mirror of https://github.com/encounter/SDL.git
Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect
This commit is contained in:
parent
70dfd6dd1a
commit
485bb3565b
|
@ -572,10 +572,10 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
|
|||
|
||||
*ptr_indices++ = cur_indice + 0;
|
||||
*ptr_indices++ = cur_indice + 1;
|
||||
*ptr_indices++ = cur_indice + 2;
|
||||
*ptr_indices++ = cur_indice + 0;
|
||||
*ptr_indices++ = cur_indice + 2;
|
||||
*ptr_indices++ = cur_indice + 3;
|
||||
*ptr_indices++ = cur_indice + 1;
|
||||
*ptr_indices++ = cur_indice + 3;
|
||||
*ptr_indices++ = cur_indice + 2;
|
||||
cur_indice += 4;
|
||||
}
|
||||
|
||||
|
@ -3523,7 +3523,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
float uv[8];
|
||||
const int uv_stride = 2 * sizeof (float);
|
||||
const int num_vertices = 4;
|
||||
const int indices[6] = {0, 1, 2, 0, 2, 3};
|
||||
const int indices[6] = {0, 1, 3, 1, 3, 2};
|
||||
const int num_indices = 6;
|
||||
const int size_indices = 4;
|
||||
float minu, minv, maxu, maxv;
|
||||
|
@ -3671,7 +3671,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
float uv[8];
|
||||
const int uv_stride = 2 * sizeof (float);
|
||||
const int num_vertices = 4;
|
||||
const int indices[6] = {0, 1, 2, 0, 2, 3};
|
||||
const int indices[6] = {0, 1, 3, 1, 3, 2};
|
||||
const int num_indices = 6;
|
||||
const int size_indices = 4;
|
||||
float minu, minv, maxu, maxv;
|
||||
|
|
Loading…
Reference in New Issue