prime/include/Kyoto/Animation
Phillip Stephens 89b63425f2 Fix CMetaTransFactory header guard 2022-12-09 11:13:47 -08:00
..
CAnimTreeNode.hpp Add rstl::binary_find 2022-12-05 23:35:31 +02:00
CAnimation.hpp Match and link CAnimation 2022-12-08 14:45:30 -08:00
CCharAnimMemoryMetrics.hpp Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
CMetaAnimFactory.hpp Match and link CAnimation 2022-12-08 14:45:30 -08:00
CMetaTransFactory.hpp Fix CMetaTransFactory header guard 2022-12-09 11:13:47 -08:00
CPASAnimParmData.hpp Match(?) CABSFlinch, but hash fails after linking 2022-10-14 16:36:01 +03:00
CPASAnimState.hpp Add CBSTurn 2022-11-23 23:25:35 +02:00
CPASDatabase.hpp Match and link CABSReaction 2022-10-28 15:33:10 +03:00
CPrimitive.hpp Add WeaponTypes.cpp 2022-12-01 18:10:20 +02:00
CSegId.hpp Add CCollisionActorManager 2022-10-28 14:06:29 -07:00
CSegIdList.hpp Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
CSkinnedModel.hpp Add CGunWeapon 2022-11-25 22:24:38 +02:00
CTransition.hpp Match and link CTransition 2022-12-08 15:01:45 -08:00
CVertexMorphEffect.hpp Fix build 2022-11-25 22:52:18 +02:00
CharacterCommon.hpp Add CBodyStateInfo 2022-10-25 18:43:42 +03:00
IAnimReader.hpp Match(?) CABSFlinch, but hash fails after linking 2022-10-14 16:36:01 +03:00
IMetaAnim.hpp Add CAnimationDatabaseGame 2022-11-17 17:46:10 +02:00