7ca3a1c0bb
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03
Standardize include guards, clang-format headers
...
Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
f8688e02e3
Initial pass at CDecal classes
...
Former-commit-id: 4b24bba57e565e249cdc7abeaa2fdde202c5fc36
2022-10-04 12:58:17 -07:00
234afca6c2
clang-format pass
...
Former-commit-id: 6a979e343f6a88e4c9b78d3917c1fabfcb211a0a
2022-09-18 02:05:46 -04:00
0569f5a404
Fix IWeaponRenderer and link
...
Former-commit-id: e418784c51b6ac88700261c075d129d4e77bd61c
2022-08-12 02:18:28 -07:00
70b617a99f
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
...
Former-commit-id: ba035cfa44189f43e0a8f34396a5f122e1632d6e
2022-08-11 02:24:45 -07:00
1efd8da0b0
Migrate to inline=deferred,noauto
...
Former-commit-id: 863cf71312a4d5952ea653813c7afb4c9883b6a2
2022-07-28 09:19:26 -04:00
509dc4d622
IWeaponRender decomp (can't link yet)
...
Former-commit-id: 0e20e67870b4b83b9b68c4215fdbbab0ce9d2e32
2022-07-25 21:36:32 -07:00