flags); static void SetVtxDescv_Compressed(uint flags);
static void SetVtxDesc(GXAttr attr, GXAttrType type); // name? static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
@ -130,18 +131,18 @@ public:
static void SetStandardTevColorAlphaOp(GXTevStageID stageId); static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
static void CallDisplayList(const void* ptr, size_t size); static void CallDisplayList(const void* ptr, size_t size);
static void Begin(GXPrimitive prim, GXVtxFmt fmt, u16 numVtx); static void Begin(GXPrimitive prim, GXVtxFmt fmt, ushort numVtx);
static void End(); static void End();
static void ResetGXStates(); static void ResetGXStates();
static void ResetGXStatesFull(); // name? static void ResetGXStatesFull(); // name?
static inline void LoadTexMtxImm(const f32 mtx[][4], unsigned long id, GXTexMtxType type) { static inline void LoadTexMtxImm(const float mtx[][4], unsigned long id, GXTexMtxType type) {
GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type); GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type);
} }
static GXColor GetChanAmbColor(EChannelId channel); static GXColor GetChanAmbColor(EChannelId channel);
static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ, static void GetFog(GXFogType* fogType, float* fogStartZ, float* fogEndZ, float* fogNearZ,
GXColor* fogColor); float* fogFarZ, GXColor* fogColor);
static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) { static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs); return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);

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@ -49,7 +49,7 @@ public:
static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass); static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass);
static void StreamBegin(ERglPrimitive primitive); static void StreamBegin(ERglPrimitive primitive);
static void StreamColor(const CColor& color); static void StreamColor(const CColor& color);
static void StreamTexcoord(f32 u, f32 v); static void StreamTexcoord(float u, float v);
static void StreamVertex(const CVector3f& vtx); static void StreamVertex(const CVector3f& vtx);
static void StreamEnd(); static void StreamEnd();

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@ -43,7 +43,7 @@ public:
float GetAngleAttenuationQuadratic() const { return x38_angleQ; } float GetAngleAttenuationQuadratic() const { return x38_angleQ; }
ELightType GetType() const { return x1c_type; } ELightType GetType() const { return x1c_type; }
u32 GetId() const { return x40_lightId; } uint GetId() const { return x40_lightId; }
float GetIntensity() const; float GetIntensity() const;
float GetRadius() const; float GetRadius() const;
const CColor& GetColor() const { return x18_color; } const CColor& GetColor() const { return x18_color; }
@ -64,17 +64,17 @@ private:
CVector3f xc_dir; CVector3f xc_dir;
CColor x18_color; CColor x18_color;
ELightType x1c_type; ELightType x1c_type;
f32 x20_spotCutoff; float x20_spotCutoff;
f32 x24_distC; float x24_distC;
f32 x28_distL; float x28_distL;
f32 x2c_distQ; float x2c_distQ;
f32 x30_angleC; float x30_angleC;
f32 x34_angleL; float x34_angleL;
f32 x38_angleQ; float x38_angleQ;
uint x3c_priority; uint x3c_priority;
uint x40_lightId; uint x40_lightId;
mutable f32 x44_cachedRadius; mutable float x44_cachedRadius;
mutable f32 x48_cachedIntensity; mutable float x48_cachedIntensity;
mutable bool x4c_24_intensityDirty : 1; mutable bool x4c_24_intensityDirty : 1;
mutable bool x4c_25_radiusDirty : 1; mutable bool x4c_25_radiusDirty : 1;
}; };

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@ -23,7 +23,7 @@ public:
kF_ThermalUnsortedOnly = 0x40, kF_ThermalUnsortedOnly = 0x40,
}; };
CModelFlags(ETrans trans, f32 rgba) CModelFlags(ETrans trans, float rgba)
: x0_blendMode(trans) : x0_blendMode(trans)
, x1_matSetIdx(0) , x1_matSetIdx(0)
, x2_flags(kF_DepthCompare | kF_DepthUpdate) , x2_flags(kF_DepthCompare | kF_DepthUpdate)
@ -34,7 +34,7 @@ public:
, x2_flags(kF_DepthCompare | kF_DepthUpdate) , x2_flags(kF_DepthCompare | kF_DepthUpdate)
, x4_color(color) {} , x4_color(color) {}
CModelFlags(ETrans blendMode, u8 shadIdx, EFlags flags, const CColor& col) CModelFlags(ETrans blendMode, uchar shadIdx, EFlags flags, const CColor& col)
: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {} : x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {}
CModelFlags(const CModelFlags& flags, uint otherFlags) CModelFlags(const CModelFlags& flags, uint otherFlags)
@ -89,17 +89,17 @@ public:
CColor GetColor() const { return x4_color; } CColor GetColor() const { return x4_color; }
static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); } static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
static CModelFlags AlphaBlended(f32 alpha) { return CModelFlags(kT_Blend, alpha); } static CModelFlags AlphaBlended(float alpha) { return CModelFlags(kT_Blend, alpha); }
static CModelFlags AlphaBlended(const CColor& color); static CModelFlags AlphaBlended(const CColor& color);
static CModelFlags Additive(f32 f); static CModelFlags Additive(float f);
static CModelFlags Additive(const CColor& color); static CModelFlags Additive(const CColor& color);
static CModelFlags AdditiveRGB(const CColor& color); static CModelFlags AdditiveRGB(const CColor& color);
static CModelFlags ColorModulate(const CColor& color); static CModelFlags ColorModulate(const CColor& color);
private: private:
u8 x0_blendMode; uchar x0_blendMode;
u8 x1_matSetIdx; uchar x1_matSetIdx;
u16 x2_flags; ushort x2_flags;
CColor x4_color; CColor x4_color;
}; };
CHECK_SIZEOF(CModelFlags, 0x8) CHECK_SIZEOF(CModelFlags, 0x8)

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@ -27,14 +27,14 @@ public:
static void InvalidateTexmap(GXTexMapID id); static void InvalidateTexmap(GXTexMapID id);
s16 GetWidth() const { return mWidth; } short GetWidth() const { return mWidth; }
s16 GetHeight() const { return mHeight; } short GetHeight() const { return mHeight; }
private: private:
u32 mTexelFormat; // TODO: Enum uint mTexelFormat; // TODO: Enum
s16 mWidth; short mWidth;
s16 mHeight; short mHeight;
u8 pad[0x60]; uchar pad[0x60];
}; };
#endif // _CTEXTURE #endif // _CTEXTURE

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@ -26,16 +26,16 @@ private:
void ProcessInputData(); void ProcessInputData();
void ProcessAxis(int controller, EJoyAxis axis); void ProcessAxis(int controller, EJoyAxis axis);
void ProcessButtons(int controller); void ProcessButtons(int controller);
void ProcessDigitalButton(int value, CControllerButton& button, u16 mapping); void ProcessDigitalButton(int value, CControllerButton& button, ushort mapping);
void ProcessAnalogButton(float value, CControllerAxis& axis); void ProcessAnalogButton(float value, CControllerAxis& axis);
PADStatus x4_status[4]; PADStatus x4_status[4];
CControllerGamepadData x34_gamepadStates[4]; CControllerGamepadData x34_gamepadStates[4];
EMotorState x194_motorStates[4]; EMotorState x194_motorStates[4];
uint x1a4_controllerTypes[4]; uint x1a4_controllerTypes[4];
u32 x1b4_controllerTypePollTime[4]; uint x1b4_controllerTypePollTime[4];
u32 x1c4_; uint x1c4_;
u32 x1c8_invalidControllers; uint x1c8_invalidControllers;
u32 x1cc_; uint x1cc_;
}; };
#endif // _CDOLPHINCONTROLLER #endif // _CDOLPHINCONTROLLER

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@ -9,8 +9,8 @@
class CRumbleGenerator { class CRumbleGenerator {
private: private:
CRumbleVoice x0_voices[4]; CRumbleVoice x0_voices[4];
f32 xc0_periodTime[4]; float xc0_periodTime[4];
f32 xd0_onTime[4]; float xd0_onTime[4];
EMotorState xe0_commandArray[4]; EMotorState xe0_commandArray[4];
bool xf0_24_disabled : 1; bool xf0_24_disabled : 1;
}; };

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@ -36,12 +36,12 @@ struct SAdsrData {
SAdsrData(float attackGain, float autoReleaseDur, float attackDur, float decayDur, SAdsrData(float attackGain, float autoReleaseDur, float attackDur, float decayDur,
float sustainGain, float releaseDur, bool hasSustain, bool autoRelease); float sustainGain, float releaseDur, bool hasSustain, bool autoRelease);
f32 x0_attackGain; float x0_attackGain;
f32 x4_autoReleaseDur; float x4_autoReleaseDur;
f32 x8_attackDur; float x8_attackDur;
f32 xc_decayDur; float xc_decayDur;
f32 x10_sustainGain; float x10_sustainGain;
f32 x14_releaseDur; float x14_releaseDur;
bool x18_24_hasSustain : 1; bool x18_24_hasSustain : 1;
bool x18_25_autoRelease : 1; bool x18_25_autoRelease : 1;
}; };
@ -61,13 +61,13 @@ struct SAdsrDelta {
static SAdsrDelta Stopped(); static SAdsrDelta Stopped();
static SAdsrDelta Start(ERumblePriority priority, bool prePulse); static SAdsrDelta Start(ERumblePriority priority, bool prePulse);
f32 x0_curIntensity; float x0_curIntensity;
f32 x4_attackTime; float x4_attackTime;
f32 x8_decayTime; float x8_decayTime;
f32 xc_releaseTime; float xc_releaseTime;
f32 x10_autoReleaseTime; float x10_autoReleaseTime;
f32 x14_attackIntensity; float x14_attackIntensity;
f32 x18_sustainIntensity; float x18_sustainIntensity;
ERumblePriority x1c_priority; ERumblePriority x1c_priority;
EPhase x20_phase; EPhase x20_phase;
}; };
@ -76,21 +76,21 @@ class CRumbleVoice {
private: private:
rstl::vector< SAdsrData > x0_datas; rstl::vector< SAdsrData > x0_datas;
rstl::vector< SAdsrDelta > x10_deltas; rstl::vector< SAdsrDelta > x10_deltas;
rstl::reserved_vector< u16, 4 > x20_handleIds; rstl::reserved_vector< ushort, 4 > x20_handleIds;
u16 x2c_usedChannels; ushort x2c_usedChannels;
u8 x2e_lastId; uchar x2e_lastId;
CRumbleVoice(); CRumbleVoice();
s16 Activate(const SAdsrData& data, u16 idx, float gain, ERumblePriority prio); short Activate(const SAdsrData& data, ushort idx, float gain, ERumblePriority prio);
void Deactivate(s16 id, bool b1); void Deactivate(short id, bool b1);
void HardReset(); void HardReset();
bool UpdateChannel(SAdsrDelta& delta, const SAdsrData& data, float dt); bool UpdateChannel(SAdsrDelta& delta, const SAdsrData& data, float dt);
bool Update(float dt); bool Update(float dt);
uint GetFreeChannel() const; uint GetFreeChannel() const;
float GetIntensity() const; float GetIntensity() const;
bool OwnsSustained(s16 id) const; bool OwnsSustained(short id) const;
s16 CreateRumbleHandle(u16 idx); short CreateRumbleHandle(ushort idx);
}; };
#endif // _CRUMBLEVOICE #endif // _CRUMBLEVOICE

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@ -35,7 +35,7 @@ public:
}; };
CAABox(const CVector3f& min, const CVector3f& max); CAABox(const CVector3f& min, const CVector3f& max);
CAABox(f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ) CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
: min(minX, minY, minZ), max(maxX, maxY, maxZ) {} : min(minX, minY, minZ), max(maxX, maxY, maxZ) {}
CAABox(CInputStream& in); CAABox(CInputStream& in);
// CAABox(const CAABox& other) // CAABox(const CAABox& other)
@ -60,7 +60,7 @@ public:
bool Invalid() const; bool Invalid() const;
bool PointInside(const CVector3f& vec) const; bool PointInside(const CVector3f& vec) const;
bool DoBoundsOverlap(const CAABox&) const; bool DoBoundsOverlap(const CAABox&) const;
f32 GetVolume() const; float GetVolume() const;
CAABox GetBooleanIntersection(const CAABox& other) const; CAABox GetBooleanIntersection(const CAABox& other) const;
bool Inside(const CAABox& other) const; bool Inside(const CAABox& other) const;
bool InsidePlane(const CPlane& plane) const; bool InsidePlane(const CPlane& plane) const;
@ -93,7 +93,7 @@ public:
static const CAABox& Identity() { return mskNullBox; } static const CAABox& Identity() { return mskNullBox; }
static const CAABox& MakeMaxInvertedBox() { return mskInvertedBox; } static const CAABox& MakeMaxInvertedBox() { return mskInvertedBox; }
// MakeNullBox__6CAABoxFv ?? // MakeNullBox__6CAABoxFv ??
static f32 DistanceBetween(const CAABox& a, const CAABox& b); static float DistanceBetween(const CAABox& a, const CAABox& b);
private: private:
CVector3f min; CVector3f min;

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@ -7,8 +7,8 @@
class CAbsAngle { class CAbsAngle {
public: public:
f32 AsDegrees() const { return x0_angle * (180.f / M_PIF); } float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
f32 AsRadians() const { return x0_angle; } float AsRadians() const { return x0_angle; }
// ArcCosine__9CAbsAngleFf weak // ArcCosine__9CAbsAngleFf weak
// -> calls ArcCosineR__5CMathFf // -> calls ArcCosineR__5CMathFf
@ -20,11 +20,11 @@ public:
x0_angle -= v.x0_angle; x0_angle -= v.x0_angle;
return *this; return *this;
} }
CAbsAngle& operator*=(f32 v) { CAbsAngle& operator*=(float v) {
x0_angle *= v; x0_angle *= v;
return *this; return *this;
} }
CAbsAngle& operator/=(f32 v) { CAbsAngle& operator/=(float v) {
x0_angle /= v; x0_angle /= v;
return *this; return *this;
} }
@ -32,13 +32,13 @@ public:
// __apl__9CAbsAngleFRC9CRelAngle // __apl__9CAbsAngleFRC9CRelAngle
// __ami__9CAbsAngleFRC9CRelAngle // __ami__9CAbsAngleFRC9CRelAngle
static CAbsAngle FromDegrees(f32 deg) { static CAbsAngle FromDegrees(float deg) {
return CAbsAngle(CMath::ClampRadians(deg * (M_PIF / 180.f))); return CAbsAngle(CMath::ClampRadians(deg * (M_PIF / 180.f)));
} }
static CAbsAngle FromRadians(f32 rad) { return CAbsAngle(CMath::ClampRadians(rad)); } static CAbsAngle FromRadians(float rad) { return CAbsAngle(CMath::ClampRadians(rad)); }
private: private:
CAbsAngle(f32 rad) : x0_angle(rad) {} CAbsAngle(float rad) : x0_angle(rad) {}
float x0_angle; float x0_angle;
}; };
@ -46,6 +46,6 @@ CHECK_SIZEOF(CAbsAngle, 0x4)
// __mi__FRC9CAbsAngleRC9CAbsAngle // __mi__FRC9CAbsAngleRC9CAbsAngle
static inline f32 cosine(const CAbsAngle& angle) { return cos(angle.AsRadians()); } static inline float cosine(const CAbsAngle& angle) { return cos(angle.AsRadians()); }
#endif // _CABSANGLE #endif // _CABSANGLE

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@ -13,10 +13,10 @@ class CSphere;
class CPlane { class CPlane {
private: private:
f32 x; float x;
f32 y; float y;
f32 z; float z;
f32 d; float d;
}; };
class CFrustumPlanes { class CFrustumPlanes {

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@ -10,26 +10,26 @@
class CMath { class CMath {
public: public:
static f32 FastCosR(f32 v); static float FastCosR(float v);
static f32 FastSinR(f32 v); static float FastSinR(float v);
static inline f32 FastFmod(f32 x, f32 y) { static inline float FastFmod(float x, float y) {
int v = static_cast< int >(x * (1.f / y)); int v = static_cast< int >(x * (1.f / y));
return x - v * y; return x - v * y;
} }
template < typename T > template < typename T >
static const T& Clamp(const T& min, const T& val, const T& max); // TODO: weak static const T& Clamp(const T& min, const T& val, const T& max); // TODO: weak
static f32 SqrtF(f32 v); static float SqrtF(float v);
static inline f32 Limit(f32 v, f32 h) { return fabs(v) > h ? h * Sign(v) : v; } static inline float Limit(float v, float h) { return fabs(v) > h ? h * Sign(v) : v; }
static inline f32 Sign(f32 v) { return FastFSel(v, 1.f, -1.f); } static inline float Sign(float v) { return FastFSel(v, 1.f, -1.f); }
static inline f32 FastFSel(register f32 v, register f32 h, register f32 l) { static inline float FastFSel(register float v, register float h, register float l) {
register f32 out; register float out;
asm { asm {
fsel out, v, h, l fsel out, v, h, l
} }
return out; return out;
} }
static inline f32 AbsF(f32 v) { return fabs(v); } static inline float AbsF(float v) { return fabs(v); }
static inline f64 AbsD(f64 v) { return fabs(v); } static inline double AbsD(double v) { return fabs(v); }
static inline int AbsI(int v) { return abs(v); } static inline int AbsI(int v) { return abs(v); }
// WrapPi__5CMathFf weak // WrapPi__5CMathFf weak
// WrapTwoPi__5CMathFf weak // WrapTwoPi__5CMathFf weak
@ -43,17 +43,17 @@ public:
// SlowSineR__5CMathFf global // SlowSineR__5CMathFf global
// FastCosR__5CMathFf global // FastCosR__5CMathFf global
// GetBezierPoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global // GetBezierPoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
static f32 ClampRadians(f32 rad) { static float ClampRadians(float rad) {
f32 value = FastFmod(rad, M_2PIF); float value = FastFmod(rad, M_2PIF);
if (value < 0.f) { if (value < 0.f) {
value += M_2PIF; value += M_2PIF;
} }
return value; return value;
} }
// ModF__5CMathFff weak // ModF__5CMathFff weak
static f32 Deg2Rad(f32 deg) { return Deg2Rev(deg) * M_2PIF; } static float Deg2Rad(float deg) { return Deg2Rev(deg) * M_2PIF; }
static f32 Deg2Rev(f32 deg) { return deg * (1.f / 360.f); } static float Deg2Rev(float deg) { return deg * (1.f / 360.f); }
static f32 ArcCosineR(f32 v); static float ArcCosineR(float v);
// FloorF__5CMathFf global // FloorF__5CMathFf global
// BaryToWorld__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f global // BaryToWorld__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f global
// GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global // GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
@ -66,8 +66,8 @@ public:
// Rev2Deg__5CMathFf weak // Rev2Deg__5CMathFf weak
// GetCatmullRomSplinePoint__5CMathFfffff global // GetCatmullRomSplinePoint__5CMathFfffff global
// SlowTangentR__5CMathFf global // SlowTangentR__5CMathFf global
static f32 Rad2Deg(f32 rad) { return rad * (180.f / M_PIF); } static float Rad2Deg(float rad) { return rad * (180.f / M_PIF); }
static f32 Rad2Rev(f32 rad) { return rad * (1.f / M_2PIF); } static float Rad2Rev(float rad) { return rad * (1.f / M_2PIF); }
// CeilingF__5CMathFf global // CeilingF__5CMathFf global
// ArcTangentR__5CMathFf global // ArcTangentR__5CMathFf global
// Swap<f>__5CMathFRfRf weak // Swap<f>__5CMathFRfRf weak

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@ -15,7 +15,7 @@ public:
static const CMatrix3f& Identity() { return sIdentity; } static const CMatrix3f& Identity() { return sIdentity; }
private: private:
// TODO maybe individual f32s // TODO maybe individual floats
CVector3f m0; CVector3f m0;
CVector3f m1; CVector3f m1;
CVector3f m2; CVector3f m2;

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@ -5,22 +5,22 @@
class CMatrix4f { class CMatrix4f {
private: private:
f32 m00; float m00;
f32 m01; float m01;
f32 m02; float m02;
f32 m03; float m03;
f32 m10; float m10;
f32 m11; float m11;
f32 m12; float m12;
f32 m13; float m13;
f32 m20; float m20;
f32 m21; float m21;
f32 m22; float m22;
f32 m23; float m23;
f32 m30; float m30;
f32 m31; float m31;
f32 m32; float m32;
f32 m33; float m33;
}; };
CHECK_SIZEOF(CMatrix4f, 0x40); CHECK_SIZEOF(CMatrix4f, 0x40);

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@ -6,16 +6,16 @@
class CMatrix3f; class CMatrix3f;
class CNUQuaternion { class CNUQuaternion {
public: public:
CNUQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {} CNUQuaternion(float w, float x, float y, float z) : w(w), x(x), y(y), z(z) {}
static CNUQuaternion BuildFromMatrix3f(const CMatrix3f& matrix); static CNUQuaternion BuildFromMatrix3f(const CMatrix3f& matrix);
static CNUQuaternion BuildFromQuaternion(const CQuaternion& quat); static CNUQuaternion BuildFromQuaternion(const CQuaternion& quat);
private: private:
f32 w; float w;
f32 x; float x;
f32 y; float y;
f32 z; float z;
}; };
#endif // _CNUQUATERNION #endif // _CNUQUATERNION

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@ -14,14 +14,14 @@ public:
// TODO // TODO
const CUnitVector3f& GetNormal() const { return x0_normal; } const CUnitVector3f& GetNormal() const { return x0_normal; }
f32 GetConstant() const { return xc_constant; } float GetConstant() const { return xc_constant; }
// GetHeight__6CPlaneCFRC9CVector3f // GetHeight__6CPlaneCFRC9CVector3f
// IsFacing__6CPlaneCFRC9CVector3f // IsFacing__6CPlaneCFRC9CVector3f
float ClipLineSegment(const CVector3f& start, const CVector3f& end) const; float ClipLineSegment(const CVector3f& start, const CVector3f& end) const;
private: private:
CUnitVector3f x0_normal; CUnitVector3f x0_normal;
f32 xc_constant; float xc_constant;
}; };
CHECK_SIZEOF(CPlane, 0x10) CHECK_SIZEOF(CPlane, 0x10)

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@ -11,7 +11,7 @@ class CUnitVector3f;
class CQuaternion { class CQuaternion {
public: public:
CQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {} CQuaternion(float w, float x, float y, float z) : w(w), x(x), y(y), z(z) {}
// __ct__11CQuaternionFfRC9CVector3f // __ct__11CQuaternionFfRC9CVector3f
// CQuaternion(const CQuaternion& other) // CQuaternion(const CQuaternion& other)
@ -47,10 +47,10 @@ public:
CTransform4f BuildTransform4f() const; CTransform4f BuildTransform4f() const;
CTransform4f BuildTransform4f(const CVector3f&) const; CTransform4f BuildTransform4f(const CVector3f&) const;
CQuaternion BuildInverted() const { CQuaternion BuildInverted() const {
// f64 w = this->w; // double w = this->w;
// f64 x = -this->x; // double x = -this->x;
// f64 y = -this->y; // double y = -this->y;
// f64 z = -this->z; // double z = -this->z;
return CQuaternion(w, -x, -y, -z); return CQuaternion(w, -x, -y, -z);
} }
@ -61,10 +61,10 @@ public:
static const CQuaternion& NoRotation() { return sNoRotation; } static const CQuaternion& NoRotation() { return sNoRotation; }
private: private:
f32 w; float w;
f32 x; float x;
f32 y; float y;
f32 z; float z;
static const CQuaternion sNoRotation; static const CQuaternion sNoRotation;
}; };

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@ -7,8 +7,8 @@
class CRelAngle { class CRelAngle {
public: public:
f32 AsDegrees() const { return x0_angle * (180.f / M_PIF); } float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
f32 AsRadians() const { return x0_angle; } float AsRadians() const { return x0_angle; }
// ArcCosine__9CRelAngleFf weak // ArcCosine__9CRelAngleFf weak
CRelAngle& operator+=(const CRelAngle& v) { CRelAngle& operator+=(const CRelAngle& v) {
@ -19,22 +19,22 @@ public:
x0_angle -= v.x0_angle; x0_angle -= v.x0_angle;
return *this; return *this;
} }
CRelAngle& operator*=(f32 v) { CRelAngle& operator*=(float v) {
x0_angle *= v; x0_angle *= v;
return *this; return *this;
} }
CRelAngle& operator/=(f32 v) { CRelAngle& operator/=(float v) {
x0_angle /= v; x0_angle /= v;
return *this; return *this;
} }
// __lt__9CRelAngleCFRC9CRelAngle // __lt__9CRelAngleCFRC9CRelAngle
static CRelAngle FromDegrees(f32 deg) { return CRelAngle(deg * (M_PIF / 180.f)); } static CRelAngle FromDegrees(float deg) { return CRelAngle(deg * (M_PIF / 180.f)); }
static CRelAngle FromRadians(f32 rad) { return CRelAngle(rad); } static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
private: private:
CRelAngle(f32 rad) : x0_angle(rad) {} CRelAngle(float rad) : x0_angle(rad) {}
float x0_angle; float x0_angle;
}; };

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@ -8,13 +8,13 @@
class CSphere { class CSphere {
public: public:
CSphere(const CVector3f& pos, f32 radius) : x0_pos(pos), xc_radius(radius) {} CSphere(const CVector3f& pos, float radius) : x0_pos(pos), xc_radius(radius) {}
CUnitVector3f GetSurfaceNormal(const CVector3f& v) const; CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
private: private:
CVector3f x0_pos; CVector3f x0_pos;
f32 xc_radius; float xc_radius;
}; };
CHECK_SIZEOF(CSphere, 0x10) CHECK_SIZEOF(CSphere, 0x10)

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@ -5,7 +5,7 @@
#include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Math/CVector3f.hpp"
typedef const f32 (*ConstMtxPtr)[4]; typedef const float (*ConstMtxPtr)[4];
class CInputStream; class CInputStream;
class CMatrix3f; class CMatrix3f;
@ -18,7 +18,7 @@ public:
// } // }
CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos) CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos)
: m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {} : m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {}
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32); CTransform4f(float, float, float, float, float, float, float, float, float, float, float, float);
CTransform4f(CInputStream& in); CTransform4f(CInputStream& in);
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation); CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
CTransform4f(const CTransform4f& other); CTransform4f(const CTransform4f& other);
@ -31,18 +31,18 @@ public:
ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast< ConstMtxPtr >(this); } ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast< ConstMtxPtr >(this); }
CMatrix3f BuildMatrix3f() const; CMatrix3f BuildMatrix3f() const;
f32 Get00() const { return m0.GetX(); } float Get00() const { return m0.GetX(); }
f32 Get01() const { return m0.GetY(); } float Get01() const { return m0.GetY(); }
f32 Get02() const { return m0.GetZ(); } float Get02() const { return m0.GetZ(); }
f32 Get03() const { return posX; } float Get03() const { return posX; }
f32 Get10() const { return m1.GetX(); } float Get10() const { return m1.GetX(); }
f32 Get11() const { return m1.GetY(); } float Get11() const { return m1.GetY(); }
f32 Get12() const { return m1.GetZ(); } float Get12() const { return m1.GetZ(); }
f32 Get13() const { return posY; } float Get13() const { return posY; }
f32 Get20() const { return m2.GetX(); } float Get20() const { return m2.GetX(); }
f32 Get21() const { return m2.GetY(); } float Get21() const { return m2.GetY(); }
f32 Get22() const { return m2.GetZ(); } float Get22() const { return m2.GetZ(); }
f32 Get23() const { return posZ; } float Get23() const { return posZ; }
CVector3f GetColumn(EDimX dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); } CVector3f GetColumn(EDimX dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
CVector3f GetColumn(EDimY dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); } CVector3f GetColumn(EDimY dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
CVector3f GetColumn(EDimZ dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); } CVector3f GetColumn(EDimZ dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
@ -87,7 +87,7 @@ public:
posY += vec.GetY(); posY += vec.GetY();
posZ += vec.GetZ(); posZ += vec.GetZ();
} }
void AddTranslationZ(f32 z) { posZ += z; } void AddTranslationZ(float z) { posZ += z; }
CTransform4f& operator*=(const CTransform4f& other); CTransform4f& operator*=(const CTransform4f& other);
CTransform4f operator*(const CTransform4f& vec) const; CTransform4f operator*(const CTransform4f& vec) const;
@ -95,18 +95,18 @@ public:
static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&, static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&,
const CVector3f&); const CVector3f&);
static CTransform4f Translate(f32 x, f32 y, f32 z); static CTransform4f Translate(float x, float y, float z);
static CTransform4f Translate(const CVector3f& vec); static CTransform4f Translate(const CVector3f& vec);
static const CTransform4f& Identity() { return sIdentity; } static const CTransform4f& Identity() { return sIdentity; }
private: private:
CVector3f m0; CVector3f m0;
f32 posX; float posX;
CVector3f m1; CVector3f m1;
f32 posY; float posY;
CVector3f m2; CVector3f m2;
f32 posZ; float posZ;
static CTransform4f sIdentity; static CTransform4f sIdentity;
}; };

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@ -7,7 +7,7 @@
class CUnitVector3f : public CVector3f { class CUnitVector3f : public CVector3f {
public: public:
CUnitVector3f(f32 x, f32 y, f32 z) : CVector3f(x, y, z) { Normalize(); } CUnitVector3f(float x, float y, float z) : CVector3f(x, y, z) { Normalize(); }
CUnitVector3f(const CVector3f& vec); // : CVector3f(vec) { Normalize(); } CUnitVector3f(const CVector3f& vec); // : CVector3f(vec) { Normalize(); }
// TODO // TODO
}; };

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@ -7,9 +7,9 @@ class CVector2f {
static const CVector2f skZeroVector; static const CVector2f skZeroVector;
public: public:
CVector2f(f32 x, f32 y); CVector2f(float x, float y);
f32 GetX() const { return mX; } float GetX() const { return mX; }
f32 GetY() const { return mY; } float GetY() const { return mY; }
CVector2f& operator+=(const CVector2f& rhs); CVector2f& operator+=(const CVector2f& rhs);
CVector2f& operator-=(const CVector2f& rhs); CVector2f& operator-=(const CVector2f& rhs);
@ -18,16 +18,16 @@ public:
CVector2f& Normalize(); CVector2f& Normalize();
f32 Magnitude() const; float Magnitude() const;
f32 MagSquared() const; float MagSquared() const;
CVector2f AsNormalized() const; CVector2f AsNormalized() const;
static float GetAngleDiff(const CVector2f& a, const CVector2f& b); static float GetAngleDiff(const CVector2f& a, const CVector2f& b);
static float Dot(const CVector2f& a, const CVector2f& b); static float Dot(const CVector2f& a, const CVector2f& b);
private: private:
f32 mX; float mX;
f32 mY; float mY;
}; };
CVector2f operator+(const CVector2f& lhs, const CVector2f& rhs); CVector2f operator+(const CVector2f& lhs, const CVector2f& rhs);

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@ -17,30 +17,30 @@ enum EDimZ { kDZ };
class CVector3f { class CVector3f {
public: public:
explicit CVector3f(f32 x, f32 y, f32 z) : mX(x), mY(y), mZ(z) {} explicit CVector3f(float x, float y, float z) : mX(x), mY(y), mZ(z) {}
CVector3f(const CVector2f& v, f32 z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {} CVector3f(const CVector2f& v, float z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {}
CVector3f(CInputStream& in); CVector3f(CInputStream& in);
void PutTo(COutputStream& out) const; void PutTo(COutputStream& out) const;
f32 GetX() const { return mX; } float GetX() const { return mX; }
f32 GetY() const { return mY; } float GetY() const { return mY; }
f32 GetZ() const { return mZ; } float GetZ() const { return mZ; }
void SetX(f32 x) { mX = x; } void SetX(float x) { mX = x; }
void SetY(f32 y) { mY = y; } void SetY(float y) { mY = y; }
void SetZ(f32 z) { mZ = z; } void SetZ(float z) { mZ = z; }
// ByElementMultiply__9CVector3fFRC9CVector3fRC9CVector3f // ByElementMultiply__9CVector3fFRC9CVector3fRC9CVector3f
static CVector3f Slerp(const CVector3f& a, const CVector3f& b, const CRelAngle& angle); static CVector3f Slerp(const CVector3f& a, const CVector3f& b, const CRelAngle& angle);
CVector3f& Normalize(); CVector3f& Normalize();
f32 Magnitude() const; float Magnitude() const;
CVector3f AsNormalized() const; CVector3f AsNormalized() const;
bool IsNotInf() const; bool IsNotInf() const;
bool IsMagnitudeSafe() const; bool IsMagnitudeSafe() const;
bool CanBeNormalized() const; bool CanBeNormalized() const;
static float GetAngleDiff(const CVector3f& a, const CVector3f& b); static float GetAngleDiff(const CVector3f& a, const CVector3f& b);
bool IsEqu(const CVector3f& other, f32 epsilon = FLT_EPSILON) const; bool IsEqu(const CVector3f& other, float epsilon = FLT_EPSILON) const;
// Lerp__9CVector3fFRC9CVector3fRC9CVector3ff // Lerp__9CVector3fFRC9CVector3fRC9CVector3ff
inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); } inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); }
static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) { static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) {
@ -50,15 +50,15 @@ public:
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
f32& operator[](EDimX dim) { return mX; } float& operator[](EDimX dim) { return mX; }
f32& operator[](EDimY dim) { return mY; } float& operator[](EDimY dim) { return mY; }
f32& operator[](EDimZ dim) { return mZ; } float& operator[](EDimZ dim) { return mZ; }
const f32& operator[](EDimX) const { return mX; } const float& operator[](EDimX) const { return mX; }
const f32& operator[](EDimY) const { return mY; } const float& operator[](EDimY) const { return mY; }
const f32& operator[](EDimZ) const { return mZ; } const float& operator[](EDimZ) const { return mZ; }
f32& operator[](int i) { return (&mX)[i]; } float& operator[](int i) { return (&mX)[i]; }
f32 operator[](int i) const { return (&mX)[i]; } float operator[](int i) const { return (&mX)[i]; }
bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; } bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; }
CVector3f DropZ() const { return CVector3f(mX, mY, 0.f); } CVector3f DropZ() const { return CVector3f(mX, mY, 0.f); }
@ -75,20 +75,20 @@ public:
mZ -= other.mZ; mZ -= other.mZ;
return *this; return *this;
} }
CVector3f& operator*=(f32 v) { CVector3f& operator*=(float v) {
mX *= v; mX *= v;
mY *= v; mY *= v;
mZ *= v; mZ *= v;
return *this; return *this;
} }
CVector3f& operator/=(f32 v) { CVector3f& operator/=(float v) {
mX /= v; mX /= v;
mY /= v; mY /= v;
mZ /= v; mZ /= v;
return *this; return *this;
} }
static f32 Dot(const CVector3f& a, const CVector3f& b) { static float Dot(const CVector3f& a, const CVector3f& b) {
return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ()); return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
} }
@ -101,9 +101,9 @@ public:
static const CVector3f& Back() { return sBackVector; } static const CVector3f& Back() { return sBackVector; }
protected: protected:
f32 mX; float mX;
f32 mY; float mY;
f32 mZ; float mZ;
static CVector3f sZeroVector; static CVector3f sZeroVector;
static int sUnkData[18]; static int sUnkData[18];
@ -127,35 +127,35 @@ inline bool operator!=(const CVector3f& lhs, const CVector3f& rhs) {
return lhs.GetX() != rhs.GetX() || lhs.GetY() != rhs.GetY() || lhs.GetZ() != rhs.GetZ(); return lhs.GetX() != rhs.GetX() || lhs.GetY() != rhs.GetY() || lhs.GetZ() != rhs.GetZ();
} }
inline CVector3f operator-(const CVector3f& lhs, const CVector3f& rhs) { inline CVector3f operator-(const CVector3f& lhs, const CVector3f& rhs) {
f32 x = lhs.GetX() - rhs.GetX(); float x = lhs.GetX() - rhs.GetX();
f32 y = lhs.GetY() - rhs.GetY(); float y = lhs.GetY() - rhs.GetY();
f32 z = lhs.GetZ() - rhs.GetZ(); float z = lhs.GetZ() - rhs.GetZ();
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator+(const CVector3f& lhs, const CVector3f& rhs) { inline CVector3f operator+(const CVector3f& lhs, const CVector3f& rhs) {
f32 x = lhs.GetX() + rhs.GetX(); float x = lhs.GetX() + rhs.GetX();
f32 y = lhs.GetY() + rhs.GetY(); float y = lhs.GetY() + rhs.GetY();
f32 z = lhs.GetZ() + rhs.GetZ(); float z = lhs.GetZ() + rhs.GetZ();
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator*(const CVector3f& vec, f32 f) { inline CVector3f operator*(const CVector3f& vec, float f) {
f32 x = vec.GetX() * f; float x = vec.GetX() * f;
f32 y = vec.GetY() * f; float y = vec.GetY() * f;
f32 z = vec.GetZ() * f; float z = vec.GetZ() * f;
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator*(f32 f, const CVector3f& vec) { inline CVector3f operator*(float f, const CVector3f& vec) {
f32 x = f * vec.GetX(); float x = f * vec.GetX();
f32 y = f * vec.GetY(); float y = f * vec.GetY();
f32 z = f * vec.GetZ(); float z = f * vec.GetZ();
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator/(const CVector3f& vec, f32 f) { inline CVector3f operator/(const CVector3f& vec, float f) {
f32 x = vec.GetX() / f; float x = vec.GetX() / f;
f32 y = vec.GetY() / f; float y = vec.GetY() / f;
f32 z = vec.GetZ() / f; float z = vec.GetZ() / f;
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator-(const CVector3f& vec) { inline CVector3f operator-(const CVector3f& vec) {

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@ -49,7 +49,7 @@ public:
static void ShutDown(); static void ShutDown();
private: private:
u8 x4_pad[0x33C]; uchar x4_pad[0x33C];
}; };
CHECK_SIZEOF(CElementGen, 0x340) CHECK_SIZEOF(CElementGen, 0x340)

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@ -16,12 +16,12 @@ public:
virtual ~CInputStream(); virtual ~CInputStream();
virtual uint Read(void* dest, uint len) = 0; virtual uint Read(void* dest, uint len) = 0;
f32 ReadFloat(); float ReadFloat();
u64 ReadLongLong(); u64 ReadLongLong();
uint ReadLong(); uint ReadLong();
u16 ReadShort(); ushort ReadShort();
bool ReadBool(); bool ReadBool();
u8 ReadChar(); uchar ReadChar();
uint ReadBits(uint len); uint ReadBits(uint len);
uint ReadBytes(void* dest, unsigned long len); uint ReadBytes(void* dest, unsigned long len);
void Get(void* dest, unsigned long len); void Get(void* dest, unsigned long len);
@ -40,7 +40,7 @@ private:
uint x4_blockOffset; uint x4_blockOffset;
uint x8_blockLen; uint x8_blockLen;
uint xc_len; uint xc_len;
u8* x10_ptr; uchar* x10_ptr;
bool x14_owned; bool x14_owned;
uint x18_readPosition; uint x18_readPosition;
uint x1c_bitWord; uint x1c_bitWord;

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@ -14,7 +14,7 @@ public:
uint Read(void* dest, uint len) override; uint Read(void* dest, uint len) override;
private: private:
u8* x24_compBuf; uchar* x24_compBuf;
rstl::auto_ptr< CInputStream > x28_stream; rstl::auto_ptr< CInputStream > x28_stream;
unkptr x30_zstream; unkptr x30_zstream;
}; };

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@ -15,7 +15,7 @@ public:
private: private:
static void* GetAllocSpace() { static void* GetAllocSpace() {
static u8 sAllocSpace[sizeof(T)]; static uchar sAllocSpace[sizeof(T)];
return &sAllocSpace; return &sAllocSpace;
} }
static uint& ReferenceCount() { static uint& ReferenceCount() {

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@ -9,7 +9,7 @@
class CStringTable { class CStringTable {
int x0_stringCount; int x0_stringCount;
rstl::single_ptr< u8 > x4_data; rstl::single_ptr< uchar > x4_data;
public: public:
CStringTable(CInputStream& in); CStringTable(CInputStream& in);

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@ -43,7 +43,8 @@ public:
virtual void SetWorldViewpoint(); virtual void SetWorldViewpoint();
virtual void SetPerspective1(); virtual void SetPerspective1();
virtual void SetPerspective2(); virtual void SetPerspective2();
virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, f32 znear, f32 zfar); virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar);
virtual void SetClippingPlanes(); virtual void SetClippingPlanes();
virtual void SetViewport(); virtual void SetViewport();
virtual void SetDepthReadWrite(bool read, bool update); virtual void SetDepthReadWrite(bool read, bool update);
@ -65,7 +66,7 @@ public:
virtual void BeginTriangleFan(int nverts); virtual void BeginTriangleFan(int nverts);
virtual void PrimVertex(const CVector3f& vtx); virtual void PrimVertex(const CVector3f& vtx);
virtual void PrimNormal(const CVector3f& nrm); virtual void PrimNormal(const CVector3f& nrm);
virtual void PrimColor(f32 r, f32 g, f32 b, f32 a); virtual void PrimColor(float r, float g, float b, float a);
virtual void PrimColor(const CColor& color); virtual void PrimColor(const CColor& color);
virtual void EndPrimitive(); virtual void EndPrimitive();
virtual void SetAmbientColor(const CColor& color); virtual void SetAmbientColor(const CColor& color);

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@ -241,14 +241,14 @@ public:
CAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree); CAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree);
void ProcessSoundEvent(int sfxId, f32 weight, int flags, f32 fallOff, f32 maxDist, u8 minVol, void ProcessSoundEvent(int sfxId, float weight, int flags, float fallOff, float maxDist,
u8 maxVol, const CVector3f& toListener, const CVector3f& position, int aid, uchar minVol, uchar maxVol, const CVector3f& toListener,
CStateManager& mgr, bool translateId); const CVector3f& position, int aid, CStateManager& mgr, bool translateId);
void UpdateSfxEmitters(); void UpdateSfxEmitters();
void RemoveEmitter(); void RemoveEmitter();
void SetModelData(const CModelData& modelData); void SetModelData(const CModelData& modelData);
f32 GetAverageAnimVelocity(int anim); float GetAverageAnimVelocity(int anim);
void EnsureRendered(const CStateManager& mgr) const; void EnsureRendered(const CStateManager& mgr) const;
void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const; void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const;
void DrawTouchBounds() const; void DrawTouchBounds() const;
@ -359,14 +359,14 @@ protected:
rstl::single_ptr< TCachedToken< CScannableObjectInfo > > x98_scanObjectInfo; rstl::single_ptr< TCachedToken< CScannableObjectInfo > > x98_scanObjectInfo;
CAABox x9c_renderBounds; CAABox x9c_renderBounds;
CModelFlags xb4_drawFlags; CModelFlags xb4_drawFlags;
f32 xbc_time; float xbc_time;
uint xc0_pitchBend; uint xc0_pitchBend;
TUniqueId xc4_fluidId; TUniqueId xc4_fluidId;
TUniqueId xc6_nextDrawNode; TUniqueId xc6_nextDrawNode;
int xc8_drawnToken; int xc8_drawnToken;
int xcc_addedToken; int xcc_addedToken;
f32 xd0_damageMag; float xd0_damageMag;
u8 xd4_maxVol; uchar xd4_maxVol;
rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles; rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles;
uint xe4_24_nextNonLoopingSfxHandle : 3; uint xe4_24_nextNonLoopingSfxHandle : 3;
uint xe4_27_notInSortedLists : 1; uint xe4_27_notInSortedLists : 1;

View File

@ -29,7 +29,7 @@ public:
bool GetNeedsRelight() const { return x298_24_dirty == TRUE; } bool GetNeedsRelight() const { return x298_24_dirty == TRUE; }
bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; } bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
s32 GetShadowLightIndex() const { return x2a0_shadowLightIdx; } int GetShadowLightIndex() const { return x2a0_shadowLightIdx; }
void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; } void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
void SetShadowDynamicRangeThreshold(float t) { x2d0_shadowDynamicRangeThreshold = t; } void SetShadowDynamicRangeThreshold(float t) { x2d0_shadowDynamicRangeThreshold = t; }
@ -59,9 +59,9 @@ private:
int x2b8_maxAreaLights; int x2b8_maxAreaLights;
int x2bc_maxDynamicLights; int x2bc_maxDynamicLights;
CVector3f x2c0_lastActorPos; CVector3f x2c0_lastActorPos;
f32 x2cc_actorPositionDeltaUpdateThreshold; float x2cc_actorPositionDeltaUpdateThreshold;
f32 x2d0_shadowDynamicRangeThreshold; float x2d0_shadowDynamicRangeThreshold;
f32 x2d4_worldLightingLevel; float x2d4_worldLightingLevel;
int x2d8_brightLightIdx; int x2d8_brightLightIdx;
uint x2dc_brightLightLag; uint x2dc_brightLightLag;
}; };

View File

@ -47,10 +47,10 @@ public:
private: private:
bool x4_castShadow; bool x4_castShadow;
f32 x8_shadowScale; float x8_shadowScale;
EShadowTesselation xc_shadowTesselation; EShadowTesselation xc_shadowTesselation;
f32 x10_shadowAlpha; float x10_shadowAlpha;
f32 x14_maxShadowHeight; float x14_maxShadowHeight;
CColor x18_noLightsAmbient; CColor x18_noLightsAmbient;
bool x1c_makeLights; bool x1c_makeLights;
bool x1d_ambientChannelOverflow; bool x1d_ambientChannelOverflow;
@ -80,10 +80,10 @@ public:
CVisorParameters() { CVisorParameters() {
// TODO // TODO
} }
CVisorParameters(u8 mask, bool b1, bool scanPassthrough) CVisorParameters(uchar mask, bool b1, bool scanPassthrough)
: x0_mask(mask), x0_4_b1(b1), x0_5_scanPassthrough(scanPassthrough) {} : x0_mask(mask), x0_4_b1(b1), x0_5_scanPassthrough(scanPassthrough) {}
u8 GetMask() const { return x0_mask; } uchar GetMask() const { return x0_mask; }
// TODO: GetIsBlockXRay__16CVisorParametersCFv? // TODO: GetIsBlockXRay__16CVisorParametersCFv?
bool GetBool1() const { return x0_4_b1; } bool GetBool1() const { return x0_4_b1; }
bool GetScanPassthrough() const { return x0_5_scanPassthrough; } bool GetScanPassthrough() const { return x0_5_scanPassthrough; }
@ -108,13 +108,13 @@ public:
const rstl::pair< CAssetId, CAssetId >& GetXRay() const { return x44_xrayAssets; } const rstl::pair< CAssetId, CAssetId >& GetXRay() const { return x44_xrayAssets; }
const rstl::pair< CAssetId, CAssetId >& GetInfra() const { return x4c_thermalAssets; } const rstl::pair< CAssetId, CAssetId >& GetInfra() const { return x4c_thermalAssets; }
const CVisorParameters& GetVisorParameters() const { return x54_visorParams; } const CVisorParameters& GetVisorParameters() const { return x54_visorParams; }
f32 GetThermalMag() const { return x64_thermalMag; } float GetThermalMag() const { return x64_thermalMag; }
bool GetUseGlobalRenderTime() const { return x58_24_globalTimeProvider; } bool GetUseGlobalRenderTime() const { return x58_24_globalTimeProvider; }
bool IsHotInThermal() const { return x58_25_thermalHeat; } bool IsHotInThermal() const { return x58_25_thermalHeat; }
bool ForceRenderUnsorted() const { return x58_26_renderUnsorted; } bool ForceRenderUnsorted() const { return x58_26_renderUnsorted; }
bool NoSortThermal() const { return x58_27_noSortThermal; } bool NoSortThermal() const { return x58_27_noSortThermal; }
f32 GetFadeInTime() const { return x5c_fadeInTime; } float GetFadeInTime() const { return x5c_fadeInTime; }
f32 GetFadeOutTime() const { return x60_fadeOutTime; } float GetFadeOutTime() const { return x60_fadeOutTime; }
static CActorParameters None(); static CActorParameters None();
@ -128,9 +128,9 @@ private:
bool x58_25_thermalHeat : 1; bool x58_25_thermalHeat : 1;
bool x58_26_renderUnsorted : 1; bool x58_26_renderUnsorted : 1;
bool x58_27_noSortThermal : 1; bool x58_27_noSortThermal : 1;
f32 x5c_fadeInTime; float x5c_fadeInTime;
f32 x60_fadeOutTime; float x60_fadeOutTime;
f32 x64_thermalMag; float x64_thermalMag;
}; };
CHECK_SIZEOF(CActorParameters, 0x68) CHECK_SIZEOF(CActorParameters, 0x68)

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@ -9,8 +9,8 @@ class CAnimTreeNode;
class CAdditiveAnimationInfo { class CAdditiveAnimationInfo {
private: private:
f32 x0_fadeInDur; float x0_fadeInDur;
f32 x4_fadeOutDur; float x4_fadeOutDur;
}; };
class CAdditiveAnimPlayback { class CAdditiveAnimPlayback {
@ -26,10 +26,10 @@ public:
private: private:
CAdditiveAnimationInfo x0_info; CAdditiveAnimationInfo x0_info;
rstl::ncrc_ptr< CAnimTreeNode > x8_anim; rstl::ncrc_ptr< CAnimTreeNode > x8_anim;
f32 xc_targetWeight; float xc_targetWeight;
f32 x10_curWeight; float x10_curWeight;
bool x14_active; bool x14_active;
f32 x18_weightTimer; float x18_weightTimer;
EPlaybackPhase x1c_phase; EPlaybackPhase x1c_phase;
bool x20_needsFadeOut; bool x20_needsFadeOut;
}; };

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@ -43,7 +43,7 @@ public:
} }
int GetCharacterIndex() const { return x204_charIdx; } int GetCharacterIndex() const { return x204_charIdx; }
f32 GetAverageVelocity(int idx) const; float GetAverageVelocity(int idx) const;
const CBoolPOINode* GetBoolPOIList(int& count) const { const CBoolPOINode* GetBoolPOIList(int& count) const {
count = x20c_passedBoolCount; count = x20c_passedBoolCount;
@ -121,7 +121,7 @@ public:
// GetAnimationManager__9CAnimDataFv // GetAnimationManager__9CAnimDataFv
// SetPoseValid__9CAnimDataFb // SetPoseValid__9CAnimDataFb
s16 GetDefaultAnimation() const { return x208_defaultAnim; } short GetDefaultAnimation() const { return x208_defaultAnim; }
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; } const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
// GetCharLayoutInfo__9CAnimDataCFv // GetCharLayoutInfo__9CAnimDataCFv
// GetDeltaRotation__9CAnimDataCFv // GetDeltaRotation__9CAnimDataCFv
@ -182,23 +182,23 @@ private:
CQuaternion x1e8_alignRot; CQuaternion x1e8_alignRot;
rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot; rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
rstl::rc_ptr< CTransitionManager > x1fc_transMgr; rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
f32 x200_speedScale; float x200_speedScale;
int x204_charIdx; int x204_charIdx;
s16 x208_defaultAnim; short x208_defaultAnim;
s16 x20a_padding; short x20a_padding;
int x20c_passedBoolCount; int x20c_passedBoolCount;
int x210_passedIntCount; int x210_passedIntCount;
int x214_passedParticleCount; int x214_passedParticleCount;
int x218_passedSoundCount; int x218_passedSoundCount;
int x21c_particleLightIdx; int x21c_particleLightIdx;
u8 x220_24_animating : 1; uchar x220_24_animating : 1;
u8 x220_25_loop : 1; uchar x220_25_loop : 1;
u8 x220_26_aligningPos : 1; uchar x220_26_aligningPos : 1;
u8 x220_27_ : 1; uchar x220_27_ : 1;
u8 x220_28_ : 1; uchar x220_28_ : 1;
u8 x220_29_animationJustStarted : 1; uchar x220_29_animationJustStarted : 1;
u8 x220_30_poseBuilt : 1; uchar x220_30_poseBuilt : 1;
u8 x220_31_poseCached : 1; uchar x220_31_poseCached : 1;
CPoseAsTransforms x224_pose; CPoseAsTransforms x224_pose;
CHierarchyPoseBuilder x2fc_poseBuilder; CHierarchyPoseBuilder x2fc_poseBuilder;
CAnimPlaybackParms x40c_playbackParms; CAnimPlaybackParms x40c_playbackParms;

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@ -11,7 +11,7 @@ class CAnimPlaybackParms {
private: private:
int x0_animA; int x0_animA;
int x4_animB; int x4_animB;
f32 x8_blendWeight; float x8_blendWeight;
bool xc_animating; bool xc_animating;
int x10_; int x10_;
CVector3f* x14_targetPos; CVector3f* x14_targetPos;

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@ -22,7 +22,7 @@ private:
CColor x28_colorTarget; CColor x28_colorTarget;
unkptr x2c_; unkptr x2c_;
unkptr x30_; unkptr x30_;
f32 x34_colorDelta; float x34_colorDelta;
}; };
CHECK_SIZEOF(CAreaFog, 0x38) CHECK_SIZEOF(CAreaFog, 0x38)

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@ -18,7 +18,7 @@ public:
CAxisAngle() : mVector(CVector3f::Zero()) {} CAxisAngle() : mVector(CVector3f::Zero()) {}
explicit CAxisAngle(const CVector3f& vec); explicit CAxisAngle(const CVector3f& vec);
explicit CAxisAngle(const CUnitVector3f& vec, float); explicit CAxisAngle(const CUnitVector3f& vec, float);
CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {} CAxisAngle(float x, float y, float z) : mVector(x, y, z) {}
void FromVector(const CVector3f& angle); void FromVector(const CVector3f& angle);
static const CAxisAngle& Identity(); static const CAxisAngle& Identity();

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@ -14,7 +14,7 @@ public:
}; };
private: private:
f32 x0_time; float x0_time;
EType x4_type; EType x4_type;
}; };
CHECK_SIZEOF(CCharAnimTime, 0x8) CHECK_SIZEOF(CCharAnimTime, 0x8)

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@ -26,7 +26,7 @@ public:
const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; } const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
private: private:
u16 x0_tableCount; ushort x0_tableCount;
rstl::string x4_name; rstl::string x4_name;
CAssetId x14_cmdl; CAssetId x14_cmdl;
CAssetId x18_cksr; CAssetId x18_cksr;

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@ -7,7 +7,7 @@
class CConsoleOutputWindow : public CIOWin { class CConsoleOutputWindow : public CIOWin {
public: public:
CConsoleOutputWindow(int, f32, f32); CConsoleOutputWindow(int, float, float);
~CConsoleOutputWindow() override; ~CConsoleOutputWindow() override;
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;

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@ -10,7 +10,7 @@ private:
rstl::string x0_name; rstl::string x0_name;
SObjectTag x10_tag; SObjectTag x10_tag;
rstl::string x18_boneName; rstl::string x18_boneName;
f32 x28_scale; float x28_scale;
CParticleData::EParentedMode x2c_parentedMode; CParticleData::EParentedMode x2c_parentedMode;
uint x30_flags; uint x30_flags;
}; };

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@ -15,8 +15,8 @@ class CEntity {
public: public:
virtual ~CEntity(); virtual ~CEntity();
virtual void Accept(IVisitor& visitor) = 0; virtual void Accept(IVisitor& visitor) = 0;
virtual void PreThink(f32 dt, CStateManager& mgr); virtual void PreThink(float dt, CStateManager& mgr);
virtual void Think(f32 dt, CStateManager& mgr); virtual void Think(float dt, CStateManager& mgr);
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
virtual void SetActive(bool active); virtual void SetActive(bool active);

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@ -20,38 +20,38 @@ class CTexture;
class CVectorFixed8_8 { class CVectorFixed8_8 {
private: private:
s16 x; short x;
s16 y; short y;
s16 z; short z;
}; };
class CEnvFxManagerGrid { class CEnvFxManagerGrid {
private: private:
bool x0_24_blockDirty; bool x0_24_blockDirty;
CVector2i x4_position; /* 8.8 fixed point */ CVector2i x4_position; /* 8.8 fixed point */
CVector2i xc_extent; /* 8.8 fixed point */ CVector2i xc_extent; /* 8.8 fixed point */
rstl::pair< bool, f32 > x14_block; /* Blocked-bool, Z-coordinate */ rstl::pair< bool, float > x14_block; /* Blocked-bool, Z-coordinate */
rstl::vector< CVectorFixed8_8 > x1c_particles; rstl::vector< CVectorFixed8_8 > x1c_particles;
}; };
class CEnvFxManager { class CEnvFxManager {
public: public:
static void Initialize(); static void Initialize();
void SetFxDensity(s32, float); void SetFxDensity(int, float);
private: private:
CAABox x0_particleBounds; CAABox x0_particleBounds;
CVector3f x18_focusCellPosition; CVector3f x18_focusCellPosition;
bool x24_enableSplash; bool x24_enableSplash;
f32 x28_firstSnowForce; float x28_firstSnowForce;
int x2c_lastBlockedGridIdx; int x2c_lastBlockedGridIdx;
f32 x30_fxDensity; float x30_fxDensity;
f32 x34_targetFxDensity; float x34_targetFxDensity;
f32 x38_maxDensityDeltaSpeed; float x38_maxDensityDeltaSpeed;
bool x3c_snowflakeTextureMipBlanked; bool x3c_snowflakeTextureMipBlanked;
TLockedToken< CTexture > x40_txtrEnvGradient; TLockedToken< CTexture > x40_txtrEnvGradient;
rstl::reserved_vector< CEnvFxManagerGrid, 64 > x50_grids; rstl::reserved_vector< CEnvFxManagerGrid, 64 > x50_grids;
f32 xb54_baseSplashRate; float xb54_baseSplashRate;
TLockedToken< CGenDescription > xb58_envRainSplash; TLockedToken< CGenDescription > xb58_envRainSplash;
bool xb64_; bool xb64_;
TUniqueId xb68_envRainSplashId; TUniqueId xb68_envRainSplashId;

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@ -20,7 +20,7 @@ public:
// CEntity // CEntity
~CExplosion(); ~CExplosion();
void Accept(IVisitor& visitor) override; void Accept(IVisitor& visitor) override;
void Think(f32 dt, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor // CActor

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@ -11,7 +11,7 @@
class CFluidPlaneManager { class CFluidPlaneManager {
private: private:
class CSplashRecord { class CSplashRecord {
f32 x0_time; float x0_time;
TUniqueId x4_id; TUniqueId x4_id;
}; };

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@ -42,9 +42,9 @@ private:
CGuiSys x44_guiSys; CGuiSys x44_guiSys;
CIOWinManager x58_ioWinMgr; CIOWinManager x58_ioWinMgr;
int x78_gameFrameCount; int x78_gameFrameCount;
f32 x7c_; float x7c_;
f32 x80_; float x80_;
f32 x84_; float x84_;
uint x88_; uint x88_;
rstl::vector< CToken > x90_; rstl::vector< CToken > x90_;
OSAlarm xa0_infiniteLoopAlarm; OSAlarm xa0_infiniteLoopAlarm;

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@ -25,7 +25,7 @@ public:
virtual bool IIsActive() const = 0; virtual bool IIsActive() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0; virtual CAssetId IGetAreaAssetId() const = 0;
virtual int IGetAreaSaveId() const = 0; virtual int IGetAreaSaveId() const = 0;
virtual rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const = 0; virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
}; };
class Dock; class Dock;
@ -42,7 +42,7 @@ public:
bool IIsActive() const override; bool IIsActive() const override;
CAssetId IGetAreaAssetId() const override; CAssetId IGetAreaAssetId() const override;
int IGetAreaSaveId() const override; int IGetAreaSaveId() const override;
rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const override; rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
bool IsLoaded() const { return xf0_24_postConstructed; } bool IsLoaded() const { return xf0_24_postConstructed; }
bool IsActive() const { return xf0_25_active; } bool IsActive() const { return xf0_25_active; }
@ -62,7 +62,7 @@ private:
CAABox x6c_aabb; CAABox x6c_aabb;
CAssetId x84_mrea; CAssetId x84_mrea;
int x88_areaId; int x88_areaId;
rstl::vector< u16 > x8c_attachedAreaIndices; rstl::vector< ushort > x8c_attachedAreaIndices;
rstl::vector< SObjectTag > x9c_deps1; rstl::vector< SObjectTag > x9c_deps1;
rstl::vector< SObjectTag > xac_deps2; rstl::vector< SObjectTag > xac_deps2;
rstl::vector< uint > xbc_layerDepOffsets; rstl::vector< uint > xbc_layerDepOffsets;

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@ -24,7 +24,7 @@ public:
static bool DetectCollision_Cached_Moving(const CStateManager&, CAreaCollisionCache&, static bool DetectCollision_Cached_Moving(const CStateManager&, CAreaCollisionCache&,
const CCollisionPrimitive&, const CTransform4f&, const CCollisionPrimitive&, const CTransform4f&,
const CMaterialFilter&, const TEntityList&, CVector3f, const CMaterialFilter&, const TEntityList&, CVector3f,
TUniqueId&, CCollisionInfo&, f64&); TUniqueId&, CCollisionInfo&, double&);
}; };
#endif // _CGAMECOLLISION #endif // _CGAMECOLLISION

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@ -5,14 +5,14 @@
class CHealthInfo { class CHealthInfo {
public: public:
CHealthInfo(f32 hp, f32 resist) : x0_health(hp), x4_knockbackResistance(resist) {} CHealthInfo(float hp, float resist) : x0_health(hp), x4_knockbackResistance(resist) {}
void SetHP(float hp) { x0_health = hp; } void SetHP(float hp) { x0_health = hp; }
void SetKnockbackResistance(float resist) { x4_knockbackResistance = resist; } void SetKnockbackResistance(float resist) { x4_knockbackResistance = resist; }
float GetHP() const { return x0_health; } float GetHP() const { return x0_health; }
private: private:
f32 x0_health; float x0_health;
f32 x4_knockbackResistance; float x4_knockbackResistance;
}; };
CHECK_SIZEOF(CHealthInfo, 0x8) CHECK_SIZEOF(CHealthInfo, 0x8)

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@ -32,7 +32,7 @@ public:
class CScaledLayoutDescription { class CScaledLayoutDescription {
private: private:
TCachedToken< CCharLayoutInfo > x0_layoutToken; TCachedToken< CCharLayoutInfo > x0_layoutToken;
f32 xc_scale; float xc_scale;
rstl::optional_object< CVector3f > x10_scaleVec; rstl::optional_object< CVector3f > x10_scaleVec;
}; };

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@ -10,24 +10,24 @@ class CTweakValue {
public: public:
struct Audio { struct Audio {
public: public:
Audio(f32 fadeIn, f32 fadeOut, f32 vol, const rstl::string& fileName, u32 handle) Audio(float fadeIn, float fadeOut, float vol, const rstl::string& fileName, uint handle)
: x0_fadeIn(fadeIn) : x0_fadeIn(fadeIn)
, x4_fadeOut(fadeOut) , x4_fadeOut(fadeOut)
, x8_volume(vol) , x8_volume(vol)
, xc_fileName(fileName) , xc_fileName(fileName)
, x1c_res(handle) {} , x1c_res(handle) {}
f32 GetFadeIn() const { return x0_fadeIn; } float GetFadeIn() const { return x0_fadeIn; }
f32 GetFadeOut() const { return x4_fadeOut; } float GetFadeOut() const { return x4_fadeOut; }
f32 GetVolume() const { return x8_volume; } float GetVolume() const { return x8_volume; }
const rstl::string& GetFileName() const { return xc_fileName; } const rstl::string& GetFileName() const { return xc_fileName; }
CAssetId GetResId() const { return x1c_res; } CAssetId GetResId() const { return x1c_res; }
// static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); } // static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); }
private: private:
f32 x0_fadeIn; float x0_fadeIn;
f32 x4_fadeOut; float x4_fadeOut;
f32 x8_volume; float x8_volume;
rstl::string xc_fileName; rstl::string xc_fileName;
CAssetId x1c_res; CAssetId x1c_res;
}; };
@ -49,8 +49,8 @@ private:
rstl::string x14_str; rstl::string x14_str;
Audio x24_audio; Audio x24_audio;
union { union {
u32 x44_int; uint x44_int;
f32 x44_flt; float x44_flt;
}; };
}; };

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@ -12,7 +12,7 @@ class IController;
class CInputGenerator { class CInputGenerator {
public: public:
CInputGenerator(COsContext*, f32, f32); CInputGenerator(COsContext*, float, float);
IController* GetController() const { return x4_controller.get(); } IController* GetController() const { return x4_controller.get(); }
@ -20,8 +20,8 @@ private:
COsContext* x0_context; COsContext* x0_context;
rstl::single_ptr< IController > x4_controller; rstl::single_ptr< IController > x4_controller;
bool x8_connectedControllers[4]; bool x8_connectedControllers[4];
f32 xc_leftDiv; float xc_leftDiv;
f32 x10_rightDiv; float x10_rightDiv;
}; };
CHECK_SIZEOF(CInputGenerator, 0x14) CHECK_SIZEOF(CInputGenerator, 0x14)

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@ -99,14 +99,14 @@ private:
CMemorySys x6d_memorySys; CMemorySys x6d_memorySys;
CDvdRequestSys x6e_dvdRequestSys; CDvdRequestSys x6e_dvdRequestSys;
CTweaks x70_tweaks; CTweaks x70_tweaks;
u8 pad[0x14]; uchar pad[0x14];
f64 xe8_; double xe8_;
TReservedAverage< f32, 4 > xf0_; TReservedAverage< float, 4 > xf0_;
TReservedAverage< f32, 4 > x104_; TReservedAverage< float, 4 > x104_;
f32 x118_; float x118_;
f32 x11c_; float x11c_;
f32 x120_; float x120_;
f32 x124_; float x124_;
CGameGlobalObjects* x128_gameGlobalObjects; CGameGlobalObjects* x128_gameGlobalObjects;
ERestartMode x12c_restartMode; ERestartMode x12c_restartMode;
rstl::reserved_vector< uint, 10 > x130_frameTimes; rstl::reserved_vector< uint, 10 > x130_frameTimes;

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@ -17,13 +17,13 @@ public:
~CMemoryCard(); ~CMemoryCard();
// TODO // TODO
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const; rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState; typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; } const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private: private:
u8 x0_pad[0x20]; uchar x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates; rstl::vector< ScanState > x20_scanStates;
}; };

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@ -23,8 +23,8 @@ class CEntity;
class CObjectList { class CObjectList {
struct SObjectListEntry { struct SObjectListEntry {
CEntity* mEnt; CEntity* mEnt;
s16 mNext; short mNext;
s16 mPrev; short mPrev;
SObjectListEntry(); SObjectListEntry();
}; };
@ -56,8 +56,8 @@ public:
private: private:
SObjectListEntry mObjects[1024]; SObjectListEntry mObjects[1024];
EGameObjectList mListType; EGameObjectList mListType;
s16 mFirstId; short mFirstId;
s16 mCount; short mCount;
}; };
CHECK_SIZEOF(CObjectList, 0x200c) CHECK_SIZEOF(CObjectList, 0x200c)

View File

@ -26,18 +26,18 @@ public:
const rstl::string& GetString() const { return x8_name; } const rstl::string& GetString() const { return x8_name; }
EPOIType GetPoiType() const { return static_cast< EPOIType >(x18_type); } EPOIType GetPoiType() const { return static_cast< EPOIType >(x18_type); }
const CCharAnimTime& GetTime() const { return x1c_time; } const CCharAnimTime& GetTime() const { return x1c_time; }
f32 GetWeight() const { return x2c_weight; } float GetWeight() const { return x2c_weight; }
int GetCharacterIndex() const { return x30_charIdx; } int GetCharacterIndex() const { return x30_charIdx; }
int GetFlags() const { return x34_flags; } int GetFlags() const { return x34_flags; }
protected: protected:
u16 x4_; ushort x4_;
rstl::string x8_name; rstl::string x8_name;
u16 x18_type; ushort x18_type;
CCharAnimTime x1c_time; CCharAnimTime x1c_time;
int x24_index; int x24_index;
bool x28_unique; bool x28_unique;
f32 x2c_weight; float x2c_weight;
int x30_charIdx; int x30_charIdx;
int x34_flags; int x34_flags;
}; };
@ -76,13 +76,13 @@ private:
class CSoundPOINode : public CPOINode { class CSoundPOINode : public CPOINode {
public: public:
uint GetSoundId() const { return x38_sfxId; } uint GetSoundId() const { return x38_sfxId; }
f32 GetFallOff() const { return x3c_falloff; } float GetFallOff() const { return x3c_falloff; }
f32 GetMaxDistance() const { return x40_maxDist; } float GetMaxDistance() const { return x40_maxDist; }
private: private:
uint x38_sfxId; uint x38_sfxId;
f32 x3c_falloff; float x3c_falloff;
f32 x40_maxDist; float x40_maxDist;
}; };
#endif // _CPOINODE #endif // _CPOINODE

View File

@ -20,7 +20,7 @@ private:
uint x0_duration; uint x0_duration;
SObjectTag x4_particle; SObjectTag x4_particle;
rstl::string xc_boneName; rstl::string xc_boneName;
f32 x1c_scale; float x1c_scale;
EParentedMode x20_parentMode; EParentedMode x20_parentMode;
}; };
@ -29,7 +29,7 @@ private:
uint x0_duration; uint x0_duration;
SObjectTag x4_particle; SObjectTag x4_particle;
CVector3f xc_translation; CVector3f xc_translation;
f32 x18_scale; float x18_scale;
}; };
#endif // _CPARTICLEDATA #endif // _CPARTICLEDATA

View File

@ -21,9 +21,9 @@ struct SMoverData {
CAxisAngle xc_angularVelocity; CAxisAngle xc_angularVelocity;
CVector3f x18_momentum; CVector3f x18_momentum;
CAxisAngle x24_; CAxisAngle x24_;
f32 x30_mass; float x30_mass;
SMoverData(f32 mass, const CVector3f& velocity, const CAxisAngle& angularVelocity, SMoverData(float mass, const CVector3f& velocity, const CAxisAngle& angularVelocity,
const CVector3f& momentum, const CAxisAngle& unk) const CVector3f& momentum, const CAxisAngle& unk)
: x0_velocity(velocity) : x0_velocity(velocity)
, xc_angularVelocity(angularVelocity) , xc_angularVelocity(angularVelocity)
@ -58,22 +58,22 @@ public:
CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info, CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList, const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList,
const CAABox& aabb, const SMoverData& moverData, const CActorParameters& actParams, const CAABox& aabb, const SMoverData& moverData, const CActorParameters& actParams,
f32 stepUp, f32 stepDown); float stepUp, float stepDown);
// CActor // CActor
~CPhysicsActor() override; ~CPhysicsActor() override;
void Render(const CStateManager&) const override; void Render(const CStateManager&) const override;
CVector3f GetOrbitPosition(const CStateManager& mgr) const override; CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
CVector3f GetAimPosition(const CStateManager& mgr, f32 val) const override; CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
// CPhysicsActor // CPhysicsActor
virtual const CCollisionPrimitive* GetCollisionPrimitive() const; virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
virtual CTransform4f GetPrimitiveTransform() const; virtual CTransform4f GetPrimitiveTransform() const;
virtual void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list, virtual void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
CStateManager& mgr); CStateManager& mgr);
virtual f32 GetStepDownHeight() const; virtual float GetStepDownHeight() const;
virtual f32 GetStepUpHeight() const; virtual float GetStepUpHeight() const;
virtual f32 GetWeight() const; virtual float GetWeight() const;
float GetMass() const { return xe8_mass; } float GetMass() const { return xe8_mass; }
void SetMass(float mass); void SetMass(float mass);
@ -145,10 +145,10 @@ public:
static float GetGravityConstant() { return skGravityConstant; } static float GetGravityConstant() { return skGravityConstant; }
private: private:
f32 xe8_mass; float xe8_mass;
f32 xec_massRecip; float xec_massRecip;
f32 xf0_inertiaTensor; float xf0_inertiaTensor;
f32 xf4_inertiaTensorRecip; float xf4_inertiaTensorRecip;
bool xf8_24_movable : 1; bool xf8_24_movable : 1;
bool xf8_25_angularEnabled : 1; bool xf8_25_angularEnabled : 1;
bool xf9_standardCollider; bool xf9_standardCollider;
@ -169,11 +169,11 @@ private:
CVector3f x1e8_primitiveOffset; CVector3f x1e8_primitiveOffset;
CMotionState x1f4_lastNonCollidingState; CMotionState x1f4_lastNonCollidingState;
rstl::optional_object< CVector3f > x228_lastFloorPlaneNormal; rstl::optional_object< CVector3f > x228_lastFloorPlaneNormal;
f32 x238_maximumCollisionVelocity; float x238_maximumCollisionVelocity;
f32 x23c_stepUpHeight; float x23c_stepUpHeight;
f32 x240_stepDownHeight; float x240_stepDownHeight;
f32 x244_restitutionCoefModifier; float x244_restitutionCoefModifier;
f32 x248_collisionAccuracyModifier; float x248_collisionAccuracyModifier;
uint x24c_numTicksStuck; uint x24c_numTicksStuck;
uint x250_numTicksPartialUpdate; uint x250_numTicksPartialUpdate;
uint x254_; uint x254_;

View File

@ -14,8 +14,8 @@ class CRainSplashGenerator {
float x8_yEnd; float x8_yEnd;
float xc_speed; float xc_speed;
float x10_zParabolaHeight; float x10_zParabolaHeight;
u8 x14_; uchar x14_;
u8 x15_length; uchar x15_length;
bool x16_active : 1; bool x16_active : 1;
SSplashLine(); SSplashLine();
void Update(float dt, CStateManager& mgr); void Update(float dt, CStateManager& mgr);
@ -43,7 +43,7 @@ private:
rstl::vector< SRainSplash > x0_rainSplashes; rstl::vector< SRainSplash > x0_rainSplashes;
CRandom16 x10_random; CRandom16 x10_random;
CVector3f x14_scale; CVector3f x14_scale;
u8 x0_pad[0x2c]; uchar x0_pad[0x2c];
}; };
CHECK_SIZEOF(CRainSplashGenerator, 0x4c) CHECK_SIZEOF(CRainSplashGenerator, 0x4c)

View File

@ -9,9 +9,9 @@ class CRipple;
class CRippleManager { class CRippleManager {
private: private:
f32 x0_maxTimeFalloff; float x0_maxTimeFalloff;
rstl::vector< CRipple > x4_ripples; rstl::vector< CRipple > x4_ripples;
f32 x14_alpha; float x14_alpha;
}; };
#endif // _CRIPPLEMANAGER #endif // _CRIPPLEMANAGER

View File

@ -13,14 +13,14 @@ namespace SL {
struct SNode { struct SNode {
CActor* x0_actor; CActor* x0_actor;
CAABox x4_box; CAABox x4_box;
s16 x1c_selfIdxs[6]; short x1c_selfIdxs[6];
s16 x28_next; short x28_next;
bool x2a_populated; bool x2a_populated;
}; };
CHECK_SIZEOF(SNode, 0x2c); CHECK_SIZEOF(SNode, 0x2c);
struct SSortedList { struct SSortedList {
s16 x0_ids[kMaxObjects]; short x0_ids[kMaxObjects];
uint x800_size; uint x800_size;
}; };
CHECK_SIZEOF(SSortedList, 0x804); CHECK_SIZEOF(SSortedList, 0x804);

View File

@ -114,7 +114,7 @@ public:
bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList, bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
const CMaterialFilter& filter, const CActor* damagee) const; const CMaterialFilter& filter, const CActor* damagee) const;
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir, CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
f32 length, const CMaterialFilter& filter, float length, const CMaterialFilter& filter,
const TEntityList& list) const; const TEntityList& list) const;
void BuildColliderList(TEntityList& out, const CActor& actor, const CAABox& aabb) const; void BuildColliderList(TEntityList& out, const CActor& actor, const CAABox& aabb) const;
@ -159,8 +159,8 @@ public:
return xb84_camFilterPasses[size_t(stage)]; return xb84_camFilterPasses[size_t(stage)];
} }
f32 GetThermalColdScale1() const { return xf24_thermColdScale1; } float GetThermalColdScale1() const { return xf24_thermColdScale1; }
f32 GetThermalColdScale2() const { return xf28_thermColdScale2; } float GetThermalColdScale2() const { return xf28_thermColdScale2; }
bool IsGeneratingObject() const { return xf94_26_generatingObject; } bool IsGeneratingObject() const { return xf94_26_generatingObject; }
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; } void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
@ -190,7 +190,7 @@ public:
return xf90_deferredTransition == kSMT_MessageScreen; return xf90_deferredTransition == kSMT_MessageScreen;
} }
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, u32 stringIdx); void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, uint stringIdx);
void SetPendingOnScreenTex(CAssetId texId, const CVector2i& origin, const CVector2i& extent); /* { void SetPendingOnScreenTex(CAssetId texId, const CVector2i& origin, const CVector2i& extent); /* {
xef4_pendingScreenTex.x0_id = texId; xef4_pendingScreenTex.x0_id = texId;
xef4_pendingScreenTex.x4_origin = origin; xef4_pendingScreenTex.x4_origin = origin;
@ -205,11 +205,11 @@ public:
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; } void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
bool GetInSaveUI() const { return xf94_28_inSaveUI; } bool GetInSaveUI() const { return xf94_28_inSaveUI; }
void SetIsFullThreat(bool v) { xf94_30_fullThreat = v; } void SetIsFullThreat(bool v) { xf94_30_fullThreat = v; }
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; } uint GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
private: private:
u16 x0_nextFreeIndex; ushort x0_nextFreeIndex;
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray; rstl::reserved_vector< ushort, 1024 > x8_objectIndexArray;
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists; rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
CPlayer* x84c_player; CPlayer* x84c_player;
rstl::single_ptr< CWorld > x850_world; rstl::single_ptr< CWorld > x850_world;
@ -226,7 +226,7 @@ private:
// TODO // TODO
// rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap; // rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap;
// rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects; // rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects;
u8 pad[0x28]; uchar pad[0x28];
rstl::rc_ptr< CPlayerState > x8b8_playerState; rstl::rc_ptr< CPlayerState > x8b8_playerState;
rstl::rc_ptr< CScriptMailbox > x8bc_mailbox; rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo; rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
@ -235,9 +235,9 @@ private:
TAreaId x8cc_nextAreaId; TAreaId x8cc_nextAreaId;
TAreaId x8d0_prevAreaId; TAreaId x8d0_prevAreaId;
u32 x8d4_inputFrameIdx; uint x8d4_inputFrameIdx;
u32 x8d8_updateFrameIdx; uint x8d8_updateFrameIdx;
u32 x8dc_objectDrawToken; uint x8dc_objectDrawToken;
rstl::vector< CLight > x8e0_dynamicLights; rstl::vector< CLight > x8e0_dynamicLights;
@ -245,7 +245,7 @@ private:
CRandom16 x8fc_random; CRandom16 x8fc_random;
CRandom16* x900_random; CRandom16* x900_random;
u8 x904_pad[0x280]; uchar x904_pad[0x280];
rstl::reserved_vector< CCameraFilterPass, kCFS_Max > xb84_camFilterPasses; rstl::reserved_vector< CCameraFilterPass, kCFS_Max > xb84_camFilterPasses;
rstl::reserved_vector< CCameraBlurPass, kCFS_Max > xd14_camBlurPasses; rstl::reserved_vector< CCameraBlurPass, kCFS_Max > xd14_camBlurPasses;
@ -253,14 +253,14 @@ private:
uint xef0_hintPeriods; uint xef0_hintPeriods;
SOnScreenTex xef4_pendingScreenTex; SOnScreenTex xef4_pendingScreenTex;
CAssetId xf08_pauseHudMessage; CAssetId xf08_pauseHudMessage;
f32 xf0c_escapeTimer; float xf0c_escapeTimer;
f32 xf10_escapeTotalTime; float xf10_escapeTotalTime;
f32 xf14_curTimeMod900; float xf14_curTimeMod900;
TUniqueId xf18_bossId; TUniqueId xf18_bossId;
f32 xf1c_totalBossEnergy; float xf1c_totalBossEnergy;
uint xf20_bossStringIdx; uint xf20_bossStringIdx;
f32 xf24_thermColdScale1; float xf24_thermColdScale1;
f32 xf28_thermColdScale2; float xf28_thermColdScale2;
CVector2f xf2c_viewportScale; CVector2f xf2c_viewportScale;
EThermalDrawFlag xf34_thermalFlag; EThermalDrawFlag xf34_thermalFlag;
TUniqueId xf38_skipCineSpecialFunc; TUniqueId xf38_skipCineSpecialFunc;
@ -270,12 +270,12 @@ private:
rstl::single_ptr< CMazeState > xf70_currentMaze; rstl::single_ptr< CMazeState > xf70_currentMaze;
TUniqueId xf74_lastTrigger; TUniqueId xf74_lastTrigger;
TUniqueId xf76_lastRelay; TUniqueId xf76_lastRelay;
f32 xf78_hudMessageTime; float xf78_hudMessageTime;
unkptr xf7c_projectedShadow; unkptr xf7c_projectedShadow;
uint xf80_hudMessageFrameCount; uint xf80_hudMessageFrameCount;
CAssetId xf84_; CAssetId xf84_;
CAssetId xf88_; CAssetId xf88_;
f32 xf8c_; float xf8c_;
EStateManagerTransition xf90_deferredTransition; EStateManagerTransition xf90_deferredTransition;
bool xf94_24_readyToRender : 1; bool xf94_24_readyToRender : 1;
bool xf94_25_quitGame : 1; bool xf94_25_quitGame : 1;

View File

@ -62,7 +62,7 @@ public:
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); } const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); } bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
CAssetId GetWorldAssetId() const { return x8_mlvlId; } CAssetId GetWorldAssetId() const { return x8_mlvlId; }
TAreaId GetAreaIdForSaveId(s32 saveId) const; TAreaId GetAreaIdForSaveId(int saveId) const;
private: private:
enum Phase { enum Phase {
@ -83,7 +83,7 @@ private:
CMapWorld* x28_mapWorld; CMapWorld* x28_mapWorld;
rstl::vector< CRelay > x2c_relays; rstl::vector< CRelay > x2c_relays;
rstl::rc_ptr< IDvdRequest > x3c_loadToken; rstl::rc_ptr< IDvdRequest > x3c_loadToken;
rstl::single_ptr< u8 > x40_loadBuf; rstl::single_ptr< uchar > x40_loadBuf;
uint x44_bufSz; uint x44_bufSz;
uint x48_chainCount; uint x48_chainCount;
CGameArea* x4c_chainHeads[5]; CGameArea* x4c_chainHeads[5];

View File

@ -18,7 +18,7 @@ class CWorldShadow {
CVector3f x68_objPos; CVector3f x68_objPos;
CVector3f x74_lightPos; CVector3f x74_lightPos;
TAreaId x80_aid; TAreaId x80_aid;
s32 x84_lightIdx; int x84_lightIdx;
bool x88_blurReset; bool x88_blurReset;
public: public:

View File

@ -10,23 +10,23 @@
class CCameraSpring { class CCameraSpring {
public: public:
CCameraSpring(f32 k, f32 max, f32 tardis) CCameraSpring(float k, float max, float tardis)
: x0_k(k), x4_k2Sqrt(CMath::SqrtF(k) * 2.f), x8_max(max), xc_tardis(tardis), x10_dx(0.f) {} : x0_k(k), x4_k2Sqrt(CMath::SqrtF(k) * 2.f), x8_max(max), xc_tardis(tardis), x10_dx(0.f) {}
void Reset(); void Reset();
f32 ApplyDistanceSpringNoMax(f32 targetX, f32 curX, f32 dt); float ApplyDistanceSpringNoMax(float targetX, float curX, float dt);
f32 ApplyDistanceSpring(f32 targetX, f32 curX, f32 dt); float ApplyDistanceSpring(float targetX, float curX, float dt);
private: private:
f32 x0_k; float x0_k;
f32 x4_k2Sqrt; float x4_k2Sqrt;
f32 x8_max; float x8_max;
f32 xc_tardis; float xc_tardis;
f32 x10_dx; float x10_dx;
}; };
class CCameraCollider { class CCameraCollider {
public: public:
CCameraCollider(f32 radius, CVector3f vec, const CCameraSpring& spring, f32 scale) CCameraCollider(float radius, CVector3f vec, const CCameraSpring& spring, float scale)
: x4_radius(radius) : x4_radius(radius)
, x8_lastLocalPos(vec) , x8_lastLocalPos(vec)
, x14_localPos(vec) , x14_localPos(vec)
@ -37,7 +37,7 @@ public:
, x50_scale(scale) {} , x50_scale(scale) {}
virtual ~CCameraCollider() {} virtual ~CCameraCollider() {}
f32 GetRadius() const { return x4_radius; } float GetRadius() const { return x4_radius; }
// TODO // TODO
const CVector3f& GetRealPosition() const { return x2c_lastWorldPos; } const CVector3f& GetRealPosition() const { return x2c_lastWorldPos; }
const CVector3f& GetDesiredPosition() const { return x14_localPos; } const CVector3f& GetDesiredPosition() const { return x14_localPos; }
@ -45,9 +45,9 @@ public:
const CVector3f& GetLineOfSight() const; const CVector3f& GetLineOfSight() const;
const CVector3f& GetPosition() const { return x8_lastLocalPos; } const CVector3f& GetPosition() const { return x8_lastLocalPos; }
int GetOcclusionCount() const { return x4c_occlusionCount; } int GetOcclusionCount() const { return x4c_occlusionCount; }
f32 GetScale() const { return x50_scale; } float GetScale() const { return x50_scale; }
void SetRadius(f32 radius) { this->x4_radius = radius; } void SetRadius(float radius) { this->x4_radius = radius; }
// TODO // TODO
void SetPosition(CVector3f vec) { x8_lastLocalPos = vec; } void SetPosition(CVector3f vec) { x8_lastLocalPos = vec; }
void SetRealPosition(CVector3f vec) { x2c_lastWorldPos = vec; } void SetRealPosition(CVector3f vec) { x2c_lastWorldPos = vec; }
@ -55,17 +55,17 @@ public:
void SetLookAtPosition(CVector3f vec) { x20_scaledWorldPos = vec; } void SetLookAtPosition(CVector3f vec) { x20_scaledWorldPos = vec; }
void SetLineOfSight(); void SetLineOfSight();
void SetOcclusionCount(int val) { x4c_occlusionCount = val; } void SetOcclusionCount(int val) { x4c_occlusionCount = val; }
void SetScale(f32 val) { x50_scale = val; } void SetScale(float val) { x50_scale = val; }
private: private:
f32 x4_radius; float x4_radius;
CVector3f x8_lastLocalPos; // position CVector3f x8_lastLocalPos; // position
CVector3f x14_localPos; // desired position CVector3f x14_localPos; // desired position
CVector3f x20_scaledWorldPos; // look at position CVector3f x20_scaledWorldPos; // look at position
CVector3f x2c_lastWorldPos; // real position CVector3f x2c_lastWorldPos; // real position
CCameraSpring x38_spring; CCameraSpring x38_spring;
int x4c_occlusionCount; int x4c_occlusionCount;
f32 x50_scale; float x50_scale;
}; };
class CBallCamera : public CGameCamera { class CBallCamera : public CGameCamera {
@ -95,13 +95,13 @@ public:
kBSS_Arc, kBSS_Arc,
}; };
CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f& xf, f32 fovY, f32 nearZ, CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f& xf, float fovY, float nearZ,
f32 farZ, f32 aspect); float farZ, float aspect);
// CEntity // CEntity
~CBallCamera() override; ~CBallCamera() override;
void Accept(IVisitor& visitor) override; void Accept(IVisitor& visitor) override;
void Think(f32 dt, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor // CActor
@ -112,19 +112,19 @@ public:
void Reset(const CTransform4f&, CStateManager& mgr) override; void Reset(const CTransform4f&, CStateManager& mgr) override;
// CBallCamera // CBallCamera
void SetupColliders(rstl::vector< CCameraCollider >& out, f32 xMag, f32 zMag, f32 radius, void SetupColliders(rstl::vector< CCameraCollider >& out, float xMag, float zMag, float radius,
int count, f32 k, f32 max, f32 startAngle); int count, float k, float max, float startAngle);
void TeleportColliders(rstl::vector< CCameraCollider >& colliderList, CVector3f pos); void TeleportColliders(rstl::vector< CCameraCollider >& colliderList, CVector3f pos);
void TeleportCamera(const CVector3f& pos, CStateManager& mgr); void TeleportCamera(const CVector3f& pos, CStateManager& mgr);
void TeleportCamera(const CTransform4f& xf, CStateManager& mgr); void TeleportCamera(const CTransform4f& xf, CStateManager& mgr);
void ResetPosition(CStateManager& mgr); void ResetPosition(CStateManager& mgr);
void ResetToTweaks(CStateManager& mgr); void ResetToTweaks(CStateManager& mgr);
CVector3f FindDesiredPosition(f32 distance, f32 elevation, CVector3f dir, CStateManager& mgr, CVector3f FindDesiredPosition(float distance, float elevation, CVector3f dir, CStateManager& mgr,
bool fullTest); bool fullTest);
void UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, f32 xMag, f32 zMag, void UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, float xMag,
f32 angOffset); float zMag, float angOffset);
void UpdateColliders(const CTransform4f& xf, rstl::vector< CCameraCollider >& colliderList, void UpdateColliders(const CTransform4f& xf, rstl::vector< CCameraCollider >& colliderList,
int& idx, int count, float tolerance, const TEntityList& nearList, f32 dt, int& idx, int count, float tolerance, const TEntityList& nearList, float dt,
CStateManager& mgr); CStateManager& mgr);
CVector3f CalculateCollidersCentroid(const rstl::vector< CCameraCollider >& colliderList, CVector3f CalculateCollidersCentroid(const rstl::vector< CCameraCollider >& colliderList,
int numObscured) const; int numObscured) const;
@ -132,30 +132,30 @@ public:
int CountObscuredColliders(const rstl::vector< CCameraCollider >& colliderList) const; int CountObscuredColliders(const rstl::vector< CCameraCollider >& colliderList) const;
CAABox CalculateCollidersBoundingBox(const rstl::vector< CCameraCollider >& colliderList, CAABox CalculateCollidersBoundingBox(const rstl::vector< CCameraCollider >& colliderList,
const CStateManager&) const; const CStateManager&) const;
CVector3f AvoidGeometryFull(const CTransform4f& xf, const TEntityList& nearList, f32 dt, CVector3f AvoidGeometryFull(const CTransform4f& xf, const TEntityList& nearList, float dt,
CStateManager& mgr); CStateManager& mgr);
CVector3f AvoidGeometry(const CTransform4f& xf, const TEntityList& nearList, f32 dt, CVector3f AvoidGeometry(const CTransform4f& xf, const TEntityList& nearList, float dt,
CStateManager& mgr); CStateManager& mgr);
bool DetectCollision(const CVector3f& from, const CVector3f& to, f32 radius, f32& d, bool DetectCollision(const CVector3f& from, const CVector3f& to, float radius, float& d,
CStateManager& mgr); CStateManager& mgr);
const CVector3f& GetLookAtPosition() const { return x1d8_lookPos; } const CVector3f& GetLookAtPosition() const { return x1d8_lookPos; }
f32 GetDistance() const { return x190_curMinDistance; } float GetDistance() const { return x190_curMinDistance; }
f32 GetElevation() const { return x1a0_elevation; } float GetElevation() const { return x1a0_elevation; }
void SetBehaviourType(EBallCameraBehaviour type) { x188_behaviour = type; } void SetBehaviourType(EBallCameraBehaviour type) { x188_behaviour = type; }
void SetAllowChaseCamera(bool v) { x18c_25_chaseAllowed = v; } void SetAllowChaseCamera(bool v) { x18c_25_chaseAllowed = v; }
void SetAllowBoostCamera(bool v) { x18c_26_boostAllowed = v; } void SetAllowBoostCamera(bool v) { x18c_26_boostAllowed = v; }
// void SetLineOfSightCheck(bool v); // void SetLineOfSightCheck(bool v);
void SetGeometryAvoidance(bool v) { x18c_27_obscureAvoidance = true; } void SetGeometryAvoidance(bool v) { x18c_27_obscureAvoidance = true; }
void SetMinDistance(f32 v) { x194_targetMinDistance = v; } void SetMinDistance(float v) { x194_targetMinDistance = v; }
void SetMaxDistance(f32 v) { x198_maxDistance = v; } void SetMaxDistance(float v) { x198_maxDistance = v; }
void SetBackwardsDistance(f32 v) { x19c_backwardsDistance = v; } void SetBackwardsDistance(float v) { x19c_backwardsDistance = v; }
void SetDistanceSpring(const CCameraSpring& spring) { x214_ballCameraSpring = spring; } void SetDistanceSpring(const CCameraSpring& spring) { x214_ballCameraSpring = spring; }
void SetCentroidDistanceSpring(const CCameraSpring& spring) { void SetCentroidDistanceSpring(const CCameraSpring& spring) {
x250_ballCameraCentroidDistanceSpring = spring; x250_ballCameraCentroidDistanceSpring = spring;
} }
void SetElevation(f32 v) { x1a0_elevation = v; } void SetElevation(float v) { x1a0_elevation = v; }
void SetLookAtOffset(CVector3f vec) { x1b4_lookAtOffset = vec; } void SetLookAtOffset(CVector3f vec) { x1b4_lookAtOffset = vec; }
void SetChaseLookAtOffset(CVector3f vec) { x410_chaseLookAtOffset = vec; } void SetChaseLookAtOffset(CVector3f vec) { x410_chaseLookAtOffset = vec; }
void SetWorldOffset(CVector3f vec); // TODO void SetWorldOffset(CVector3f vec); // TODO
@ -198,15 +198,15 @@ private:
bool x18e_26_ : 1; bool x18e_26_ : 1;
bool x18e_27_nearbyDoorClosed : 1; bool x18e_27_nearbyDoorClosed : 1;
bool x18e_28_nearbyDoorClosing : 1; bool x18e_28_nearbyDoorClosing : 1;
f32 x190_curMinDistance; float x190_curMinDistance;
f32 x194_targetMinDistance; float x194_targetMinDistance;
f32 x198_maxDistance; float x198_maxDistance;
f32 x19c_backwardsDistance; float x19c_backwardsDistance;
f32 x1a0_elevation; float x1a0_elevation;
f32 x1a4_curAnglePerSecond; float x1a4_curAnglePerSecond;
f32 x1a8_targetAnglePerSecond; float x1a8_targetAnglePerSecond;
f32 x1ac_attitudeRange; float x1ac_attitudeRange;
f32 x1b0_azimuthRange; float x1b0_azimuthRange;
CVector3f x1b4_lookAtOffset; CVector3f x1b4_lookAtOffset;
CVector3f x1c0_lookPosAhead; CVector3f x1c0_lookPosAhead;
CVector3f x1cc_fixedLookPos; CVector3f x1cc_fixedLookPos;
@ -230,57 +230,57 @@ private:
int x2d4_mediumColliderIt; int x2d4_mediumColliderIt;
int x2d8_largeColliderIt; int x2d8_largeColliderIt;
CVector3f x2dc_prevBallPos; CVector3f x2dc_prevBallPos;
f32 x2e8_ballVelFlat; float x2e8_ballVelFlat;
f32 x2ec_maxBallVel; float x2ec_maxBallVel;
CVector3f x2f0_ballDelta; CVector3f x2f0_ballDelta;
CVector3f x2fc_ballDeltaFlat; CVector3f x2fc_ballDeltaFlat;
f32 x308_speedFactor; float x308_speedFactor;
f32 x30c_speedingTime; float x30c_speedingTime;
CVector3f x310_idealLookVec; CVector3f x310_idealLookVec;
CVector3f x31c_predictedLookPos; CVector3f x31c_predictedLookPos;
int x328_avoidGeomCycle; int x328_avoidGeomCycle;
f32 x32c_colliderMag; float x32c_colliderMag;
f32 x330_clearColliderThreshold; float x330_clearColliderThreshold;
CAABox x334_collidersAABB; CAABox x334_collidersAABB;
f32 x34c_obscuredTime; float x34c_obscuredTime;
CMaterialList x350_obscuringMaterial; CMaterialList x350_obscuringMaterial;
f32 x358_unobscureMag; float x358_unobscureMag;
CVector3f x35c_splineIntermediatePos; CVector3f x35c_splineIntermediatePos;
TUniqueId x368_obscuringObjectId; TUniqueId x368_obscuringObjectId;
ESplineState x36c_splineState; ESplineState x36c_splineState;
bool x370_24_reevalSplineEnd : 1; bool x370_24_reevalSplineEnd : 1;
f32 x374_splineCtrl; float x374_splineCtrl;
f32 x378_splineCtrlRange; float x378_splineCtrlRange;
CCameraSpline x37c_camSpline; CCameraSpline x37c_camSpline;
CMaterialList x3c8_collisionExcludeList; CMaterialList x3c8_collisionExcludeList;
bool x3d0_24_camBehindFloorOrWall : 1; bool x3d0_24_camBehindFloorOrWall : 1;
f32 x3d4_elevInterpTimer; float x3d4_elevInterpTimer;
f32 x3d8_elevInterpStart; float x3d8_elevInterpStart;
TUniqueId x3dc_tooCloseActorId; TUniqueId x3dc_tooCloseActorId;
f32 x3e0_tooCloseActorDist; float x3e0_tooCloseActorDist;
bool x3e4_pendingFailsafe; bool x3e4_pendingFailsafe;
f32 x3e8_; float x3e8_;
f32 x3ec_; float x3ec_;
f32 x3f0_; float x3f0_;
f32 x3f4_; float x3f4_;
f32 x3f8_; float x3f8_;
f32 x3fc_; float x3fc_;
EBallCameraState x400_state; EBallCameraState x400_state;
f32 x404_chaseElevation; float x404_chaseElevation;
f32 x408_chaseDistance; float x408_chaseDistance;
f32 x40c_chaseAnglePerSecond; float x40c_chaseAnglePerSecond;
CVector3f x410_chaseLookAtOffset; CVector3f x410_chaseLookAtOffset;
CCameraSpring x41c_ballCameraChaseSpring; CCameraSpring x41c_ballCameraChaseSpring;
f32 x430_boostElevation; float x430_boostElevation;
f32 x434_boostDistance; float x434_boostDistance;
f32 x438_boostAnglePerSecond; float x438_boostAnglePerSecond;
CVector3f x43c_boostLookAtOffset; CVector3f x43c_boostLookAtOffset;
CCameraSpring x448_ballCameraBoostSpring; CCameraSpring x448_ballCameraBoostSpring;
CVector3f x45c_overrideBallToCam; CVector3f x45c_overrideBallToCam;
f32 x468_conservativeDoorCamDistance; float x468_conservativeDoorCamDistance;
TUniqueId x46c_collisionActorId; TUniqueId x46c_collisionActorId;
f32 x470_clampVelTimer; float x470_clampVelTimer;
f32 x474_clampVelRange; float x474_clampVelRange;
uint x478_shortMoveCount; uint x478_shortMoveCount;
rstl::single_ptr< SFailsafeState > x47c_failsafeState; rstl::single_ptr< SFailsafeState > x47c_failsafeState;
rstl::single_ptr< SUnknown > x480_; rstl::single_ptr< SUnknown > x480_;

View File

@ -22,7 +22,7 @@ public:
kBT_XRay, kBT_XRay,
}; };
static void DrawWideScreen(const CColor& color, const CTexture* tex, f32 v); static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
private: private:
rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex; rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex;

View File

@ -42,7 +42,7 @@ public:
CAssetId txtr); CAssetId txtr);
void DisableFilter(float time); void DisableFilter(float time);
static void DrawWideScreen(const CColor& color, const CTexture* tex, f32 v); static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
private: private:
EFilterType x0_curType; EFilterType x0_curType;

View File

@ -30,7 +30,7 @@ public:
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed); void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
bool IsInCinematicCamera() const; bool IsInCinematicCamera() const;
static f32 DefaultThirdPersonFov(); static float DefaultThirdPersonFov();
private: private:
TUniqueId x0_curCameraId; TUniqueId x0_curCameraId;
@ -45,11 +45,11 @@ private:
CBallCamera* x80_ballCamera; CBallCamera* x80_ballCamera;
int x84_rumbleId; int x84_rumbleId;
CInterpolationCamera* x88_interpCamera; CInterpolationCamera* x88_interpCamera;
s16 x8c_; short x8c_;
f32 x90_rumbleCooldown; float x90_rumbleCooldown;
f32 x94_fogDensityFactor; float x94_fogDensityFactor;
f32 x98_fogDensitySpeed; float x98_fogDensitySpeed;
f32 x9c_fogDensityFactorTarget; float x9c_fogDensityFactorTarget;
bool xa0_24_pendingRumble : 1; bool xa0_24_pendingRumble : 1;
bool xa0_25_rumbling : 1; bool xa0_25_rumbling : 1;
bool xa0_26_inWater : 1; bool xa0_26_inWater : 1;
@ -62,7 +62,7 @@ private:
rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints; rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
bool x3b8_24_ : 1; bool x3b8_24_ : 1;
bool x3b8_25_ : 1; bool x3b8_25_ : 1;
f32 x3bc_curFov; float x3bc_curFov;
}; };
CHECK_SIZEOF(CCameraManager, 0x3c0) CHECK_SIZEOF(CCameraManager, 0x3c0)

View File

@ -7,11 +7,11 @@
struct SCameraShakePoint { struct SCameraShakePoint {
bool x0_useEnvelope; bool x0_useEnvelope;
f32 x4_value; float x4_value;
f32 x8_magnitude; float x8_magnitude;
f32 xc_attackTime; float xc_attackTime;
f32 x10_sustainTime; float x10_sustainTime;
f32 x14_duration; float x14_duration;
}; };
CHECK_SIZEOF(SCameraShakePoint, 0x18) CHECK_SIZEOF(SCameraShakePoint, 0x18)
@ -23,21 +23,21 @@ private:
bool x4_useModulation; bool x4_useModulation;
SCameraShakePoint x8_am; SCameraShakePoint x8_am;
SCameraShakePoint x20_fm; SCameraShakePoint x20_fm;
f32 x38_value; float x38_value;
}; };
CHECK_SIZEOF(CCameraShakerComponent, 0x3c) CHECK_SIZEOF(CCameraShakerComponent, 0x3c)
class CCameraShakeData { class CCameraShakeData {
private: private:
f32 x0_duration; float x0_duration;
f32 x4_curTime; float x4_curTime;
CCameraShakerComponent x8_shakerX; CCameraShakerComponent x8_shakerX;
CCameraShakerComponent x44_shakerY; CCameraShakerComponent x44_shakerY;
CCameraShakerComponent x80_shakerZ; CCameraShakerComponent x80_shakerZ;
uint xbc_shakerId; uint xbc_shakerId;
uint xc0_flags; uint xc0_flags;
CVector3f xc4_sfxPos; CVector3f xc4_sfxPos;
f32 xd0_sfxDist; float xd0_sfxDist;
}; };
CHECK_SIZEOF(CCameraShakeData, 0xd4) CHECK_SIZEOF(CCameraShakeData, 0xd4)

View File

@ -19,9 +19,9 @@ public:
private: private:
rstl::vector< CVector3f > x4_positions; rstl::vector< CVector3f > x4_positions;
rstl::vector< TUniqueId > x14_wpTracker; rstl::vector< TUniqueId > x14_wpTracker;
rstl::vector< f32 > x24_t; rstl::vector< float > x24_t;
rstl::vector< CVector3f > x34_directions; rstl::vector< CVector3f > x34_directions;
f32 x44_length; float x44_length;
bool x48_closedLoop; bool x48_closedLoop;
}; };
CHECK_SIZEOF(CCameraSpline, 0x4c) CHECK_SIZEOF(CCameraSpline, 0x4c)

View File

@ -27,26 +27,26 @@ public:
virtual void Reset(const CTransform4f&, CStateManager& mgr) = 0; virtual void Reset(const CTransform4f&, CStateManager& mgr) = 0;
TUniqueId GetWatchedObject() const { return xe8_watchedObject; } TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
f32 GetFov() const { return x15c_currentFov; } float GetFov() const { return x15c_currentFov; }
void SetFov(f32 fov) { x15c_currentFov = fov; } void SetFov(float fov) { x15c_currentFov = fov; }
void SetFovInterpolation(f32 start, f32 fov, f32 time, f32 delayTime); void SetFovInterpolation(float start, float fov, float time, float delayTime);
private: private:
TUniqueId xe8_watchedObject; TUniqueId xe8_watchedObject;
mutable CMatrix4f xec_perspectiveMatrix; mutable CMatrix4f xec_perspectiveMatrix;
CTransform4f x12c_origXf; CTransform4f x12c_origXf;
f32 x15c_currentFov; float x15c_currentFov;
f32 x160_znear; float x160_znear;
f32 x164_zfar; float x164_zfar;
f32 x168_aspect; float x168_aspect;
uint x16c_controllerIdx; uint x16c_controllerIdx;
mutable bool x170_24_perspDirty : 1; mutable bool x170_24_perspDirty : 1;
bool x170_25_disablesInput : 1; bool x170_25_disablesInput : 1;
f32 x174_delayTime; float x174_delayTime;
f32 x178_perspInterpRemTime; float x178_perspInterpRemTime;
f32 x17c_perspInterpDur; float x17c_perspInterpDur;
f32 x180_perspInterpStartFov; float x180_perspInterpStartFov;
f32 x184_perspInterpEndFov; float x184_perspInterpEndFov;
}; };
CHECK_SIZEOF(CGameCamera, 0x188) CHECK_SIZEOF(CGameCamera, 0x188)

View File

@ -9,7 +9,7 @@ public:
~CAiFuncMap(); ~CAiFuncMap();
private: private:
u8 pad[0x20]; uchar pad[0x20];
}; };
#endif // _CAIFUNCMAP #endif // _CAIFUNCMAP

View File

@ -9,7 +9,7 @@ public:
~CCharacterFactoryBuilder(); ~CCharacterFactoryBuilder();
private: private:
u8 pad[0x24]; uchar pad[0x24];
}; };
extern CCharacterFactoryBuilder* gpCharacterFactoryBuilder; extern CCharacterFactoryBuilder* gpCharacterFactoryBuilder;

View File

@ -28,7 +28,7 @@ public:
CHintOptions& HintOptions() { return x1f8_hintOptions; } CHintOptions& HintOptions() { return x1f8_hintOptions; }
uint& SaveIdx() { return x20c_saveIdx; } uint& SaveIdx() { return x20c_saveIdx; }
u64& CardSerial() { return x210_cardSerial; } u64& CardSerial() { return x210_cardSerial; }
rstl::vector< u8 >& BackupBuf() { return x218_backupBuf; } rstl::vector< uchar >& BackupBuf() { return x218_backupBuf; }
private: private:
rstl::reserved_vector< bool, 128 > x0_; rstl::reserved_vector< bool, 128 > x0_;
@ -36,13 +36,13 @@ private:
rstl::vector< CWorldState > x88_worldStates; rstl::vector< CWorldState > x88_worldStates;
rstl::rc_ptr< CPlayerState > x98_playerState; rstl::rc_ptr< CPlayerState > x98_playerState;
rstl::rc_ptr< CWorldTransManager > x9c_transManager; rstl::rc_ptr< CWorldTransManager > x9c_transManager;
f64 xa0_playTime; double xa0_playTime;
CSystemOptions xa8_systemOptions; CSystemOptions xa8_systemOptions;
CGameOptions x17c_gameOptions; CGameOptions x17c_gameOptions;
CHintOptions x1f8_hintOptions; CHintOptions x1f8_hintOptions;
uint x20c_saveIdx; uint x20c_saveIdx;
u64 x210_cardSerial; u64 x210_cardSerial;
rstl::vector< u8 > x218_backupBuf; rstl::vector< uchar > x218_backupBuf;
bool x228_24_hardMode : 1; bool x228_24_hardMode : 1;
bool x228_25_initPowerupsAtFirstSpawn : 1; bool x228_25_initPowerupsAtFirstSpawn : 1;
}; };

View File

@ -21,8 +21,8 @@ public:
bool IsSuitLoading() const { return x3b2_29_suitLoading; } bool IsSuitLoading() const { return x3b2_29_suitLoading; }
private: private:
u8 x0_pad[0x3b0]; uchar x0_pad[0x3b0];
s16 x3b0_rumbleHandle; short x3b0_rumbleHandle;
bool x3b2_24_active : 1; bool x3b2_24_active : 1;
bool x3b2_25_beamActive : 1; bool x3b2_25_beamActive : 1;
bool x3b2_26_grappleHit : 1; bool x3b2_26_grappleHit : 1;

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