Commit Graph

13 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 83fe50ee1f
Fix CElementGen being abstract 2022-10-20 01:06:17 +03:00
Luke Street bb99d88d3b Add several particle classes; link CParticleGlobals
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
2022-10-17 22:06:45 -04:00
Henrique Gemignani Passos Lima 9f4fc78c16
Fix errors and warnings 2022-10-11 18:37:27 +03:00
Luke Street a963804889 CPlayerGun progress 2022-10-11 11:31:28 -04:00
Luke Street a110979970 Match & link CIntElement 2022-10-09 12:35:06 -04:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima a6a103de01
Fix compilation 2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima c332d1ef47
Almost match ~CPlayerGun 2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima 72d07311fd
Reasonably match CPlayerGun constructor 2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima a40d835759
Progress in CPlayerGun constructor 2022-10-06 13:38:28 +03:00
Luke Street 6a979e343f clang-format pass 2022-09-18 02:05:46 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00