Fixed d3d11 renderer creation

This commit is contained in:
DarkContact 2021-11-24 00:29:45 +03:00 committed by Ryan C. Gordon
parent d9f70878f9
commit e77cfb9a11
1 changed files with 12 additions and 6 deletions

View File

@ -770,7 +770,11 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
if (usingXAML) {
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
} else {
swapChainDesc.Scaling = DXGI_SCALING_NONE;
if (WIN_IsWindows8OrGreater()) {
swapChainDesc.Scaling = DXGI_SCALING_NONE;
} else {
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
}
}
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */
#endif
@ -953,11 +957,13 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
*
* TODO, WinRT: reexamine the docs for IDXGISwapChain1::SetRotation, see if might be available, usable, and prudent-to-call on WinPhone 8.1
*/
if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result);
goto done;
if (WIN_IsWindows8OrGreater()) {
if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result);
goto done;
}
}
}
#endif