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@@ -196,10 +196,9 @@ void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) {
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x18c_moveImpulse += (trans - GetTranslation()) * GetMass() * (1.f / d);
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}
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CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const {
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CVector3f impulse = x34_transform.Rotate(trans);
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return (GetMass() * impulse) * (1.f / d);
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return (GetMass() * impulse) * (1.f / d);
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}
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CAxisAngle CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {}
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