mirror of https://github.com/encounter/SDL.git
Improve Joystick removing semaphores
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parent
c3a5e4aa7b
commit
2b41f497db
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@ -24,7 +24,6 @@
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/* This is the PSP implementation of the SDL joystick API */
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#include <pspctrl.h>
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#include <pspkernel.h>
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#include <stdio.h> /* For the definition of NULL */
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#include <stdlib.h>
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@ -34,15 +33,9 @@
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#include "SDL_events.h"
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#include "SDL_error.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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#include "../../thread/SDL_systhread.h"
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/* Current pad state */
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static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
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static SDL_sem *pad_sem = NULL;
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static SDL_Thread *thread = NULL;
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static int running = 0;
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static const enum PspCtrlButtons button_map[] = {
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PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
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PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
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@ -82,23 +75,6 @@ static int calc_bezier_y(float t)
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return dest.y;
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}
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/*
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* Collect pad data about once per frame
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*/
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int JoystickUpdate(void *data)
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{
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while (running) {
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SDL_SemWait(pad_sem);
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sceCtrlPeekBufferPositive(&pad, 1);
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SDL_SemPost(pad_sem);
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/* Delay 1/60th of a second */
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sceKernelDelayThread(1000000 / 60);
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}
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return 0;
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}
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* It should return number of joysticks, or -1 on an unrecoverable fatal error.
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@ -111,15 +87,6 @@ static int PSP_JoystickInit(void)
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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/* Start thread to read data */
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if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
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return SDL_SetError("Can't create input semaphore");
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}
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running = 1;
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if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
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return SDL_SetError("Can't create input thread");
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}
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/* Create an accurate map from analog inputs (0 to 255)
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to SDL joystick positions (-32768 to 32767) */
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for (i = 0; i < 128; i++)
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@ -132,7 +99,7 @@ static int PSP_JoystickInit(void)
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return 1;
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}
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static int PSP_NumJoysticks(void)
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static int PSP_JoystickGetCount(void)
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{
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return 1;
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}
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@ -141,21 +108,17 @@ static void PSP_JoystickDetect(void)
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{
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}
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#if 0
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static const char *PSP_JoystickName(int idx)
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{
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if (idx == 0) return "PSP controller";
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SDL_SetError("No joystick available with that index");
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return NULL;
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}
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#endif
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/* Function to get the device-dependent name of a joystick */
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static const char *PSP_JoystickGetDeviceName(int device_index)
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{
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return "PSP builtin joypad";
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if (device_index == 0)
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return "PSP builtin joypad";
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SDL_SetError("No joystick available with that index");
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return(NULL);
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}
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static const char *PSP_JoystickGetDevicePath(int device_index)
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static const char *PSP_JoystickGetDevicePath(int index)
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{
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return NULL;
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}
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@ -165,8 +128,7 @@ static int PSP_JoystickGetDevicePlayerIndex(int device_index)
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return -1;
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}
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static void
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PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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static void PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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@ -193,21 +155,20 @@ static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index)
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*/
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static int PSP_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = 14;
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joystick->nbuttons = SDL_arraysize(button_map);
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joystick->naxes = 2;
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joystick->nhats = 0;
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joystick->instance_id = device_index;
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return 0;
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}
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static int
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PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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static int PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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}
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static int
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PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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static int PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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@ -217,14 +178,12 @@ static Uint32 PSP_JoystickGetCapabilities(SDL_Joystick *joystick)
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return 0;
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}
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static int
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PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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static int PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int
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PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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static int PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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@ -248,11 +207,10 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick)
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static enum PspCtrlButtons old_buttons = 0;
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static unsigned char old_x = 0, old_y = 0;
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SDL_SemWait(pad_sem);
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sceCtrlReadBufferPositive(&pad, 1);
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buttons = pad.Buttons;
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x = pad.Lx;
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y = pad.Ly;
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SDL_SemPost(pad_sem);
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/* Axes */
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if(old_x != x) {
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@ -268,8 +226,8 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick)
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changed = old_buttons ^ buttons;
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old_buttons = buttons;
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if(changed) {
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for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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if(changed & button_map[i]) {
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for (i = 0; i < SDL_arraysize(button_map); i++) {
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if (changed & button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & button_map[i]) ?
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@ -277,8 +235,6 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick)
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}
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}
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}
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sceKernelDelayThread(0);
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}
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/* Function to close a joystick after use */
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@ -289,10 +245,6 @@ static void PSP_JoystickClose(SDL_Joystick *joystick)
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/* Function to perform any system-specific joystick related cleanup */
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static void PSP_JoystickQuit(void)
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{
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/* Cleanup Threads and Semaphore. */
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running = 0;
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SDL_WaitThread(thread, NULL);
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SDL_DestroySemaphore(pad_sem);
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}
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static SDL_bool
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@ -304,7 +256,7 @@ PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_JoystickDriver SDL_PSP_JoystickDriver =
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{
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PSP_JoystickInit,
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PSP_NumJoysticks,
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PSP_JoystickGetCount,
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PSP_JoystickDetect,
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PSP_JoystickGetDeviceName,
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PSP_JoystickGetDevicePath,
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