Add new verbosity level for logging of `SDL_SysWMEvent`s

Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
This commit is contained in:
Susko3 2022-05-03 00:11:44 +02:00 committed by Sam Lantinga
parent d1a3981bf8
commit 6150245d65
2 changed files with 21 additions and 9 deletions

View File

@ -392,13 +392,14 @@ extern "C" {
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
* \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
*
* This variable can be set to the following values:
* This variable can be set to the following values, from least to most verbose:
*
* "0" - Don't log any events (default)
* "1" - Log all events except mouse and finger motion, which are pretty spammy.
* "2" - Log all events.
* "1" - Log most events (other than the really spammy ones).
* "2" - Include mouse and finger motion events.
* "3" - Include SDL_SysWMEvent events.
*
* This is generally meant to be used to debug SDL itself, but can be useful
* for application developers that need better visibility into what is going

View File

@ -150,13 +150,19 @@ SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue,
SDL_EventState(SDL_POLLSENTINEL, SDL_GetStringBoolean(hint, SDL_TRUE) ? SDL_ENABLE : SDL_DISABLE);
}
/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
static int SDL_DoEventLogging = 0;
/**
* Verbosity of logged events as defined in SDL_HINT_EVENT_LOGGING:
* - 0: (default) no logging
* - 1: logging of most events
* - 2: as above, plus mouse and finger motion
* - 3: as above, plus SDL_SysWMEvents
*/
static int SDL_EventLoggingVerbosity = 0;
static void SDLCALL
SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DoEventLogging = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 2) : 0;
SDL_EventLoggingVerbosity = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 3) : 0;
}
static void
@ -166,7 +172,7 @@ SDL_LogEvent(const SDL_Event *event)
char details[128];
/* sensor/mouse/finger motion are spammy, ignore these if they aren't demanded. */
if ( (SDL_DoEventLogging < 2) &&
if ( (SDL_EventLoggingVerbosity < 2) &&
( (event->type == SDL_MOUSEMOTION) ||
(event->type == SDL_FINGERMOTION) ||
(event->type == SDL_CONTROLLERTOUCHPADMOTION) ||
@ -175,6 +181,11 @@ SDL_LogEvent(const SDL_Event *event)
return;
}
/* window manager events are even more spammy, and don't provide much useful info. */
if ((SDL_EventLoggingVerbosity < 3) && (event->type == SDL_SYSWMEVENT)) {
return;
}
/* this is to make SDL_snprintf() calls cleaner. */
#define uint unsigned int
@ -590,7 +601,7 @@ SDL_AddEvent(SDL_Event * event)
SDL_EventQ.free = entry->next;
}
if (SDL_DoEventLogging) {
if (SDL_EventLoggingVerbosity > 0) {
SDL_LogEvent(event);
}