Ryan C. Gordon
44d7b8b91d
egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
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This happens on kmsdrm if you try to GetProcAddress before creating
a window.
Fixes #5399 .
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93
x11: Minor style fixes for recent OSK changes
2022-11-15 13:56:44 -05:00
Anonymous Maarten
e6c4db8160
The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
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SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
70656b133c
Don't recreate the window when creating a Metal renderer on an OpenGL window.
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It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache.
2022-11-15 19:04:22 +01:00
SDL Wiki Bot
5e61f245ab
Sync SDL wiki -> header
2022-11-15 05:25:16 +00:00
Pierre Wendling
80ff20f6fe
N3DS: Set keyboard focus to newly created windows.
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This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling
491d0bcc3c
N3DS: Refactor N3DS_FileOpen.
2022-11-14 21:24:10 -08:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Pierre Wendling
de5fa89b50
N3DS: Prepend PrefPath with `sdmc:`.
2022-11-14 21:24:10 -08:00
Pierre Wendling
7d536d5240
N3DS: Put `SDL_Log.txt` in the proper directory.
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The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling
bf4f9aaa63
N3DS: Use designated initialiser for drivers.
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Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Pierre Wendling
d080e3bf3a
Silence `-Wmaybe-uninitialized` warnings in tests.
2022-11-14 21:23:08 -08:00
Sam Lantinga
a40b7cde10
Workaround for views being in portrait instead of landscape mode on iOS 16
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Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga
9f784b1887
The iOS and tvOS demos link SDL statically, not as a framework
2022-11-14 10:59:23 -08:00
pionere
b886f4c6c9
events: eliminate redundant code in SDL_SendEditingText
2022-11-14 09:00:45 -08:00
pionere
dad8df3ed1
video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
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- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a
wayland: Clamp wl_seat version on older versions of libwayland
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Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d
Fixed warning
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Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga
1b0277da61
Move SDL_mslibc.c into the source file list
2022-11-13 11:09:38 -08:00
Ethan Lee
c4b9f62164
x11: Add support for the Steam Deck on-screen keyboard
2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd
video: check graphics flags the same way as the type flags
2022-11-13 08:31:50 -08:00
pionere
22354b4142
video: simplify window-type check in SDL_CreateWindow
2022-11-12 07:18:04 -08:00
Ryan C. Gordon
85aa9b8b6f
wasapi: Favor the system resampler again, for now.
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Reference Issue #5538 .
2022-11-11 13:48:11 -05:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
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https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
b7e65a81f1
Fixed incorrect WGI controller state when the application loses focus
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Recenter the controller elements when WGI stops reporting valid state
Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer
875e9b35d7
N-Gage: additional cleanup
2022-11-11 05:04:28 -08:00
Michael Fitzmayer
afbafc2aef
Remove redundant dependency to bitdraw.h, minor cleanup
2022-11-11 05:04:28 -08:00
pionere
d09edcbcac
video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
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no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
2022-11-11 04:58:40 -08:00
pionere
b71d927429
video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
2022-11-11 04:58:40 -08:00
pionere
36c6ed4b6f
video: add SDL_DllNotSupported
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- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
2022-11-11 02:53:30 -08:00
Ozkan Sezer
dd44cacbd6
remove duplicated SDL_hidapi_steam.c additions to watcom makefiles.
2022-11-11 12:51:30 +03:00
Sam Lantinga
0dfc829a6b
Added simple BLE Steam Controller support on all platforms
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This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga
f430ef5ddc
Don't change the window position when creating it on iOS, it is already placed on the correct display
2022-11-10 17:27:48 -08:00
Sam Lantinga
7c05ea0a0e
Added mappings for the GameSir T3 and T4 Pro controllers
2022-11-10 13:35:59 -08:00
Sam Lantinga
404cb27677
Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth
2022-11-10 13:28:03 -08:00
pionere
29cafa9c94
add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow
2022-11-10 06:56:24 -08:00
Ryan C. Gordon
1008cc8e5f
video: Add some braces to match SDL coding style.
2022-11-09 12:55:27 -05:00
pionere
ac3349faaf
solve FIXMEs in SDL_video.c
2022-11-09 12:54:07 -05:00
pionere
e5c599f8c6
fix SOLARIS_ATOMICS
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- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere
b095df7f5c
simplify MSC_ATOMICS
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- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
meyraud705
3dc88da022
Fix Dualshock 4 rumble stopping too early
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Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga
6432f45a1c
Don't treat the Nintendo IMU as a separate game controller on Linux
2022-11-08 10:27:21 -08:00
Sam Lantinga
2e3b4f3fd7
Don't send rumble to the Amazon Luna controller on macOS
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Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.
This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga
02bc359b64
Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names
2022-11-07 19:31:18 -08:00
Ryan C. Gordon
b0dc6709b9
coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol.
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Fixes #6449 .
2022-11-07 14:26:48 -05:00
Ozkan Sezer
db01016dd6
revert replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
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Reference issue: https://github.com/libsdl-org/SDL/issues/6494 .
2022-11-07 21:15:30 +03:00
pionere
e873d60981
fix handling of SDL_EventQ.active
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- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
2022-11-07 09:12:37 -08:00
pionere
eb670742f5
better SDL_AtomicGet(Ptr) implementation
2022-11-07 09:09:37 -08:00
Ozkan Sezer
64c93f7804
replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
2022-11-06 23:51:04 +03:00