Commit Graph

10 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima d86009a79d Add rstl::binary_find
Including CAnimData::GetBoundingBox


Former-commit-id: e4a864880b
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima d6b660c936 Add CBodyStateInfo
Former-commit-id: 5161698bef
2022-10-25 18:43:42 +03:00
Henrique Gemignani Passos Lima 4a7fe9a91c Add CBSSlide very close to matching
Former-commit-id: 4db5549046
2022-10-25 02:29:11 +03:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima e75876c5ea Move CPASDatabase to Kyoto/Animation
Former-commit-id: 38e19caf18
2022-10-07 02:10:07 +03:00
Henrique Gemignani Passos Lima 01c1b77b2e Things for CGunMotion
Former-commit-id: b4e3361020
2022-10-07 01:53:47 +03:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00