Commit Graph

427 Commits

Author SHA1 Message Date
Ozkan Sezer b852590ba5 minor clean-up in SDL_os2audio.c 2021-02-10 10:22:16 -05:00
Ozkan Sezer 8f1025899a os2audio: changed backend name from MMOS2 to DART (like SDL-1.2) 2021-01-24 00:51:25 -05:00
Sam Lantinga 50ea3b77f1 Fixed bug 5080 - SDL_netbsdaudio: Always use the device's preferred frequency
Nia Alarie

The NetBSD kernel's audio resampling code is much simpler and lower quality than libsamplerate.

Presumably, if SDL always performs I/O on the audio device in its native frequency, we can avoid resampling audio in the kernel and let SDL do it with libsamplerate instead.
2021-01-08 10:09:37 -08:00
Ozkan Sezer 265a1cc97a use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
2021-01-05 15:50:02 +03:00
Ozkan Sezer ed39f2f3f9 SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT()
because AvSetMmThreadCharacteristicsW specifically accepts WCHAR* input
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer 01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer 8476df3e31 SDL_mixer.c: remove calls to non-existing m68k asm code. 2020-12-30 23:55:10 +03:00
Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Alistair Leslie-Hughes a69c61fbfd Only assign context and mainloop once we have connected successfully
If we fail to connect to the the pa server, we have an assigned context
and mainloop that isn't connected. So, when PULSEAUDIO_pa_context_disconnect
is called, pa asserts and crashes the application.

Assertion 'pa_atomic_load(&(c)->_ref) >= 1' failed at pulse/context.c:1055, function pa_context_disconnect(). Aborting.
2020-08-14 12:08:58 +10:00
Ozkan Sezer 53b166797d SIZE_MAX need not be defined in limits.h
it can be in limits.h (windows) or stdint.h.
2020-11-11 12:33:55 +03:00
Ryan C. Gordon 1b8dee7caf coreaudio: Remove unnecessary include of CoreServices.h 2020-10-31 11:32:40 -04:00
Ozkan Sezer a4040293dd os2: misc build fixes 2020-10-25 10:10:02 +03:00
Ozkan Sezer bfc80d83c2 minor coding style cleanup 2020-10-25 03:55:02 +03:00
Manuel V?gele 554037a6f7 audio: fix popping sounds caused by signed/unsigned conversion
When converting audio from signed to unsigned values of vice-versa
the silence value chosen by SDL was the value of the device, not
of the stream that the data was being put into. After conversion
this would lead to a very high or low value, making the speaker
jump to a extreme positon, leading to an audible noise whenever
creating, destroying or playing scilence on a device that reqired
such conversion.
2020-09-26 09:30:08 +02:00
Ozkan Sezer a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Ozkan Sezer d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer 1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer a3d7913c07 SDL_os2audio.c (OS2_OpenDevice): change spec->samples assignment:
Original code assigned MCIMixSetup.ulSamplesPerSec value to it, but it
is just the freq... We now change spec->samples only either if it is 0
or we changed the frequency, by picking a default of ~46 ms at desired
frequency (code taken from SDL_audio.c:prepare_audiospec()).

With this, the crashes I have been experiencing are gone.
2020-10-14 23:01:05 +03:00
Ozkan Sezer e112b776fc SDL_os2audio.c (OS2_OpenDevice): change {0} initializers to SDL_zero() 2020-10-14 23:01:05 +03:00
Ozkan Sezer 72594e255a SDL_os2audio.c (OS2_OpenDevice): remove assignment to wrong spec member
Correct assignment to 'format' member is done below, already.
2020-10-14 23:01:04 +03:00
Ozkan Sezer 222f026899 os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio:  WaitDone() is gone, CloseDevice() interface changes.
- events / video:  DropFile() changes:
          SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
2020-10-14 23:01:03 +03:00
Ozkan Sezer aa790837eb os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode.  one or two others here & there.
2020-10-14 23:01:02 +03:00
Ozkan Sezer c218861946 os2: added a 2-byte padding to os2 SDL_PrivateAudioData 2020-10-14 23:01:01 +03:00
Ozkan Sezer 74cfb81dbb os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
2020-10-14 23:01:00 +03:00
Ryan C. Gordon 003a16980c wav: Make sure the data size is a multiple of blockalign, not an exact match.
I _think_ this is a right thing to do; it fixes a .wav file I have here that
has blockalign==2 when channels==2 and bitspersample==16, which otherwise
would fail.
2020-10-06 11:07:50 -04:00
Ryan C. Gordon 7ef188a1fb jack: Fixed memory leak on device close. 2020-09-19 14:01:57 -04:00
Sam Lantinga ff53521bc6 Fixed Bluetooth audio output on Apple TV 2020-06-04 12:26:57 -07:00
Ryan C. Gordon 68777406e5 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *. 2020-05-20 16:58:33 -04:00
Ryan C. Gordon 8601996fbc hints: Allow specifying audio device metadata.
This is only supported on PulseAudio. You can set a description when opening
your audio device that will show up in pauvcontrol, which lets you set
per-stream volume levels.

Fixes Bugzilla #4801.
2020-05-03 22:13:48 -04:00
Sam Lantinga a990a34ac4 Cleanly switch between audio recording, playback, and both, on iOS 2020-04-14 22:26:02 -07:00
Sam Lantinga 2ae1c0f5d0 Allow Bluetooth headphones for iOS playandrecord mode 2020-04-14 09:52:27 -07:00
Ryan C. Gordon fba081e489 wasapi: Patched to compile on C89 systems, and use SDL_ceilf instead of ceilf. 2020-04-07 14:51:08 -04:00
Ryan C. Gordon 4c2be47207 wasapi: Improve WASAPI audio backend latency (thanks, Anthony!).
Anthony Pesch's notes on his patch:

"Currently, the WASAPI backend creates a stream in shared mode and sets the
device's callback size to be half of the shared stream's total buffer size.

This works, but doesn't coordinate will with the actual hardware. The hardware
will raise an interrupt after every period which in turn will signal the
object being waited on inside of WaitDevice. From my empirical testing, the
callback size was often larger than the period size and not a multiple of it,
which resulted in poor latency when trying to time an application based on the
audio callback. The reason for this looked something like:

* The device's callback would be called and and the audio buffer was filled.
* WaitDevice would be called.
* The hardware would raise an interrupt after one period.
* WaitDevice would resume, see that a a full callback had not been played and
  then wait again.
* The hardware would raise an interrupt after another period.
* WaitDevice would resume, see that a full callback + some extra amount had
  been played and then it would again call our callback and this process would
  repeat.

The effect of this is that the pacing between subsequent callbacks is poor -
sometimes it's called very quickly, sometimes it's called very late.

By matching the callback's size to the stream's period size, the pacing of
calls to the user callback is improved substantially. I didn't write an actual
test for this, but my use case for this was my Dreamcast emulator
(https://redream.io) which uses the audio callback to help drive the emulation
speed. Without this change and with the default shared stream buffer (which
has a period of ~10ms) I would get frame times that were between ~3-30
milliseconds; after this change I get frame times of ~11-22 milliseconds.

Note, this patch also has a change that removes passing a duration to the
Initialize call. It seems that the default duration used (when 0 is passed)
does typically match up with the duration returned by GetDevicePeriod, however
the Initialize docs say:

> To set the buffer to the minimum size required by the engine thread, the
> client should call Initialize with the hnsBufferDuration parameter set to 0.
> Following the Initialize call, the client can get the size of the resulting
> buffer by calling IAudioClient::GetBufferSize.

This change isn't strictly required, but I made it to hopefully rule out
another source of unexpected latency."

Fixes Bugzilla #4592.
2020-04-07 14:37:24 -04:00
Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
Sam Lantinga 9525f9729a Fixed bug 5076 - SDL_netbsdaudio: Add support for 32-bit LPCM
Nia Alarie

The kernel supports this, make SDL expose it so it can be used.
2020-04-05 10:44:51 -07:00
Sam Lantinga f3e609679d Fixed setting the "playandrecord" audio hint on Apple TV
The Apple TV doesn't have record capability by default, so activating the audio session with AVAudioSessionCategoryPlayAndRecord fails.
2020-04-02 12:27:29 -07:00
Ryan C. Gordon 55b4f18e1a coreaudio: The default SDL audio device now tracks the system output default.
So if you go into System Preferences on a MacBook and toggle between a pair of
connected bluetooth headphones and built-in internal speakers, SDL will
switch the device it is playing sound through, to match this setting, on the
fly.

Likewise if the default output device is a USB thing and is unplugged; as the
default device changes at the system level, SDL will pick this up and carry
on with the new default. This is different from our unplug detection for
specific devices, as in those cases we want to send the app a disconnect
notification, instead of migrating transparently as we now do for default
devices.

Note that this should also work for capture devices; if the device changes,
SDL will start recording from the new default.

Fixes Bugzilla #4851.
2020-03-29 01:54:00 -04:00
Sam Lantinga abdc5cbf24 Allow background music to play in the "play and record" case on iOS 2020-03-26 19:30:17 -07:00
Ethan Lee 27889d0261 winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints 2020-03-03 12:31:41 -05:00
Sam Lantinga e3b0713e40 Don't call setPreferredOutputNumberOfChannels on iOS, it breaks audio output 2020-02-24 12:07:18 -08:00
Sam Lantinga 2c9871a4a8 Fixed surround sound support on Apple TV 2020-02-24 10:25:57 -08:00
Sam Lantinga f4e23553d7 Fixed audio not coming out of the phone speakers while recording on iOS 2020-02-14 15:19:34 -08:00
Sam Lantinga 922b3dc3e7 Fixed re-setting the audio session category when closing an audio device 2020-02-14 14:18:12 -08:00
Sam Lantinga 14bf532df3 Fixed opening audio on Android from the Steam Link shell activity 2020-02-13 16:10:52 -08:00
Sam Lantinga 4bb95e8403 Implemented OpenSL-ES audio recording on Android 2020-02-11 16:14:02 -08:00
Sam Lantinga b1c6e7c244 Fixed compile warning 2020-01-23 00:32:34 -08:00
Ryan C. Gordon f30ef6ed3d audio: Fixed a '//' style comment. 2020-01-21 17:40:16 -05:00
Ryan C. Gordon dbe5c14b33 audio: Calculate a legitimate SDL_AudioSpec::silence in SDL_LoadWAV_RW(). 2020-01-21 15:49:37 -05:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00