2015-06-21 15:33:46 +00:00
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/*
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Simple DirectMedia Layer
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2019-01-05 06:01:14 +00:00
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 15:33:46 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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#include "SDL_androidevents.h"
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#include "SDL_events.h"
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2019-01-12 20:12:43 +00:00
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#include "SDL_androidkeyboard.h"
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2015-06-21 15:33:46 +00:00
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#include "SDL_androidwindow.h"
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2016-12-02 10:25:12 +00:00
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/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
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* because of THIS redefinition */
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2019-01-14 11:33:29 +00:00
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
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2016-12-02 10:25:12 +00:00
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extern void ANDROIDAUDIO_ResumeDevices(void);
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extern void ANDROIDAUDIO_PauseDevices(void);
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2018-02-24 16:58:22 +00:00
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#else
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static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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2015-06-21 15:33:46 +00:00
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2019-01-14 11:33:29 +00:00
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
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extern void openslES_ResumeDevices(void);
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extern void openslES_PauseDevices(void);
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#else
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static void openslES_ResumeDevices(void) {}
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static void openslES_PauseDevices(void) {}
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#endif
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2019-01-05 21:46:52 +00:00
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/* Number of 'type' events in the event queue */
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2019-01-05 21:27:25 +00:00
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static int
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2019-01-05 21:46:52 +00:00
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SDL_NumberOfEvents(Uint32 type)
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2019-01-05 21:27:25 +00:00
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{
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return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
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}
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2019-01-03 13:18:06 +00:00
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static void
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android_egl_context_restore(SDL_Window *window)
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2015-06-21 15:33:46 +00:00
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{
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2019-01-16 09:31:51 +00:00
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if (window) {
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SDL_Event event;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) {
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/* The context is no longer valid, create a new one */
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data->egl_context = (EGLContext) SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context);
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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}
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2015-06-21 15:33:46 +00:00
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}
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}
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2019-01-03 13:18:06 +00:00
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static void
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android_egl_context_backup(SDL_Window *window)
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2015-06-21 15:33:46 +00:00
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{
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2019-01-16 09:31:51 +00:00
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if (window) {
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/* Keep a copy of the EGL Context so we can try to restore it when we resume */
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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data->egl_context = SDL_GL_GetCurrentContext();
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/* We need to do this so the EGLSurface can be freed */
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SDL_GL_MakeCurrent(window, NULL);
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}
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2015-06-21 15:33:46 +00:00
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}
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2019-01-04 22:11:21 +00:00
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/*
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* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
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2019-04-05 07:16:30 +00:00
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* When the pause semaphore is signaled, if Android_PumpEvents_Blocking is used, the event loop will block until the resume signal is emitted.
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2019-01-04 22:11:21 +00:00
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*
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* No polling necessary
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*/
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2015-06-21 15:33:46 +00:00
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void
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2019-04-05 07:16:30 +00:00
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Android_PumpEvents_Blocking(_THIS)
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2015-06-21 15:33:46 +00:00
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{
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2019-01-16 09:31:51 +00:00
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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2015-06-21 15:33:46 +00:00
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2019-01-16 09:31:51 +00:00
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if (videodata->isPaused) {
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2019-01-04 22:11:21 +00:00
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2015-06-21 15:33:46 +00:00
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/* Make sure this is the last thing we do before pausing */
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2019-01-03 19:18:29 +00:00
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SDL_LockMutex(Android_ActivityMutex);
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2019-01-03 12:14:16 +00:00
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android_egl_context_backup(Android_Window);
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2019-01-03 19:18:29 +00:00
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SDL_UnlockMutex(Android_ActivityMutex);
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2019-01-03 13:18:06 +00:00
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2016-08-12 02:22:09 +00:00
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ANDROIDAUDIO_PauseDevices();
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2019-01-14 11:33:29 +00:00
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openslES_PauseDevices();
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2019-01-04 22:11:21 +00:00
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2019-01-03 12:14:16 +00:00
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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2019-01-04 22:11:21 +00:00
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2019-01-16 09:31:51 +00:00
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videodata->isPaused = 0;
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2019-01-04 22:11:21 +00:00
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2016-08-12 02:22:09 +00:00
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ANDROIDAUDIO_ResumeDevices();
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2019-01-14 11:33:29 +00:00
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openslES_ResumeDevices();
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2019-01-04 22:11:21 +00:00
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2015-06-21 15:33:46 +00:00
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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2019-01-03 19:18:29 +00:00
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SDL_LockMutex(Android_ActivityMutex);
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2019-01-03 12:14:16 +00:00
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android_egl_context_restore(Android_Window);
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2019-01-03 19:18:29 +00:00
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SDL_UnlockMutex(Android_ActivityMutex);
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2015-06-21 15:33:46 +00:00
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}
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2019-01-06 19:25:54 +00:00
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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2015-06-21 15:33:46 +00:00
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}
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2019-01-04 22:11:21 +00:00
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} else {
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2019-01-16 09:31:51 +00:00
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if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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2019-01-05 21:27:25 +00:00
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
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* we need to make sure that the very last event (of the first pause sequence, if several)
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* has reached the app */
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2019-01-05 21:46:52 +00:00
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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2019-01-16 09:31:51 +00:00
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videodata->isPausing = 1;
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2019-04-12 21:15:26 +00:00
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} else {
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2019-01-16 09:31:51 +00:00
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videodata->isPausing = 0;
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videodata->isPaused = 1;
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2015-06-21 15:33:46 +00:00
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}
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}
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2019-01-04 22:11:21 +00:00
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}
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}
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void
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2019-04-05 07:16:30 +00:00
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Android_PumpEvents_NonBlocking(_THIS)
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2019-01-04 22:11:21 +00:00
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{
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2019-01-16 09:31:51 +00:00
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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2019-04-23 12:24:58 +00:00
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static int backup_context = 0;
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2019-01-04 22:11:21 +00:00
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2019-01-16 09:31:51 +00:00
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if (videodata->isPaused) {
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2019-04-12 21:15:26 +00:00
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if (backup_context) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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backup_context = 0;
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}
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2019-01-04 22:11:21 +00:00
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if (SDL_SemTryWait(Android_ResumeSem) == 0) {
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2019-01-16 09:31:51 +00:00
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videodata->isPaused = 0;
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2019-01-04 22:11:21 +00:00
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ANDROIDAUDIO_ResumeDevices();
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2019-01-14 11:33:29 +00:00
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openslES_ResumeDevices();
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2019-01-04 22:11:21 +00:00
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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2019-01-06 19:25:54 +00:00
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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Android_StartTextInput(_this); /* Only showTextInput */
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}
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2019-01-04 22:11:21 +00:00
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}
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} else {
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2019-04-12 21:15:26 +00:00
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if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
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* we need to make sure that the very last event (of the first pause sequence, if several)
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* has reached the app */
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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videodata->isPausing = 1;
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} else {
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videodata->isPausing = 0;
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videodata->isPaused = 1;
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backup_context = 1;
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}
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2015-06-21 15:33:46 +00:00
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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