mirror of https://github.com/encounter/SDL.git
Android: un-needed check of "isPausing" and minor typos
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@ -39,9 +39,9 @@ static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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/* Number of event types in the event queue */
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/* Number of 'type' events in the event queue */
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static int
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SDL_NumberOfEvent(Uint32 type)
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SDL_NumberOfEvents(Uint32 type)
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{
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return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
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}
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@ -86,7 +86,7 @@ Android_PumpEvents(_THIS)
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static int isPaused = 0;
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static int isPausing = 0;
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if (isPaused && !isPausing) {
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if (isPaused) {
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/* Make sure this is the last thing we do before pausing */
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SDL_LockMutex(Android_ActivityMutex);
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@ -113,7 +113,7 @@ Android_PumpEvents(_THIS)
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
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* we need to make sure that the very last event (of the first pause sequence, if several)
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* has reached the app */
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if (SDL_NumberOfEvent(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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isPausing = 1;
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}
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else {
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