mirror of https://github.com/encounter/SDL.git
win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
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@ -452,12 +452,12 @@ RAWINPUT_UpdateWindowsGamingInput()
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wgi_state.dirty = SDL_FALSE;
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if (wgi_state.need_device_list_update) {
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HRESULT hr;
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__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
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wgi_state.need_device_list_update = SDL_FALSE;
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for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
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wgi_state.per_gamepad[ii]->connected = SDL_FALSE;
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}
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HRESULT hr;
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__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
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hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(wgi_state.gamepad_statics, &gamepads);
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if (SUCCEEDED(hr)) {
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@ -482,13 +482,15 @@ RAWINPUT_UpdateWindowsGamingInput()
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}
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if (!found) {
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/* New device, add it */
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WindowsGamingInputGamepadState *gamepad_state;
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wgi_state.per_gamepad_count++;
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wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
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if (!wgi_state.per_gamepad) {
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SDL_OutOfMemory();
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return;
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}
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WindowsGamingInputGamepadState *gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
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gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
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if (!gamepad_state) {
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SDL_OutOfMemory();
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return;
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@ -534,6 +536,10 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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wgi_state.need_device_list_update = SDL_TRUE;
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wgi_state.ref_count++;
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if (!wgi_state.initialized) {
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static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
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HRESULT hr;
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HMODULE hModule;
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/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
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if (FAILED(WIN_CoInitialize())) {
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return;
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@ -541,9 +547,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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wgi_state.initialized = SDL_TRUE;
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wgi_state.dirty = SDL_TRUE;
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static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
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HRESULT hr;
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HMODULE hModule = LoadLibraryA("combase.dll");
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hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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@ -103,7 +103,7 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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#ifdef SDL_JOYSTICK_RAWINPUT
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&& !RAWINPUT_IsEnabled()
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#endif
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) {
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) {
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return SDL_FALSE;
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}
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@ -424,12 +424,14 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controlle
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static int
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WGI_JoystickInit(void)
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{
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HMODULE hModule;
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HRESULT hr;
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if (FAILED(WIN_CoInitialize())) {
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return SDL_SetError("CoInitialize() failed");
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}
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HRESULT hr;
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HMODULE hModule = LoadLibraryA("combase.dll");
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hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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