Commit Graph

70 Commits

Author SHA1 Message Date
Luke Street 00c77e6195 Runtime/math matches; better libc headers
Former-commit-id: bef7db1748
2022-08-25 23:46:24 -04:00
Luke Street 57bfdc2000 Create & link TCastTo.cpp
Former-commit-id: f41c87eea7
2022-08-16 17:47:16 -04:00
Phillip Stephens eb554f79dd Link DolphinCColor.cpp, thanks encounter and Ninji
Former-commit-id: 4999c1ded5
2022-08-13 14:43:45 -07:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Phillip Stephens 0569f5a404 Fix IWeaponRenderer and link
Former-commit-id: e418784c51
2022-08-12 02:18:28 -07:00
Phillip Stephens fe1f119091 Link CColor.cpp
Former-commit-id: d59665aaad
2022-08-11 11:20:15 -07:00
Luke Street e2206fc47d Split .comm declarations
Former-commit-id: 11f69fcb5d
2022-08-10 22:27:22 -04:00
Luke Street 1caf7322ca Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
2022-08-10 19:08:58 -04:00
Luke Street 4b6598b0be Split .ctors
Former-commit-id: a54141b0fa
2022-08-10 02:27:47 -04:00
Luke Street 8588af60be Link zlib
Former-commit-id: 107ea767f9
2022-08-09 23:00:57 -04:00
Phillip Stephens 8db2425e27 Link CHUDMemoParms.cpp, minor data fixes
Former-commit-id: 2f39c70005
2022-07-30 13:10:04 -07:00
Phillip Stephens 18d6a7ebbd Link CCrc32.cpp
Former-commit-id: a404575f97
2022-07-30 05:33:31 -07:00
Phillip Stephens 3aa9c03819 Link CRandom16.cpp
Former-commit-id: 4a01665439
2022-07-30 03:34:28 -07:00
Phillip Stephens a108e76a1f Minor cleanups
Former-commit-id: 5bfa43d591
2022-07-30 02:12:25 -07:00
Phillip Stephens 0ff6365a89 Start trying to get zlib linked
Former-commit-id: 7107b307e2
2022-07-28 22:03:24 -07:00
Phillip Stephens 317c4a497e Link creverb_fx.c, minor fixes
Former-commit-id: 7e1b3eeb58
2022-07-28 08:50:05 -07:00
Phillip Stephens 13d2ba0a49 Link delay_fx.c
Former-commit-id: 14dc741030
2022-07-28 07:00:20 -07:00
Phillip Stephens 6fc7123b94 Link reverb_fx.c
Former-commit-id: 5b08fd287a
2022-07-26 23:32:31 -07:00
Phillip Stephens 6406aa05cf Link seq_api.c
Former-commit-id: 848a80e9d7
2022-07-26 22:54:00 -07:00
Phillip Stephens ae52b8482c Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
2022-07-26 22:11:36 -07:00
Phillip Stephens e11b88ea1e Link IAllocator.cpp
Former-commit-id: 0680c9d62d
2022-07-20 21:47:03 -07:00
Phillip Stephens 6473aae6a9 Link CMemoryInStream.cpp
Former-commit-id: 437b1dd3a6
2022-07-19 23:19:07 -07:00
Luke Street 6a471a6abe Link CInputStream.cpp
Former-commit-id: 69ddd71fc8
2022-07-18 13:53:58 -04:00
Luke Street 9404d679f8 Link CStringTable.cpp
Former-commit-id: f511aba228
2022-07-18 09:51:34 -04:00
Luke Street 7ffab529b8 Link CSWDataDolphin.cpp
Former-commit-id: cb48c96516
2022-07-18 01:37:40 -04:00
Luke Street c78d25aac6 Full rodata split
Former-commit-id: 4aba1a659a
2022-07-18 01:21:27 -04:00
Luke Street 9baad4e855 Full sdata2 split
Former-commit-id: e4968cb13d
2022-07-18 01:20:04 -04:00
Luke Street d46b650ca5 Finish splitting sbss
Former-commit-id: 37f2e5cbbb
2022-07-14 01:36:41 -04:00
Luke Street 56410369ae Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.


Former-commit-id: 8600d9ae82
2022-04-27 15:30:54 -04:00
Phillip Stephens f4ebb6554d Start splitting sbss.s
Former-commit-id: b1efa7e9c4
2022-04-24 10:43:04 -07:00
Phillip Stephens 2922aa68b5 Finish splitting sdata.s
Former-commit-id: 757e6d48f9
2022-04-23 00:19:32 -07:00
Phillip Stephens cab9e05e37 Start splitting sdata.s
Former-commit-id: 813b9e6e01
2022-04-20 23:32:43 -07:00
Phillip Stephens 732ff14471 Update make files
Former-commit-id: 2fb5f09e6c
2022-04-17 21:35:01 -07:00
Phillip Stephens 45963b5ba7 Split data.s
Former-commit-id: 4c74f8856b
2022-04-17 21:19:18 -07:00
Phillip Stephens aec2c4c2c9 Update obj_files.mk
Former-commit-id: a3e46afabe
2022-04-16 17:22:49 -07:00
Phillip Stephens ebde6b3f97 Split bss
Former-commit-id: f6ecafb3a6
2022-04-16 16:18:42 -07:00
Phillip Stephens ef4f2b3538 Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
2022-04-16 15:09:42 -07:00
Phillip Stephens 1641986d9e Finish splitting text.s!
Former-commit-id: 85c0f37226
2022-04-16 00:50:32 -07:00
Phillip Stephens c6bc664505 Move Kyoto_CWD to MetroidPrime
Former-commit-id: d9393c0953
2022-04-15 21:01:44 -07:00
Phillip Stephens 39d7a27be5 Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
Former-commit-id: cdc96f4c1e
2022-04-15 20:52:00 -07:00
Phillip Stephens 2365e4f31e Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
2022-04-15 00:32:53 -07:00
Phillip Stephens 5ccc4c5dab More splitting
Former-commit-id: c9fbc0362a
2022-04-14 01:02:42 -07:00
Phillip Stephens f9b0a33abe Move text.s to Kyoto files
Former-commit-id: 059d6ca0fd
2022-04-13 21:22:21 -07:00
Phillip Stephens 808f0206ed Nearly half way done spliting text.s
Former-commit-id: 81b791ab6a
2022-04-13 01:02:06 -07:00
Phillip Stephens fbdcab9193 SPLIT!
Former-commit-id: 1d44f50d7b
2022-04-12 23:53:45 -07:00
Phillip Stephens 02e2548d7c Start reorganizing source code
Former-commit-id: da684dbef6
2022-04-12 21:45:24 -07:00
Phillip Stephens 001d0d55db More text.s splitting
Former-commit-id: 604ef813e4
2022-04-12 02:57:12 -07:00
Phillip Stephens a7ee2a9ab9 Finish splitting CWeaponMgr
Former-commit-id: 49492e8d2b
2022-04-12 02:14:24 -07:00
Phillip Stephens d7fb5cd6c2 Split CWeaponMgr
Former-commit-id: 51e56ed135
2022-04-12 01:55:54 -07:00
Phillip Stephens cde3691e5f More splitting!
Former-commit-id: 361fd45f83
2022-04-12 00:10:32 -07:00