mirror of https://github.com/PrimeDecomp/prime.git
112 lines
3.6 KiB
Markdown
112 lines
3.6 KiB
Markdown
Metroid Prime
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[![Build Status]][actions] [![Code Progress]][progress] [![Data Progress]][progress] [![Discord Badge]][discord]
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=============
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[Build Status]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml
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[Code Progress]: https://decomp.dev/PrimeDecomp/prime.svg?mode=shield&measure=code&label=Code
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[Data Progress]: https://decomp.dev/PrimeDecomp/prime.svg?mode=shield&measure=data&label=Data
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[progress]: https://decomp.dev/PrimeDecomp/prime
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[Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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[discord]: https://discord.gg/hKx3FJJgrV
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A work-in-progress decompilation of Metroid Prime.
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This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
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The following game versions are supported:
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- `GM8E01_00` (USA v1.088)
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<!--
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- `GM8E01_01` (USA v1.093)
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- `GM8E01_48` (KOR v1.097)
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-->
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If you'd like to contribute, see [CONTRIBUTING.md](CONTRIBUTING.md).
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Dependencies
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============
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Windows
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--------
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
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When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.
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- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
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- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
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- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
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- Quick install via pip: `pip install ninja`
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macOS
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
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```sh
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brew install ninja
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```
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- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
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```sh
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brew install --cask --no-quarantine gcenx/wine/wine-crossover
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```
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After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
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```sh
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sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
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```
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Linux
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
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- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
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========
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- Clone the repository:
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```sh
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git clone https://github.com/PrimeDecomp/prime.git
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```
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- Update and Initialize submodules:
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```sh
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git submodule update --init --recursive
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```
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- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GM8E01_00` (or the appropriate version).
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![](assets/dolphin-extract.png)
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- To save space, the only necessary files are the following. Any others can be deleted.
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- `sys/main.dol`
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- `files/NESemuP.rel`
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- Configure:
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```sh
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python configure.py
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```
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To use a version other than `GM8E01_00` (USA), specify `--version GM8E01_01` or similar.
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- Build:
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```sh
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ninja
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```
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Diffing
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=======
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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![](assets/objdiff.png)
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