Commit Graph

19 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 989015db6a
Fix override usage 2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima cab29870fd
Add CHudBallInterface 2022-11-07 19:06:11 +02:00
Henrique Gemignani Passos Lima fb422bead3
Add CGameOptions 2022-10-31 18:19:47 +02:00
Phillip Stephens 3ef2263170 Add CControlMapper 2022-10-22 13:57:30 -07:00
Henrique Gemignani Passos Lima 1a83aa2aac
Match and link CTweakAutoMapper. With a slight hack. 2022-10-20 15:45:54 +03:00
Luke Street b45d9d9a48 Link CTweakPlayerControl 2022-10-18 23:46:19 -04:00
Henrique Gemignani Passos Lima d410febb1d
Match and link CTweakSlideShow 2022-10-16 19:36:07 +03:00
Henrique Gemignani Passos Lima eec8e29044
Add CTweakPlayerControl 2022-10-16 18:59:40 +03:00
Henrique Gemignani Passos Lima e2c87919cb
Match and link CTweakGame 2022-10-16 17:57:07 +03:00
Henrique Gemignani Passos Lima 4999dff1f2
Almost match CTweakPlayer 2022-10-14 13:41:25 +03:00
Henrique Gemignani Passos Lima 3e06682f37
Match and link CTweakParticle 2022-10-14 13:01:20 +03:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima 074cb7ff98
Add CTweakGunRes and CTweakPlayerGun 2022-10-06 13:38:27 +03:00
Luke Street 21f597aeb7 Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
Luke Street 6a979e343f clang-format pass 2022-09-18 02:05:46 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Luke Street 7eb08b6ee8 Migrate s32->int, u32->uint; fix dolphin/types.h 2022-09-05 00:01:22 -04:00
Luke Street 848752477e Reorganize includes to match asm 2022-07-18 18:42:58 -04:00