Commit Graph

17 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 7f414d1d5e
Match and link CScriptPlayerHint 2022-11-04 00:05:21 +02:00
Henrique Gemignani Passos Lima 6ea05616bc
Add CMetroidPrimeProjectile 2022-11-03 20:15:03 +02:00
Luke Street fb4706a250 CNewIntroBoss progress 2022-10-30 15:47:50 -04:00
Luke Street 280fe91feb 95% match CMetaree 2022-10-29 00:22:07 -04:00
Luke Street 7fd19f0c12 CPatterned & related headers; almost match CPuffer 2022-10-28 17:43:22 -04:00
Phillip Stephens dca89789f2 Add CCollisionActorManager 2022-10-28 14:06:29 -07:00
Phillip Stephens dd62a7eaa0 Match and link PatternedCastTo 2022-10-23 11:36:25 -07:00
Phillip Stephens 06464964dd Add CStateMachine, mostly matched, constructor needs work 2022-10-22 21:49:41 -07:00
Phillip Stephens b8d23f2ff6 Add CAmbientAI, just needs Think implmented 2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima a5685638b5
Match and link CBurstFire 2022-10-20 05:00:49 +03:00
Henrique Gemignani Passos Lima 14bf190ed2
Match and link CPatternedInfo 2022-10-14 18:12:16 +03:00
Henrique Gemignani Passos Lima 79efb3b29c
Almost match SPositionHistory 2022-10-14 15:20:36 +03:00
Phillip Stephens b57ec9605e Match and link GameObjectLists.cpp 2022-10-13 22:58:49 -07:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Luke Street 848752477e Reorganize includes to match asm 2022-07-18 18:42:58 -04:00