prime/asm/MetroidPrime
Henrique Gemignani Passos Lima 6d086a09e7
Add CScriptSpawnPoint
2022-10-17 22:19:07 +03:00
..
BodyState Match(?) CABSFlinch, but hash fails after linking 2022-10-14 16:36:01 +03:00
Cameras Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
Enemies Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
Factories Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
HUD CScriptPickup progress 2022-10-08 00:53:34 -04:00
PathFinding Almost forgot these 2022-10-05 16:26:43 -07:00
Player Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
ScriptObjects Add CScriptSpawnPoint 2022-10-17 22:19:07 +03:00
Tweaks Match and link CTweakSlideShow 2022-10-16 19:36:07 +03:00
Weapons Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CAABoxFilter.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CActor.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CActorLights.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CActorParameters.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CActorParticles.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CAnimData.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CAnimationDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmControllerStatus.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32Int32VoidPtr.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmNull.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmReal32.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmUserInput.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArtifactDoll.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CAudioStateWin.s Match but don't link CAudioStateWin 2022-10-14 02:31:53 +03:00
CAutoMapper.s Fix symbols in CEulerAngles, add correct extab references to calcprogress 2022-10-16 23:05:22 -07:00
CAxisAngle.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CBallFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CBoneTracking.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
CCollisionActor.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CCollisionActorManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CConsoleOutputWindow.s Match CConsoleOutputWindow, regswaps in constructor 2022-10-08 23:55:36 -07:00
CControlMapper.s Match and link __va_arg and ptmf 2022-10-10 02:30:42 -07:00
CCredits.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CDamageInfo.s Add CDamageVulnerability.cpp, fill header 2022-10-02 00:39:52 +03:00
CDamageVulnerability.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CDecalManager.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CEffect.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CEntity.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CEnvFxManager.s Add CScriptAreaAttributes 2022-10-14 19:03:48 +03:00
CErrorOutputWindow.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CEulerAngles.s Fix symbols in CEulerAngles, add correct extab references to calcprogress 2022-10-16 23:05:22 -07:00
CExplosion.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CFlameWarp.s Match and link CWarp 2022-10-02 18:14:55 -07:00
CFluidPlane.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneCPU.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CFluidPlaneDoor.s Almost done with CGX 2022-08-31 00:54:17 -04:00
CFluidPlaneManager.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CFluidPlaneRender.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
CFluidUVMotion.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFrontEndUI.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CGBASupport.s CGBASupport (#13) 2022-10-16 13:20:36 -07:00
CGameArea.s Remove CCallStack hack 2022-10-14 21:33:23 -07:00
CGameCollision.s Almost forgot these 2022-10-05 16:26:43 -07:00
CGameCubeDoll.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CGameLight.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CGameProjectile.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CGroundMovement.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CHealthInfo.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CIOWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CIOWinManager.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CIkChain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInGameGuiManager.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
CInGameTweakManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInputGenerator.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CInstruction.s Full deincbin 2022-07-14 01:48:03 -04:00
CInventoryScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CLogBookScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CMFGame.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CMainFlow.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CMapArea.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapUniverse.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapWorld.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CMapWorldInfo.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CMappableObject.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CMemoryCardDriver.s Remove CCallStack hack 2022-10-14 21:33:23 -07:00
CMemoryDrawEnum.s Full deincbin 2022-07-14 01:48:03 -04:00
CMessageScreen.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CModelData.s More renaming 2022-08-16 17:46:30 -04:00
CNESEmulator.s Remove CCallStack hack 2022-10-14 21:33:23 -07:00
CObjectList.s Match and link CObjectList 2022-10-13 21:50:56 -07:00
CParticleDatabase.s Add CParticleGenInfo and CParticleGenInfoGeneric 2022-10-17 18:02:11 +03:00
CParticleGenInfo.s Add CParticleGenInfo and CParticleGenInfoGeneric 2022-10-17 18:02:11 +03:00
CParticleGenInfoGeneric.s Add CParticleGenInfo and CParticleGenInfoGeneric 2022-10-17 18:02:11 +03:00
CPauseScreen.s Remove CCallStack hack 2022-10-14 21:33:23 -07:00
CPauseScreenBlur.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPauseScreenFrame.s Match and link CRumbleManager 2022-10-17 14:10:16 +03:00
CPhysicsActor.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CPhysicsState.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CPreFrontEnd.s Match and link CPreFrontEnd 2022-10-17 14:47:47 +03:00
CProjectedShadow.s More renaming 2022-08-16 17:46:30 -04:00
CRagDoll.s Halfway match CAABox; continue CBallCamera 2022-09-29 19:55:43 -04:00
CRainSplashGenerator.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CRipple.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CRippleManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRumbleManager.s Match and link CRumbleManager 2022-10-17 14:10:16 +03:00
CSamusDoll.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CSaveGameScreen.s CMemoryCardDriver progress 2022-10-11 00:00:52 -04:00
CScriptMailbox.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CSimpleShadow.s More renaming 2022-08-16 17:46:30 -04:00
CSlideShow.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CSortedLists.s More renaming 2022-08-16 17:46:30 -04:00
CSplashScreen.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
CStateManager.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CSteeringBehaviors.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CTargetReticles.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CTransitionDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CVisorFlare.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CWeaponMgr.s Build and link NMWException, rename extab to it's correct name 2022-10-10 11:19:26 -07:00
CWorld.s Remove CCallStack hack 2022-10-14 21:33:23 -07:00
CWorldShadow.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CWorldTransManager.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
Clamp_int.s Full deincbin 2022-07-14 01:48:03 -04:00
Decode.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00
GameObjectLists.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
IRenderer.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
RumbleFxTable.s Match and link CRumbleManager 2022-10-17 14:10:16 +03:00
ScriptLoader.s Add CScriptSpawnPoint 2022-10-17 22:19:07 +03:00
TCastTo.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
TGameTypes.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
UserNames.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
main.s Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00