Henrique Gemignani Passos Lima
40820957c8
Match and link CTweakBall
2022-11-10 23:16:05 +02:00
Henrique Gemignani Passos Lima
989015db6a
Fix override usage
2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima
cab29870fd
Add CHudBallInterface
2022-11-07 19:06:11 +02:00
Henrique Gemignani Passos Lima
fb422bead3
Add CGameOptions
2022-10-31 18:19:47 +02:00
Phillip Stephens
3ef2263170
Add CControlMapper
2022-10-22 13:57:30 -07:00
Henrique Gemignani Passos Lima
1a83aa2aac
Match and link CTweakAutoMapper. With a slight hack.
2022-10-20 15:45:54 +03:00
Luke Street
b45d9d9a48
Link CTweakPlayerControl
2022-10-18 23:46:19 -04:00
Henrique Gemignani Passos Lima
d410febb1d
Match and link CTweakSlideShow
2022-10-16 19:36:07 +03:00
Henrique Gemignani Passos Lima
eec8e29044
Add CTweakPlayerControl
2022-10-16 18:59:40 +03:00
Henrique Gemignani Passos Lima
e2c87919cb
Match and link CTweakGame
2022-10-16 17:57:07 +03:00
Henrique Gemignani Passos Lima
4999dff1f2
Almost match CTweakPlayer
2022-10-14 13:41:25 +03:00
Henrique Gemignani Passos Lima
3e06682f37
Match and link CTweakParticle
2022-10-14 13:01:20 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
074cb7ff98
Add CTweakGunRes and CTweakPlayerGun
2022-10-06 13:38:27 +03:00
Luke Street
21f597aeb7
Begin CBallCamera & more headers
2022-09-21 01:18:20 -04:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00