mirror of https://github.com/encounter/SDL.git
metal: Implement SDL_LockTexture for non-YUV textures.
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@ -155,6 +155,9 @@ typedef struct METAL_ShaderPipelines
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@property (nonatomic, assign) BOOL nv12;
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@property (nonatomic, assign) size_t conversionBufferOffset;
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@property (nonatomic, assign) BOOL hasdata;
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@property (nonatomic, retain) id<MTLBuffer> lockedbuffer;
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@property (nonatomic, assign) SDL_Rect lockedrect;
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@end
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@implementation METAL_TextureData
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@ -783,15 +786,72 @@ METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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static int
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METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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return SDL_Unsupported(); // !!! FIXME: write me
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}
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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if (texturedata.yuv || texturedata.nv12) {
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/* FIXME: write me */
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return SDL_Unsupported();
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}
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*pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
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texturedata.lockedrect = *rect;
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texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:(*pitch)*rect->h options:MTLResourceStorageModeShared];
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if (texturedata.lockedbuffer == nil) {
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return SDL_OutOfMemory();
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}
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*pixels = [texturedata.lockedbuffer contents];
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return 0;
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}}
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static void
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METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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// !!! FIXME: write me
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}
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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SDL_Rect rect = texturedata.lockedrect;
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if (texturedata.lockedbuffer == nil) {
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return;
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}
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if (data.mtlcmdencoder != nil) {
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[data.mtlcmdencoder endEncoding];
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data.mtlcmdencoder = nil;
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}
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if (data.mtlcmdbuffer == nil) {
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data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
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}
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id<MTLBlitCommandEncoder> blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
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[blitcmd copyFromBuffer:texturedata.lockedbuffer
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sourceOffset:0
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sourceBytesPerRow:SDL_BYTESPERPIXEL(texture->format) * rect.w
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sourceBytesPerImage:0
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sourceSize:MTLSizeMake(rect.w, rect.h, 1)
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toTexture:texturedata.mtltexture
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
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[blitcmd endEncoding];
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[data.mtlcmdbuffer commit];
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data.mtlcmdbuffer = nil;
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#if !__has_feature(objc_arc)
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[texturedata.lockedbuffer release];
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#endif
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texturedata.lockedbuffer = nil;
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texturedata.hasdata = YES;
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}}
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static int
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METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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