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Ivan Epifanov 2021-03-08 19:05:19 +03:00 committed by Sam Lantinga
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PS Vita
=======
SDL port for the Sony Playstation Vita ans Sony Playstation TV
Credit to
* xerpi and rsn8887 for initial (vita2d) port
* vitasdk/dolcesdk devs
* CBPS discord (Namely Graphene and SonicMastr)
Building
--------
To build for the PSP, make sure you have vitasdk and cmake installed and run:
```
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
```
Notes
-----
* There are two renderers: native gxm and pigs-in-a-blanket gles2.
By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
* By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.

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- [WinCE](README-wince.md)
- [Windows](README-windows.md)
- [WinRT](README-winrt.md)
- [PSVita](README-vita.md)
If you need help with the library, or just want to discuss SDL related
issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),