Commit Graph

22 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima d86009a79d Add rstl::binary_find
Including CAnimData::GetBoundingBox


Former-commit-id: e4a864880b
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima a4f3f0c5fc Add WeaponTypes.cpp
Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima b70ed602b4 Fix build
Former-commit-id: 07ea1b3d0a
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima c7250e132f Add CGunWeapon
Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima 3a3caa0864 Add CBSTurn
Former-commit-id: 29457d953c
2022-11-23 23:25:35 +02:00
Henrique Gemignani Passos Lima f344adf167 Add CAnimationDatabaseGame
Former-commit-id: 1f30508cd3
2022-11-17 17:46:10 +02:00
Luke Street f463d79f5d CPatterned & related headers; almost match CPuffer
Former-commit-id: 7fd19f0c12
2022-10-28 17:43:22 -04:00
Phillip Stephens 8b5b9757f3 Add CCollisionActorManager
Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Henrique Gemignani Passos Lima e6c39713b4 Add CBSFall
Former-commit-id: 4e55f8c7dd
2022-10-28 16:16:03 +03:00
Henrique Gemignani Passos Lima 8b1f83efd8 Match and link CABSReaction
Former-commit-id: a7e2bdf73f
2022-10-28 15:33:10 +03:00
Henrique Gemignani Passos Lima 076bcf8c43 Match and link CBSLieOnGround
Former-commit-id: 0ed302f71c
2022-10-28 13:49:33 +03:00
Henrique Gemignani Passos Lima 1429792970 Match and link CBSGetup
Former-commit-id: 41bf7e38fb
2022-10-28 12:17:39 +03:00
Henrique Gemignani Passos Lima d6b660c936 Add CBodyStateInfo
Former-commit-id: 5161698bef
2022-10-25 18:43:42 +03:00
Henrique Gemignani Passos Lima 4a7fe9a91c Add CBSSlide very close to matching
Former-commit-id: 4db5549046
2022-10-25 02:29:11 +03:00
Phillip Stephens ff2b38dc53 Match but don't link CSegIdList (rstl::vector inlining)
Former-commit-id: dc69b9f2fd
2022-10-14 22:22:32 -07:00
Henrique Gemignani Passos Lima c576574bde Match(?) CABSFlinch, but hash fails after linking
Former-commit-id: 6a7cfb135f
2022-10-14 16:36:01 +03:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima 98e4732d20 Almost match CGSFreeLook::SetAnim
Former-commit-id: a1ee7b17e8
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima e75876c5ea Move CPASDatabase to Kyoto/Animation
Former-commit-id: 38e19caf18
2022-10-07 02:10:07 +03:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00