Phillip Stephens
5527462426
Revert "Add CProjectileWeapon"
...
This reverts commit 6ca23c9cf3
.
2022-12-09 11:11:37 -08:00
Phillip Stephens
6ca23c9cf3
Add CProjectileWeapon
2022-12-09 11:00:49 -08:00
Henrique Gemignani Passos Lima
0e45d77036
Use raw pointers in CWeaponDescription, link it
2022-11-17 07:13:56 +02:00
Phillip Stephens
181f0435d2
Match and link CDecalDescription, nearly match CWeaponDescription
2022-11-16 20:36:02 -08:00
Henrique Gemignani Passos Lima
928ade0175
Match and link CProjectileInfo
2022-10-20 14:18:42 +03:00
Luke Street
cd88e8eedd
CDecal progress
2022-10-16 22:33:08 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
4b24bba57e
Initial pass at CDecal classes
2022-10-04 12:58:17 -07:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Phillip Stephens
e418784c51
Fix IWeaponRenderer and link
2022-08-12 02:18:28 -07:00
Phillip Stephens
ba035cfa44
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
2022-08-11 02:24:45 -07:00
Luke Street
863cf71312
Migrate to inline=deferred,noauto
2022-07-28 09:19:26 -04:00
Phillip Stephens
0e20e67870
IWeaponRender decomp (can't link yet)
2022-07-25 21:36:32 -07:00