Phillip Stephens
3cb651ad95
Match and link InternalColliders
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Former-commit-id: 9a6b212fb1bc4b57ae1701c6333d2d903dce8935
2023-10-19 21:15:38 -07:00
Luke Street
06be29dc5c
Link 4 script objects & renaming from MPR
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Former-commit-id: ac3887c54088adddef1ddd84421e5754a618f210
2023-10-17 17:36:08 -04:00
Phillip Stephens
602ed2b570
Nearly match DolphinCTexture and various cleanups
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Former-commit-id: 76f3ff2603441ac6aa39fa009e7f466e84c8bc56
2023-10-17 11:26:21 -07:00
Phillip Stephens
cf8cb69b61
Start COBBTree
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Former-commit-id: e5668e767e
2023-06-23 17:15:06 -07:00
Phillip Stephens
eec994634a
Add CParticleData
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Former-commit-id: 3d5758b0ff
2023-01-07 18:11:54 -08:00
Phillip Stephens
8173a671c2
Add CStateMachine, mostly matched, constructor needs work
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Former-commit-id: 06464964dd
2022-10-22 21:49:41 -07:00
Phillip Stephens
920b8b3e56
Add CScannableObjectInfo (this thing is a confusing mess)
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Former-commit-id: 8fad208125
2022-10-22 20:02:37 -07:00
Luke Street
5580c42dc6
Various build fixes for host builds
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Former-commit-id: 2659556809
2022-10-20 21:32:04 -04:00
Henrique Gemignani Passos Lima
6f4ade76fb
Match and link CTweakAutoMapper. With a slight hack.
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Former-commit-id: 1a83aa2aac
2022-10-20 15:45:54 +03:00
Henrique Gemignani Passos Lima
de3ac9c9d5
Add CInputStream::Get<bool>
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Former-commit-id: 8b12f9a986
2022-10-15 19:09:59 +03:00
Phillip Stephens
ff2b38dc53
Match but don't link CSegIdList (rstl::vector inlining)
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Former-commit-id: dc69b9f2fd
2022-10-14 22:22:32 -07:00
Phillip Stephens
0613bb5ea4
Match and link all remaining stream classes
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Former-commit-id: 55617d2753
2022-10-12 23:10:20 -07:00
Henrique Gemignani Passos Lima
4ee3345bb2
Almost match CMemoryCardDriver::ReadFinished
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Former-commit-id: da2b4706db
2022-10-11 18:21:27 +03:00
Phillip Stephens
9e9b501f6b
Match and link TGameTypes
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Former-commit-id: 8787239165
2022-10-09 19:27:35 -07:00
Luke Street
f64e9c953a
Match & link CIntElement
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Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens
69dbad8bce
Start work on CPhysicsActor
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Former-commit-id: dc8e4b8106
2022-10-05 09:28:48 -07:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
0f25a3c8d4
Migrate s32->int, u32->uint; fix dolphin/types.h
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Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street
5726400667
More CCubeMaterial
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Former-commit-id: 78022784ef
2022-09-05 00:01:22 -04:00
Luke Street
00c77e6195
Runtime/math matches; better libc headers
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Former-commit-id: bef7db1748
2022-08-25 23:46:24 -04:00
Phillip Stephens
a889a5b919
Minor correction to CInputStream::Get
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Former-commit-id: 7cd80cf53b
2022-07-30 17:38:13 -07:00
Luke Street
bed1bb88de
Reorganize includes to match asm
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Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00