Phillip Stephens
|
0569f5a404
|
Fix IWeaponRenderer and link
Former-commit-id: e418784c51
|
2022-08-12 02:18:28 -07:00 |
Phillip Stephens
|
fe1f119091
|
Link CColor.cpp
Former-commit-id: d59665aaad
|
2022-08-11 11:20:15 -07:00 |
Luke Street
|
e2206fc47d
|
Split .comm declarations
Former-commit-id: 11f69fcb5d
|
2022-08-10 22:27:22 -04:00 |
Luke Street
|
1caf7322ca
|
Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
|
2022-08-10 19:08:58 -04:00 |
Luke Street
|
4b6598b0be
|
Split .ctors
Former-commit-id: a54141b0fa
|
2022-08-10 02:27:47 -04:00 |
Luke Street
|
8588af60be
|
Link zlib
Former-commit-id: 107ea767f9
|
2022-08-09 23:00:57 -04:00 |
Phillip Stephens
|
8db2425e27
|
Link CHUDMemoParms.cpp, minor data fixes
Former-commit-id: 2f39c70005
|
2022-07-30 13:10:04 -07:00 |
Phillip Stephens
|
18d6a7ebbd
|
Link CCrc32.cpp
Former-commit-id: a404575f97
|
2022-07-30 05:33:31 -07:00 |
Phillip Stephens
|
3aa9c03819
|
Link CRandom16.cpp
Former-commit-id: 4a01665439
|
2022-07-30 03:34:28 -07:00 |
Phillip Stephens
|
a108e76a1f
|
Minor cleanups
Former-commit-id: 5bfa43d591
|
2022-07-30 02:12:25 -07:00 |
Phillip Stephens
|
0ff6365a89
|
Start trying to get zlib linked
Former-commit-id: 7107b307e2
|
2022-07-28 22:03:24 -07:00 |
Phillip Stephens
|
317c4a497e
|
Link creverb_fx.c, minor fixes
Former-commit-id: 7e1b3eeb58
|
2022-07-28 08:50:05 -07:00 |
Phillip Stephens
|
13d2ba0a49
|
Link delay_fx.c
Former-commit-id: 14dc741030
|
2022-07-28 07:00:20 -07:00 |
Phillip Stephens
|
6fc7123b94
|
Link reverb_fx.c
Former-commit-id: 5b08fd287a
|
2022-07-26 23:32:31 -07:00 |
Phillip Stephens
|
6406aa05cf
|
Link seq_api.c
Former-commit-id: 848a80e9d7
|
2022-07-26 22:54:00 -07:00 |
Phillip Stephens
|
ae52b8482c
|
Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
|
2022-07-26 22:11:36 -07:00 |
Phillip Stephens
|
e11b88ea1e
|
Link IAllocator.cpp
Former-commit-id: 0680c9d62d
|
2022-07-20 21:47:03 -07:00 |
Phillip Stephens
|
6473aae6a9
|
Link CMemoryInStream.cpp
Former-commit-id: 437b1dd3a6
|
2022-07-19 23:19:07 -07:00 |
Luke Street
|
6a471a6abe
|
Link CInputStream.cpp
Former-commit-id: 69ddd71fc8
|
2022-07-18 13:53:58 -04:00 |
Luke Street
|
9404d679f8
|
Link CStringTable.cpp
Former-commit-id: f511aba228
|
2022-07-18 09:51:34 -04:00 |
Luke Street
|
7ffab529b8
|
Link CSWDataDolphin.cpp
Former-commit-id: cb48c96516
|
2022-07-18 01:37:40 -04:00 |
Luke Street
|
c78d25aac6
|
Full rodata split
Former-commit-id: 4aba1a659a
|
2022-07-18 01:21:27 -04:00 |
Luke Street
|
9baad4e855
|
Full sdata2 split
Former-commit-id: e4968cb13d
|
2022-07-18 01:20:04 -04:00 |
Luke Street
|
d46b650ca5
|
Finish splitting sbss
Former-commit-id: 37f2e5cbbb
|
2022-07-14 01:36:41 -04:00 |
Luke Street
|
56410369ae
|
Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
Former-commit-id: 8600d9ae82
|
2022-04-27 15:30:54 -04:00 |
Phillip Stephens
|
f4ebb6554d
|
Start splitting sbss.s
Former-commit-id: b1efa7e9c4
|
2022-04-24 10:43:04 -07:00 |
Phillip Stephens
|
2922aa68b5
|
Finish splitting sdata.s
Former-commit-id: 757e6d48f9
|
2022-04-23 00:19:32 -07:00 |
Phillip Stephens
|
cab9e05e37
|
Start splitting sdata.s
Former-commit-id: 813b9e6e01
|
2022-04-20 23:32:43 -07:00 |
Phillip Stephens
|
732ff14471
|
Update make files
Former-commit-id: 2fb5f09e6c
|
2022-04-17 21:35:01 -07:00 |
Phillip Stephens
|
45963b5ba7
|
Split data.s
Former-commit-id: 4c74f8856b
|
2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
aec2c4c2c9
|
Update obj_files.mk
Former-commit-id: a3e46afabe
|
2022-04-16 17:22:49 -07:00 |
Phillip Stephens
|
ebde6b3f97
|
Split bss
Former-commit-id: f6ecafb3a6
|
2022-04-16 16:18:42 -07:00 |
Phillip Stephens
|
ef4f2b3538
|
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
|
2022-04-16 15:09:42 -07:00 |
Phillip Stephens
|
1641986d9e
|
Finish splitting text.s!
Former-commit-id: 85c0f37226
|
2022-04-16 00:50:32 -07:00 |
Phillip Stephens
|
c6bc664505
|
Move Kyoto_CWD to MetroidPrime
Former-commit-id: d9393c0953
|
2022-04-15 21:01:44 -07:00 |
Phillip Stephens
|
39d7a27be5
|
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
Former-commit-id: cdc96f4c1e
|
2022-04-15 20:52:00 -07:00 |
Phillip Stephens
|
2365e4f31e
|
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
|
2022-04-15 00:32:53 -07:00 |
Phillip Stephens
|
5ccc4c5dab
|
More splitting
Former-commit-id: c9fbc0362a
|
2022-04-14 01:02:42 -07:00 |
Phillip Stephens
|
f9b0a33abe
|
Move text.s to Kyoto files
Former-commit-id: 059d6ca0fd
|
2022-04-13 21:22:21 -07:00 |
Phillip Stephens
|
808f0206ed
|
Nearly half way done spliting text.s
Former-commit-id: 81b791ab6a
|
2022-04-13 01:02:06 -07:00 |
Phillip Stephens
|
fbdcab9193
|
SPLIT!
Former-commit-id: 1d44f50d7b
|
2022-04-12 23:53:45 -07:00 |
Phillip Stephens
|
02e2548d7c
|
Start reorganizing source code
Former-commit-id: da684dbef6
|
2022-04-12 21:45:24 -07:00 |
Phillip Stephens
|
001d0d55db
|
More text.s splitting
Former-commit-id: 604ef813e4
|
2022-04-12 02:57:12 -07:00 |
Phillip Stephens
|
a7ee2a9ab9
|
Finish splitting CWeaponMgr
Former-commit-id: 49492e8d2b
|
2022-04-12 02:14:24 -07:00 |
Phillip Stephens
|
d7fb5cd6c2
|
Split CWeaponMgr
Former-commit-id: 51e56ed135
|
2022-04-12 01:55:54 -07:00 |
Phillip Stephens
|
cde3691e5f
|
More splitting!
Former-commit-id: 361fd45f83
|
2022-04-12 00:10:32 -07:00 |
Phillip Stephens
|
dd24a8a2a6
|
Start splitting Kyoto
Former-commit-id: ea1c0550fc
|
2022-04-11 22:41:21 -07:00 |
Phillip Stephens
|
47be817888
|
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
Former-commit-id: 0388956e1e
|
2022-04-11 22:19:33 -07:00 |
Phillip Stephens
|
37584253a3
|
Split mslsupp.c rename TRK functions
Former-commit-id: 1974f6fc22
|
2022-04-11 21:53:51 -07:00 |
Phillip Stephens
|
73b7b4df3a
|
MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
|
2022-04-09 01:51:35 -07:00 |