Phillip Stephens
8b5b9757f3
Add CCollisionActorManager
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Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Luke Street
b7d74c3237
CScriptMidi: Update for CEntity getters
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Former-commit-id: d4601c22b0
2022-10-22 12:00:11 -04:00
Luke Street
3df1cc45b6
Use private fields + getters for CEntity
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Former-commit-id: 3e2ea84c7e
2022-10-22 11:57:01 -04:00
Henrique Gemignani Passos Lima
c7f154e26a
Change CEntity::SetActive argument to uchar
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Former-commit-id: c6d3f0ae8b
2022-10-17 18:59:36 +03:00
Phillip Stephens
48261eb77e
Match and link CObjectList
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Former-commit-id: ba9184e06f
2022-10-13 21:50:56 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
63988f60bc
Preparing other headers for CScriptSpecialFunction
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Former-commit-id: 6ffb16e4a9
2022-10-02 18:21:51 +03:00
Luke Street
b32c6018e8
CPlayer header, more CScriptPlatform, renaming
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Former-commit-id: 5d9f7afa3b
2022-09-19 00:19:46 -04:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00
Luke Street
e5dd64ab55
CScriptMazeNode progress
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Former-commit-id: ff0275b48f
2022-09-15 00:08:57 -04:00
Luke Street
86c16b4b9d
Begin matching CScriptMazeNode
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Former-commit-id: 38ca1f6816
2022-09-14 01:24:12 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Luke Street
4ad9b20d1a
Add & link CEntity.cpp
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Former-commit-id: 0b6ce7f781
2022-08-10 22:33:46 -04:00
Luke Street
9d3a5c7670
Move back to 1.3.2 compiler
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Former-commit-id: 1107bdaa26
2022-08-09 19:07:49 -04:00