2015-06-21 15:33:46 +00:00
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/*
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Simple DirectMedia Layer
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2018-01-03 18:03:25 +00:00
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 15:33:46 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_joystick.h"
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/* Initialization and shutdown functions */
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extern int SDL_JoystickInit(void);
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extern void SDL_JoystickQuit(void);
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/* Initialization and shutdown functions */
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2017-08-09 18:59:29 +00:00
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extern int SDL_GameControllerInitMappings(void);
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extern void SDL_GameControllerQuitMappings(void);
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2015-06-21 15:33:46 +00:00
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extern int SDL_GameControllerInit(void);
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extern void SDL_GameControllerQuit(void);
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2017-08-09 18:59:29 +00:00
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to return whether a joystick name and GUID is a game controller */
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extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a game controller should be ignored */
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extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
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2018-03-19 21:42:51 +00:00
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/* Handle delayed guide button on a game controller */
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extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
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2015-06-21 15:33:46 +00:00
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/* Internal event queueing functions */
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2016-08-26 19:18:08 +00:00
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extern void SDL_PrivateJoystickAdded(int device_index);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
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2015-06-21 15:33:46 +00:00
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extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
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Uint8 axis, Sint16 value);
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extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
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Uint8 ball, Sint16 xrel, Sint16 yrel);
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extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
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Uint8 hat, Uint8 value);
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extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
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Uint8 button, Uint8 state);
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2016-08-26 19:18:08 +00:00
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extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
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SDL_JoystickPowerLevel ePowerLevel);
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2015-06-21 15:33:46 +00:00
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/* Internal sanity checking functions */
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extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
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/* vi: set ts=4 sw=4 expandtab: */
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