Henrique Gemignani Passos Lima
552dc65a2c
Add CWorldShadow
2022-12-01 18:11:09 +02:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
04a530faeb
Add CErrorOutputWindow
2022-11-24 02:41:55 +02:00
Henrique Gemignani Passos Lima
e1682c741f
Add CStateManager::CStateManager
2022-11-15 03:08:30 +02:00
Henrique Gemignani Passos Lima
25b4d12207
Add almost matched CGameCubeDoll
2022-11-14 04:18:45 +02:00
Henrique Gemignani Passos Lima
f7715e98f6
Add CParticleGenInfo and CParticleGenInfoGeneric
2022-10-17 18:02:11 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
e6969f0236
Match and link CAxisAngle
2022-10-08 10:39:03 -07:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
44e4110ffb
Compilation fix for many files
2022-10-06 02:34:48 +03:00
Luke Street
39b5f3c01e
Lots of stuff
2022-10-03 20:00:46 -04:00
Henrique Gemignani Passos Lima
80843df748
Improve match for CScriptSpecialFunction::Render
2022-10-03 16:15:34 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
4758103774
More CGX matches part 2
2022-08-30 18:48:44 -04:00
Luke Street
bcfefcc34a
Renaming & more CActor progress
2022-08-15 22:14:28 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00