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Sync SDL wiki -> header
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@ -449,9 +449,9 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
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* find the window size, which might be in logical points instead of pixels,
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* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
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* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
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* the two values to get an actual scaling value between the two. We will
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* be rethinking how high-dpi details should be managed in SDL3 to make
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* things more consistent, reliable, and clear.
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* the two values to get an actual scaling value between the two. We will be
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* rethinking how high-dpi details should be managed in SDL3 to make things
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* more consistent, reliable, and clear.
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*
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* \param displayIndex the index of the display from which DPI information
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* should be queried
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