mirror of https://github.com/encounter/SDL.git
WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen
This commit is contained in:
parent
476580576e
commit
16773fd47f
|
@ -137,9 +137,9 @@ Some build settings need to be changed in your app's project. This guide will
|
||||||
outline the following:
|
outline the following:
|
||||||
|
|
||||||
- making sure that the compiler knows where to find SDL's header files
|
- making sure that the compiler knows where to find SDL's header files
|
||||||
- **(optional for C++, but NECESSARY for compiling C code)** telling the
|
- **Optional for C++, but NECESSARY for compiling C code:** telling the
|
||||||
compiler not to use Microsoft's C++ extensions for WinRT development.
|
compiler not to use Microsoft's C++ extensions for WinRT development.
|
||||||
- **(OPTIONAL)** telling the compiler not generate errors due to missing
|
- **Optional:** telling the compiler not generate errors due to missing
|
||||||
precompiled header files.
|
precompiled header files.
|
||||||
|
|
||||||
To change these settings:
|
To change these settings:
|
||||||
|
@ -152,12 +152,12 @@ To change these settings:
|
||||||
6. select "General"
|
6. select "General"
|
||||||
7. edit the "Additional Include Directories" setting, and add a path to SDL's
|
7. edit the "Additional Include Directories" setting, and add a path to SDL's
|
||||||
"include" directory
|
"include" directory
|
||||||
8. ***Optional: to enable compilation of C code:*** change the setting for
|
8. **Optional: to enable compilation of C code:** change the setting for
|
||||||
"Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
|
"Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
|
||||||
working with a completely C++ based project, this step can usually be
|
working with a completely C++ based project, this step can usually be
|
||||||
omitted.
|
omitted.
|
||||||
9. ***Optional: to disable precompiled headers (which can produce
|
9. **Optional: to disable precompiled headers (which can produce
|
||||||
'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand
|
'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
|
||||||
list, select "Precompiled Headers", then change the setting for "Precompiled
|
list, select "Precompiled Headers", then change the setting for "Precompiled
|
||||||
Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
|
Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
|
||||||
10. close the dialog, saving settings, by clicking the "OK" button
|
10. close the dialog, saving settings, by clicking the "OK" button
|
||||||
|
@ -176,9 +176,9 @@ You'll need to add this file, or a copy of it, to your app's project, and make
|
||||||
sure it gets compiled using a Microsoft-specific set of C++ extensions called
|
sure it gets compiled using a Microsoft-specific set of C++ extensions called
|
||||||
C++/CX.
|
C++/CX.
|
||||||
|
|
||||||
***NOTE: C++/CX compilation is currently required in at least one file of your
|
**NOTE: C++/CX compilation is currently required in at least one file of your
|
||||||
app's project. This is to make sure that Visual C++'s linker builds a 'Windows
|
app's project. This is to make sure that Visual C++'s linker builds a 'Windows
|
||||||
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.***
|
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
|
||||||
|
|
||||||
To include `SDL_winrt_main_NonXAML.cpp`:
|
To include `SDL_winrt_main_NonXAML.cpp`:
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue