Phillip Stephens
dca89789f2
Add CCollisionActorManager
2022-10-28 14:06:29 -07:00
Phillip Stephens
dd62a7eaa0
Match and link PatternedCastTo
2022-10-23 11:36:25 -07:00
Phillip Stephens
06464964dd
Add CStateMachine, mostly matched, constructor needs work
2022-10-22 21:49:41 -07:00
Phillip Stephens
b8d23f2ff6
Add CAmbientAI, just needs Think implmented
2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima
a5685638b5
Match and link CBurstFire
2022-10-20 05:00:49 +03:00
Henrique Gemignani Passos Lima
14bf190ed2
Match and link CPatternedInfo
2022-10-14 18:12:16 +03:00
Henrique Gemignani Passos Lima
79efb3b29c
Almost match SPositionHistory
2022-10-14 15:20:36 +03:00
Phillip Stephens
b57ec9605e
Match and link GameObjectLists.cpp
2022-10-13 22:58:49 -07:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00