Commit Graph

24 Commits

Author SHA1 Message Date
Phillip Stephens 3cb651ad95 Match and link InternalColliders
Former-commit-id: 9a6b212fb1bc4b57ae1701c6333d2d903dce8935
2023-10-19 21:15:38 -07:00
Luke Street 06be29dc5c Link 4 script objects & renaming from MPR
Former-commit-id: ac3887c54088adddef1ddd84421e5754a618f210
2023-10-17 17:36:08 -04:00
Phillip Stephens 602ed2b570 Nearly match DolphinCTexture and various cleanups
Former-commit-id: 76f3ff2603441ac6aa39fa009e7f466e84c8bc56
2023-10-17 11:26:21 -07:00
Phillip Stephens cf8cb69b61 Start COBBTree
Former-commit-id: e5668e767e
2023-06-23 17:15:06 -07:00
Phillip Stephens eec994634a Add CParticleData
Former-commit-id: 3d5758b0ff
2023-01-07 18:11:54 -08:00
Phillip Stephens 8173a671c2 Add CStateMachine, mostly matched, constructor needs work
Former-commit-id: 06464964dd
2022-10-22 21:49:41 -07:00
Phillip Stephens 920b8b3e56 Add CScannableObjectInfo (this thing is a confusing mess)
Former-commit-id: 8fad208125
2022-10-22 20:02:37 -07:00
Luke Street 5580c42dc6 Various build fixes for host builds
Former-commit-id: 2659556809
2022-10-20 21:32:04 -04:00
Henrique Gemignani Passos Lima 6f4ade76fb Match and link CTweakAutoMapper. With a slight hack.
Former-commit-id: 1a83aa2aac
2022-10-20 15:45:54 +03:00
Henrique Gemignani Passos Lima de3ac9c9d5 Add CInputStream::Get<bool>
Former-commit-id: 8b12f9a986
2022-10-15 19:09:59 +03:00
Phillip Stephens ff2b38dc53 Match but don't link CSegIdList (rstl::vector inlining)
Former-commit-id: dc69b9f2fd
2022-10-14 22:22:32 -07:00
Phillip Stephens 0613bb5ea4 Match and link all remaining stream classes
Former-commit-id: 55617d2753
2022-10-12 23:10:20 -07:00
Henrique Gemignani Passos Lima 4ee3345bb2 Almost match CMemoryCardDriver::ReadFinished
Former-commit-id: da2b4706db
2022-10-11 18:21:27 +03:00
Phillip Stephens 9e9b501f6b Match and link TGameTypes
Former-commit-id: 8787239165
2022-10-09 19:27:35 -07:00
Luke Street f64e9c953a Match & link CIntElement
Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens 69dbad8bce Start work on CPhysicsActor
Former-commit-id: dc8e4b8106
2022-10-05 09:28:48 -07:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street 5726400667 More CCubeMaterial
Former-commit-id: 78022784ef
2022-09-05 00:01:22 -04:00
Luke Street 00c77e6195 Runtime/math matches; better libc headers
Former-commit-id: bef7db1748
2022-08-25 23:46:24 -04:00
Phillip Stephens a889a5b919 Minor correction to CInputStream::Get
Former-commit-id: 7cd80cf53b
2022-07-30 17:38:13 -07:00
Luke Street bed1bb88de Reorganize includes to match asm
Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00