2019-12-19 23:02:12 +00:00
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/*
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Simple DirectMedia Layer
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2020-01-17 04:49:25 +00:00
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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2019-12-19 23:02:12 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_haptic.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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2020-03-10 23:41:42 +00:00
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#include "../../SDL_hints_c.h"
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2019-12-19 23:02:12 +00:00
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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2020-02-04 23:26:56 +00:00
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#include "SDL_hidapi_rumble.h"
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2019-12-19 23:02:12 +00:00
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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2019-12-31 01:56:56 +00:00
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#define MAX_CONTROLLERS 4
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2019-12-19 23:02:12 +00:00
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typedef struct {
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2019-12-31 01:56:56 +00:00
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 rumbleAllowed[MAX_CONTROLLERS];
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Uint8 rumble[1+MAX_CONTROLLERS];
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2019-12-19 23:02:12 +00:00
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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2020-03-10 23:41:42 +00:00
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SDL_bool m_bUseButtonLabels;
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2019-12-19 23:02:12 +00:00
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} SDL_DriverGameCube_Context;
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static SDL_bool
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2020-01-19 19:43:36 +00:00
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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2019-12-19 23:02:12 +00:00
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{
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2020-01-18 19:21:14 +00:00
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if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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2019-12-19 23:02:12 +00:00
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return "Nintendo GameCube Controller";
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}
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2019-12-31 01:56:56 +00:00
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static void
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ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
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{
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SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
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SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
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/* Trigger axes may have a higher resting value */
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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if (val < A) {
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val = A;
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}
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if (val > B) {
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val = B;
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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2020-03-10 23:41:42 +00:00
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
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ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
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{
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2020-03-11 00:35:14 +00:00
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if (!ctx->m_bUseButtonLabels) {
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/* Use button positions */
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2020-03-10 23:41:42 +00:00
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switch (button) {
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_CONTROLLER_BUTTON_X;
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case SDL_CONTROLLER_BUTTON_X:
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return SDL_CONTROLLER_BUTTON_B;
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default:
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break;
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}
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}
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return button;
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}
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2019-12-19 23:02:12 +00:00
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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int size;
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_free(ctx);
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SDL_SetError("Couldn't open %s", device->path);
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return SDL_FALSE;
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}
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device->context = ctx;
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ctx->joysticks[0] = -1;
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ctx->joysticks[1] = -1;
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ctx->joysticks[2] = -1;
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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}
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2019-12-30 17:44:32 +00:00
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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2019-12-19 23:02:12 +00:00
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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2019-12-31 01:56:56 +00:00
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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2019-12-19 23:02:12 +00:00
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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2019-12-31 01:56:56 +00:00
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ResetAxisRange(ctx, i);
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2020-03-16 19:23:38 +00:00
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i], SDL_FALSE);
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2019-12-19 23:02:12 +00:00
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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2020-03-16 19:23:38 +00:00
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i], SDL_FALSE);
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2019-12-19 23:02:12 +00:00
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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}
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}
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2020-03-10 23:41:42 +00:00
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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2019-12-19 23:02:12 +00:00
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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return SDL_FALSE;
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}
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2019-12-21 04:12:03 +00:00
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static int
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HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < 4; ++i) {
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if (instance_id == ctx->joysticks[i]) {
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return i;
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}
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}
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return -1;
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}
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static void
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HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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2019-12-19 23:02:12 +00:00
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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2019-12-31 01:56:56 +00:00
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Sint16 axis_value;
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2019-12-19 23:02:12 +00:00
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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2019-12-31 01:56:56 +00:00
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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2019-12-19 23:02:12 +00:00
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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2019-12-31 01:56:56 +00:00
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ResetAxisRange(ctx, i);
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2020-03-16 19:23:38 +00:00
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i], SDL_FALSE);
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2019-12-19 23:02:12 +00:00
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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/* Hasn't been opened yet, skip */
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if (joystick == NULL) {
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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2020-03-16 19:23:38 +00:00
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i], SDL_FALSE);
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2019-12-19 23:02:12 +00:00
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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2020-03-10 23:41:42 +00:00
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RemapButton(ctx, button), \
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2019-12-19 23:02:12 +00:00
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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2020-03-11 00:35:14 +00:00
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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2019-12-19 23:02:12 +00:00
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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#define READ_AXIS(off, axis) \
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2019-12-31 01:56:56 +00:00
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if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
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if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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2019-12-19 23:02:12 +00:00
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SDL_PrivateJoystickAxis( \
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joystick, \
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2019-12-31 01:56:56 +00:00
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axis, axis_value \
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2019-12-19 23:02:12 +00:00
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);
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2019-12-31 01:56:56 +00:00
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
|
|
|
|
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
2019-12-19 23:02:12 +00:00
|
|
|
#undef READ_AXIS
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Write rumble packet */
|
|
|
|
if (ctx->rumbleUpdate) {
|
2020-02-04 23:26:56 +00:00
|
|
|
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
2019-12-19 23:02:12 +00:00
|
|
|
ctx->rumbleUpdate = SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If we got here, nothing bad happened! */
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_bool
|
|
|
|
HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
|
|
{
|
|
|
|
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
|
|
|
Uint8 i;
|
2019-12-31 01:56:56 +00:00
|
|
|
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
2019-12-19 23:02:12 +00:00
|
|
|
if (joystick->instance_id == ctx->joysticks[i]) {
|
|
|
|
joystick->nbuttons = 12;
|
2019-12-31 01:56:56 +00:00
|
|
|
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
2019-12-19 23:02:12 +00:00
|
|
|
joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return SDL_FALSE; /* Should never get here! */
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2020-02-04 20:48:53 +00:00
|
|
|
HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
2019-12-19 23:02:12 +00:00
|
|
|
{
|
|
|
|
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
|
|
|
Uint8 i, val;
|
2019-12-31 01:56:56 +00:00
|
|
|
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
2019-12-19 23:02:12 +00:00
|
|
|
if (joystick->instance_id == ctx->joysticks[i]) {
|
|
|
|
if (ctx->wireless[i]) {
|
|
|
|
return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
|
|
|
|
}
|
|
|
|
if (!ctx->rumbleAllowed[i]) {
|
|
|
|
return SDL_SetError("Second USB cable for WUP-028 not connected");
|
|
|
|
}
|
|
|
|
val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
|
|
|
|
if (val != ctx->rumble[i + 1]) {
|
|
|
|
ctx->rumble[i + 1] = val;
|
|
|
|
ctx->rumbleUpdate = SDL_TRUE;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Should never get here! */
|
|
|
|
SDL_SetError("Couldn't find joystick");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2020-11-05 19:07:54 +00:00
|
|
|
static SDL_bool
|
|
|
|
HIDAPI_DriverGameCube_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
|
|
{
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
2020-04-30 15:57:29 +00:00
|
|
|
static int
|
|
|
|
HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
|
|
{
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
|
2019-12-19 23:02:12 +00:00
|
|
|
static void
|
|
|
|
HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
|
|
{
|
|
|
|
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
|
|
|
|
|
|
|
/* Stop rumble activity */
|
2020-02-04 20:48:53 +00:00
|
|
|
if (ctx->rumbleUpdate) {
|
2020-02-04 23:26:56 +00:00
|
|
|
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
2020-02-04 20:48:53 +00:00
|
|
|
ctx->rumbleUpdate = SDL_FALSE;
|
2019-12-19 23:02:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
|
|
|
|
{
|
2020-03-10 23:41:42 +00:00
|
|
|
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
|
|
|
|
2019-12-19 23:02:12 +00:00
|
|
|
hid_close(device->dev);
|
|
|
|
device->dev = NULL;
|
|
|
|
|
2020-03-10 23:41:42 +00:00
|
|
|
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
|
|
|
SDL_GameControllerButtonReportingHintChanged, ctx);
|
|
|
|
|
2019-12-19 23:02:12 +00:00
|
|
|
SDL_free(device->context);
|
|
|
|
device->context = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
|
|
|
|
{
|
|
|
|
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
|
|
|
|
SDL_TRUE,
|
|
|
|
HIDAPI_DriverGameCube_IsSupportedDevice,
|
|
|
|
HIDAPI_DriverGameCube_GetDeviceName,
|
|
|
|
HIDAPI_DriverGameCube_InitDevice,
|
2019-12-21 04:12:03 +00:00
|
|
|
HIDAPI_DriverGameCube_GetDevicePlayerIndex,
|
|
|
|
HIDAPI_DriverGameCube_SetDevicePlayerIndex,
|
2019-12-19 23:02:12 +00:00
|
|
|
HIDAPI_DriverGameCube_UpdateDevice,
|
|
|
|
HIDAPI_DriverGameCube_OpenJoystick,
|
|
|
|
HIDAPI_DriverGameCube_RumbleJoystick,
|
2020-11-05 19:07:54 +00:00
|
|
|
HIDAPI_DriverGameCube_HasJoystickLED,
|
2020-04-30 15:57:29 +00:00
|
|
|
HIDAPI_DriverGameCube_SetJoystickLED,
|
2019-12-19 23:02:12 +00:00
|
|
|
HIDAPI_DriverGameCube_CloseJoystick,
|
2020-03-16 21:49:20 +00:00
|
|
|
HIDAPI_DriverGameCube_FreeDevice,
|
|
|
|
NULL,
|
2019-12-19 23:02:12 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
|
|
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|