Henrique Gemignani Passos Lima
07ea1b3d0a
Fix build
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
29457d953c
Add CBSTurn
2022-11-23 23:25:35 +02:00
Henrique Gemignani Passos Lima
1f30508cd3
Add CAnimationDatabaseGame
2022-11-17 17:46:10 +02:00
Luke Street
7fd19f0c12
CPatterned & related headers; almost match CPuffer
2022-10-28 17:43:22 -04:00
Phillip Stephens
dca89789f2
Add CCollisionActorManager
2022-10-28 14:06:29 -07:00
Henrique Gemignani Passos Lima
4e55f8c7dd
Add CBSFall
2022-10-28 16:16:03 +03:00
Henrique Gemignani Passos Lima
a7e2bdf73f
Match and link CABSReaction
2022-10-28 15:33:10 +03:00
Henrique Gemignani Passos Lima
0ed302f71c
Match and link CBSLieOnGround
2022-10-28 13:49:33 +03:00
Henrique Gemignani Passos Lima
41bf7e38fb
Match and link CBSGetup
2022-10-28 12:17:39 +03:00
Henrique Gemignani Passos Lima
5161698bef
Add CBodyStateInfo
2022-10-25 18:43:42 +03:00
Henrique Gemignani Passos Lima
4db5549046
Add CBSSlide very close to matching
2022-10-25 02:29:11 +03:00
Phillip Stephens
dc69b9f2fd
Match but don't link CSegIdList (rstl::vector inlining)
2022-10-14 22:22:32 -07:00
Henrique Gemignani Passos Lima
6a7cfb135f
Match(?) CABSFlinch, but hash fails after linking
2022-10-14 16:36:01 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
a1ee7b17e8
Almost match CGSFreeLook::SetAnim
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
38e19caf18
Move CPASDatabase to Kyoto/Animation
2022-10-07 02:10:07 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00