Henrique Gemignani Passos Lima
b423771f97
Add kMaxPriority/kMedPriority to CSfxManager
2022-10-03 19:23:22 +03:00
Henrique Gemignani Passos Lima
07147d4057
Update symbols to use RemoveEmitter-by-value
2022-10-03 18:58:51 +03:00
Henrique Gemignani Passos Lima
10908935db
Better matching for CScriptSpecialFunction
2022-10-03 18:49:22 +03:00
Henrique Gemignani Passos Lima
80843df748
Improve match for CScriptSpecialFunction::Render
2022-10-03 16:15:34 +03:00
Henrique Gemignani Passos Lima
d26a30f186
Implement CScriptSpecialFunction::ThinkSpinnerController
2022-10-03 14:55:03 +03:00
Phillip Stephens
9f8f1ab7f7
Split, match and link CVector3i
2022-10-02 20:09:01 -07:00
Phillip Stephens
302df55a60
Match and link CPlane
2022-10-02 19:55:05 -07:00
Phillip Stephens
4614b90282
Match and link CWarp
2022-10-02 18:14:55 -07:00
Luke Street
fdbd70eea1
CScriptSpecialFunction: More matches
2022-10-02 18:27:13 -04:00
Luke Street
f16397257b
Match CScriptSpecialFunction constructor
2022-10-02 17:45:14 -04:00
Henrique Gemignani Passos Lima
2c857a9fa4
Add CScriptSpecialFunction.hpp/cpp
2022-10-02 18:21:56 +03:00
Henrique Gemignani Passos Lima
6ffb16e4a9
Preparing other headers for CScriptSpecialFunction
2022-10-02 18:21:51 +03:00
Phillip Stephens
cc514ecf6e
Match and link COsContext
2022-10-02 00:43:00 -07:00
Phillip Stephens
70a1e449bd
Match and link CPhsyicsActor
2022-10-01 23:06:32 -07:00
Henrique Gemignani Passos Lima
c261ee7bb9
Rename static vulnerabilities in CDamageVulnerability.s
2022-10-02 00:55:31 +03:00
Henrique Gemignani Passos Lima
dc47a3af22
Add CDamageVulnerability.cpp, fill header
2022-10-02 00:39:52 +03:00
Henrique Gemignani Passos Lima
524b0a4cc8
Fix data for visor list ( #7 )
2022-10-01 16:40:08 -04:00
Henrique Gemignani Passos Lima
1e30daa096
Add CPlayerState ( #5 )
...
* Start CPlayerState
* CPlayerState::CalculateHealth symbol rename
* Add inline constructor for CHealthInfo
* Add skeleton for the rest of CPlayerState
* Match CPlayerState::DecrPickUp
* Match more methods in CPlayerState
* Run formatting
* Fix function order
* Improving the constants
2022-10-01 10:08:15 -04:00
Phillip Stephens
77b921601a
Match CFontImageDef, can't link due to extraneous TToken destructor
2022-10-01 01:33:18 -07:00
Luke Street
6944a14e89
Symbol fixes, headers & main progress
2022-10-01 02:19:15 -04:00
Phillip Stephens
e39a8e4c47
Minor fixes, start CTextParser
2022-09-29 21:24:13 -07:00
Luke Street
c8c05c2cd5
Fix GetSortingBounds symbol; various fixes
2022-09-29 20:24:12 -04:00
Luke Street
602109d8f0
Halfway match CAABox; continue CBallCamera
2022-09-29 19:55:43 -04:00
Henrique Gemignani Passos Lima
7e8bc34cab
Start RAssertDolphin ( #3 )
...
* Start RAssertDolphin
* Add OSContext
* Add missing files, Prime2's ErrorHandler
* Progress in ErrorHandler
* comments
* Don't link new code
* Format code
* Slight adjustments
* Use u16 for OSError
2022-09-29 19:09:11 -04:00
Luke Street
3831cfa905
Some CBallCamera progress
2022-09-29 01:30:20 -04:00
Phillip Stephens
4d14f750d4
Match and link CStopwatch
2022-09-21 23:03:09 -07:00
Luke Street
cbbee3363a
CBallCamera: Remove bad labels from .text
2022-09-21 01:47:00 -04:00
Luke Street
2afec50c52
Remove some hacks from CBallCamera
2022-09-21 01:40:03 -04:00
Luke Street
21f597aeb7
Begin CBallCamera & more headers
2022-09-21 01:18:20 -04:00
Phillip Stephens
57ce723ec2
More allocator work
2022-09-19 21:35:24 -07:00
Luke Street
5d9f7afa3b
CPlayer header, more CScriptPlatform, renaming
2022-09-19 00:19:46 -04:00
Luke Street
7608f27ed2
Various rstl fixes; continue CScriptMazeNode & CScriptPlatform
2022-09-18 13:51:07 -04:00
Luke Street
be9f7f1dc4
Symbol renaming
2022-09-18 01:52:19 -04:00
Phillip Stephens
7f768f8405
Link CSmallAllocPool.cpp, minor fixes
2022-09-15 20:38:03 -07:00
Phillip Stephens
79301314e9
Link CSfxHandle.cpp
2022-09-15 20:24:27 -07:00
Phillip Stephens
6898a9cc90
Remove padding from g721.cpp, move unused bytes to CStaticAudioPlayer.cpp
2022-09-15 19:17:34 -07:00
Phillip Stephens
d0ad5f5ef8
Match dvd.c, not linking for now (links with patched 1.2.5)
2022-09-15 18:18:29 -07:00
Phillip Stephens
ea51b901e8
Link CTimeProvider.cpp
2022-09-13 22:53:26 -07:00
Luke Street
52b5ab45d3
More symbol fixes
2022-09-14 01:24:37 -04:00
Luke Street
0cfb3d0aff
Correct __dt__16CActorParametersFv to __dt__16CLightParametersFv
2022-09-13 22:25:14 -04:00
Phillip Stephens
4de9950cda
Start matching CDolphinController
2022-09-12 21:52:59 -07:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Phillip Stephens
228319e2a5
Link DolphinIController.cpp, start matching CSmallAllocPool
2022-09-11 11:45:19 -07:00
Phillip Stephens
28a4b75d39
Link CARDOpen.c
2022-09-10 20:18:17 -07:00
Phillip Stephens
c33b42a7c0
Commit missed files
2022-09-10 15:41:46 -07:00
Phillip Stephens
58d5c4a816
Link CARDUnlock.c, CARDBios.c matches, but can't be linked due to frank issues
2022-09-10 13:32:26 -07:00
Phillip Stephens
fb95ae4748
Merge text_80008894_80009144.s back into main.s
2022-09-07 22:01:54 -07:00
Phillip Stephens
c1abac8c9e
Minor cleanup, move files to
2022-09-07 21:51:31 -07:00
Phillip Stephens
e8bf411356
Fully link __ppc_eabi_init.cpp
2022-09-07 21:42:56 -07:00
Luke Street
3e43c0878f
Link CGX
2022-08-31 12:06:56 -04:00
Luke Street
89284f17b2
Almost done with CGX
2022-08-31 00:54:17 -04:00
Luke Street
4758103774
More CGX matches part 2
2022-08-30 18:48:44 -04:00
Luke Street
b28e24862b
Begin CGX/CCubeMaterial; add dolphin headers from aurora
2022-08-30 00:05:16 -04:00
Luke Street
bef7db1748
Runtime/math matches; better libc headers
2022-08-25 23:46:24 -04:00
Luke Street
e50328cd89
KOR buildable
2022-08-22 23:54:30 -04:00
Luke Street
28d1c5d428
rev1 buildable
2022-08-22 10:16:37 -04:00
Luke Street
326199f2f4
Fully shiftable??
2022-08-21 01:23:57 -04:00
Luke Street
f739fb53af
Halfway to shiftable
2022-08-20 21:40:40 -04:00
Luke Street
f41c87eea7
Create & link TCastTo.cpp
2022-08-16 17:47:16 -04:00
Luke Street
92117d1308
More renaming
2022-08-16 17:46:30 -04:00
Luke Street
bcfefcc34a
Renaming & more CActor progress
2022-08-15 22:14:28 -04:00
Luke Street
09dfe946fc
Continued work on CActor
2022-08-15 00:51:06 -04:00
Luke Street
16514e942e
Revert bad rename
2022-08-14 14:42:30 -04:00
Luke Street
85284f7640
Continue work on CActor::UpdateAnimation; lots of headers n stuff
2022-08-14 14:38:41 -04:00
Luke Street
e16e6bca49
Start filling out CVector3f/CTransform4f
2022-08-13 00:32:42 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00
Phillip Stephens
3d19d9ea82
More musyx imps, cleanups
2022-08-11 01:12:35 -07:00
Luke Street
11f69fcb5d
Split .comm declarations
2022-08-10 22:27:22 -04:00
Luke Street
0f326e1ce3
Migrate to -common on; use .comm/.lcomm
2022-08-10 21:17:58 -04:00
Luke Street
0a57ffc4d3
Rename NullConnectionList__7CEntity
2022-08-10 19:45:31 -04:00
Luke Street
b7565482e9
Missed one
2022-08-10 19:11:22 -04:00
Luke Street
c3b5f8a821
Remove dupliate .baligns
2022-08-10 19:10:26 -04:00
Luke Street
2142670ac6
Fix splits & .balign 8 all data sections
2022-08-10 19:08:58 -04:00
Luke Street
a54141b0fa
Split .ctors
2022-08-10 02:27:47 -04:00
Luke Street
107ea767f9
Link zlib
2022-08-09 23:00:57 -04:00
Phillip Stephens
7043befead
Various imps
2022-08-05 03:23:49 -07:00
Phillip Stephens
2f39c70005
Link CHUDMemoParms.cpp, minor data fixes
2022-07-30 13:10:04 -07:00
Phillip Stephens
4a01665439
Link CRandom16.cpp
2022-07-30 03:34:28 -07:00
Phillip Stephens
5bfa43d591
Minor cleanups
2022-07-30 02:12:25 -07:00
Phillip Stephens
7107b307e2
Start trying to get zlib linked
2022-07-28 22:03:24 -07:00
Luke Street
863cf71312
Migrate to inline=deferred,noauto
2022-07-28 09:19:26 -04:00
Phillip Stephens
93eb46aedd
Remove reverb_fx.s
2022-07-26 23:33:44 -07:00
Phillip Stephens
97dbbc26d8
Remove seq_api.s and hw_memory.s
2022-07-26 22:56:22 -07:00
Phillip Stephens
e88f46cb28
Link snd_service.c and hw_memory.c
2022-07-26 22:11:36 -07:00
Phillip Stephens
0e20e67870
IWeaponRender decomp (can't link yet)
2022-07-25 21:36:32 -07:00
Phillip Stephens
0680c9d62d
Link IAllocator.cpp
2022-07-20 21:47:03 -07:00
Phillip Stephens
437b1dd3a6
Link CMemoryInStream.cpp
2022-07-19 23:19:07 -07:00
Luke Street
69ddd71fc8
Link CInputStream.cpp
2022-07-18 13:53:58 -04:00
Luke Street
1bc93e4dbc
Delete rodata.s
2022-07-18 01:39:25 -04:00
Luke Street
4aba1a659a
Full rodata split
2022-07-18 01:21:27 -04:00
Luke Street
e4968cb13d
Full sdata2 split
2022-07-18 01:20:04 -04:00
Luke Street
18079ecfee
Almost matched CInputStream
2022-07-14 20:48:18 -04:00
Luke Street
e98f62c3a6
Implement TObj*/IObj; finish matching CStringTable
2022-07-14 12:24:26 -04:00
Luke Street
d05e75f6f9
Full deincbin
2022-07-14 01:48:03 -04:00
Luke Street
37f2e5cbbb
Finish splitting sbss
2022-07-14 01:36:41 -04:00
Phillip Stephens
6753bb7115
Decompile dsp.c start OSReset.c
2022-04-30 01:32:00 -07:00
Phillip Stephens
0fef366427
Remove OSAudioSystem.s
2022-04-24 12:23:30 -07:00
Phillip Stephens
b1efa7e9c4
Start splitting sbss.s
2022-04-24 10:43:04 -07:00
Phillip Stephens
ef4af6693f
Rename TGameTypes constants
2022-04-23 18:54:45 -07:00
Phillip Stephens
757e6d48f9
Finish splitting sdata.s
2022-04-23 00:19:32 -07:00
Phillip Stephens
813b9e6e01
Start splitting sdata.s
2022-04-20 23:32:43 -07:00
Phillip Stephens
b9fc64bf52
Split sbss2.s
2022-04-17 21:29:59 -07:00
Phillip Stephens
4c74f8856b
Split data.s
2022-04-17 21:19:18 -07:00
Phillip Stephens
3ed154a0e6
deincbin data.s
2022-04-16 17:22:26 -07:00
Phillip Stephens
f6ecafb3a6
Split bss
2022-04-16 16:18:42 -07:00
Phillip Stephens
c1a80b4534
Forgot CDecalDescription
2022-04-16 15:11:02 -07:00
Phillip Stephens
186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
2022-04-16 15:09:42 -07:00
Phillip Stephens
85c0f37226
Finish splitting text.s!
2022-04-16 00:50:32 -07:00
Phillip Stephens
d9393c0953
Move Kyoto_CWD to MetroidPrime
2022-04-15 21:01:44 -07:00
Phillip Stephens
cdc96f4c1e
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
2022-04-15 20:52:00 -07:00
Luke Street
b8c0242ea7
Updates to rstl; rename some symbols; update CFLAGS
2022-04-15 15:24:52 -04:00
Phillip Stephens
64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
2022-04-15 00:32:53 -07:00
Phillip Stephens
c9fbc0362a
More splitting
2022-04-14 01:02:42 -07:00
Phillip Stephens
81b791ab6a
Nearly half way done spliting text.s
2022-04-13 01:02:06 -07:00
Phillip Stephens
1d44f50d7b
SPLIT!
2022-04-12 23:53:45 -07:00
Phillip Stephens
da684dbef6
Start reorganizing source code
2022-04-12 21:45:24 -07:00
Phillip Stephens
604ef813e4
More text.s splitting
2022-04-12 02:57:12 -07:00
Phillip Stephens
49492e8d2b
Finish splitting CWeaponMgr
2022-04-12 02:14:24 -07:00
Phillip Stephens
51e56ed135
Split CWeaponMgr
2022-04-12 01:55:54 -07:00
Phillip Stephens
361fd45f83
More splitting!
2022-04-12 00:10:32 -07:00
Phillip Stephens
ea1c0550fc
Start splitting Kyoto
2022-04-11 22:41:21 -07:00
Phillip Stephens
d58a5bbe22
Forgot CControlMapper.s
2022-04-11 22:20:49 -07:00
Phillip Stephens
0388956e1e
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
2022-04-11 22:19:33 -07:00
Phillip Stephens
1974f6fc22
Split mslsupp.c rename TRK functions
2022-04-11 21:53:51 -07:00
Phillip Stephens
7a95698329
PAD: name PADRecalibrate
2022-04-09 19:40:54 -07:00
Phillip Stephens
7f90b8de58
MusyX: Correct global variable locations, and move synth_dbtab to C
2022-04-09 01:51:35 -07:00
Phillip Stephens
40babd0f65
Fully symbolize MusyX
2022-04-08 23:40:18 -07:00
Phillip Stephens
a082ae9ddf
Start deincbinning
2022-04-08 03:22:19 -07:00
Phillip Stephens
95f655b9db
Match snd_init
2022-04-08 01:30:31 -07:00
Phillip Stephens
706a4b54cd
MusyX: deincbin
2022-04-07 23:41:39 -07:00
Phillip Stephens
44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
Phillip Stephens
0b3818ffc1
Split bss down to game data
2022-04-07 22:17:01 -07:00
Phillip Stephens
ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals
2022-04-07 01:53:55 -07:00
EpochFlame
892263c943
rename Dolphin folders to lowercase
2022-04-06 13:45:05 -04:00
EpochFlame
f72ad7dae2
split GBAKey.s
2022-04-06 13:12:30 -04:00
Phillip Stephens
aff4d12557
musyx: start renaming symbols to reflect original library
2022-04-06 03:44:04 -07:00
Phillip Stephens
2316eb01d3
Split more section data
2022-04-06 03:04:03 -07:00
Phillip Stephens
19206f91f9
Move asm/Runtime/PPCEABI/H code into asm/Runtime
2022-04-06 01:17:53 -07:00
Luke Street
051cc6d15f
Add WIP main.cpp / CStringTable.cpp
2022-04-05 19:22:28 -04:00
EpochFlame
c8c12cc8f8
match PPCArch.c
...
match PPCArch and remove its .s counterpart
2022-04-04 10:51:16 -04:00
Luke Street
8a13a04b78
Symbol fixes & cleanup
2022-04-04 10:22:31 -04:00
Phillip Stephens
58412b389a
Add missing files
2022-04-04 03:20:15 -07:00
Phillip Stephens
50c7ccf05b
Continue splitting data
2022-04-04 03:14:22 -07:00
Phillip Stephens
6f2c9f9bcf
More splits, start moving sbss data over to proper files
2022-04-02 22:54:57 -07:00
Phillip Stephens
576a2b1541
Start splitting data.s
2022-04-02 15:25:50 -07:00
Phillip Stephens
84076de482
Split SDK objects
2022-04-02 14:03:04 -07:00
Phillip Stephens
e1ad16dcc8
Start splitting system libraries
2022-04-02 02:50:35 -07:00
EpochFlame
3f08af6e2f
symbol repair
...
bless regex
also split THPDec rodata
2022-03-29 19:12:36 -04:00
Luke Street
7626e83e7d
Split main.s
2022-03-29 18:47:41 -04:00
EpochFlame
406baa142a
progress script and begin splitting text ( #1 )
...
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
2022-03-28 17:10:24 -04:00