Commit Graph

6152 Commits

Author SHA1 Message Date
Sam Lantinga b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
Sam Lantinga a1e34b5e35 Don't send a resize event when the window is resized to the dock icon
Partially addresses https://github.com/libsdl-org/SDL/issues/6033
2022-08-11 08:55:31 -07:00
Sam Lantinga 879af7b5c8 Fixed mapping for paired Joy-Con controllers on iOS 2022-08-10 14:01:23 -07:00
Guldoman 5f682e77cb wayland: Remove freed display from `SDL_WaylandOutputData->output_list` 2022-08-10 15:57:47 -04:00
Sam Lantinga e49321cec5 Fixed double-free in combined HIDAPI controller code 2022-08-10 08:21:15 -07:00
Sam Lantinga d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon 3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon c6c0a8394e
windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga 9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Sam Lantinga 8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere 7eb13c21c6
improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga 1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga 6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga 483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga 5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga 824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga 8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon a346c4bbef
egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga 201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
Ryan C. Gordon b599205d0c
x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon 2dd7659884
test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Sam Lantinga 55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga 5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga 593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga 6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon 56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman 5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Sam Lantinga a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga 7530bd74b3 Fix right, bottom computation in `SDL_GetClosestPointOnRect` which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga 98bac00dcc Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata 20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga 47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata 0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Adam Butcher 0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga 8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga 878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga 4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga 29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher 8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Sam Lantinga 198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Frank Praznik dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga 52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
Ryan C. Gordon f600364b8a
wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon a6179e85c0
wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata 3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga 5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik 3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Sam Lantinga d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga 4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga 28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga 40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier 16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga 43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer 293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon 5907db56f1
x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga 946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga 57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga 5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga 29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga 6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga 8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast 60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik 0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata 944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos 5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos 3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos 33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos 726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos 7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Daniel Santos 90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos 147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos 2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Mathieu Eyraud f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud 59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud 42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga 602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga 12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga 3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga 0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga 15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon cf63af8ae2
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman 17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman 9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman 8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman 9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman 574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga 7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga 21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Frank Praznik 22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga 2241bd669f Added a command line option `--info event_motion` to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga 13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga 62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga 41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
Anonymous Maarten 36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Sam Lantinga f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga 875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Sam Lantinga ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga 2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga 0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga 756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga 4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga dbf7940541 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
  being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
  mouse state just in case.

- Fix up some formatting

CR: saml
2022-07-27 10:31:24 -07:00
Ryan C. Gordon 42165fe8d1
kmsdrm: slightly better device index hint parsing. 2022-07-27 12:12:36 -04:00
Anonymous Maarten 5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Sam Lantinga 613ce7850e Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0 2022-07-26 13:34:27 -07:00
Ryan C. Gordon cc982ea7a7 kmsdrm: let device indexes be > 2 digits. 2022-07-26 15:43:34 -04:00
diddily 1f276a5148 Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main  thread.
2022-07-26 15:17:44 -04:00
Ryan C. Gordon 542a4da3d6
kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
2022-07-26 15:11:19 -04:00
Ryan C. Gordon 218c3dbb34
cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
2022-07-26 14:45:26 -04:00
Ryan C. Gordon 8ff738f234
audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.

It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.

Fixes #5199.
2022-07-26 12:40:47 -04:00
Ryan C. Gordon 5d85c7d300
kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Ryan C. Gordon 20a76b0e3e
video: removed unused devindex argument from bootstrap's create method. 2022-07-26 00:19:52 -04:00
pionere 12211df669 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
2022-07-25 14:26:46 -07:00
Sam Lantinga a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily 1e492b2f6d Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.

This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
2022-07-25 09:00:31 -07:00
diddily d9bda89fce Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.

Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
2022-07-25 09:00:31 -07:00
diddily 0ec5bb4e6d Add missing controller events to `SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Sam Lantinga 4d66501736 Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
2022-07-24 18:04:26 -07:00
Cameron Gutman 3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Sam Lantinga 4d8bb89c46 Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
2022-07-24 11:50:14 -07:00
Dean Herbert 6bcde52d88 Further adjust implementation of `Cocoa_GetWindowDisplayIndex`
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.

This change ensures that the indices match and adds a safety check for
off-screen windows.
2022-07-24 09:25:16 -07:00
Dean Herbert ce8aae1419 Fix `Cocoa_GetWindowDisplayIndex` failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.

```
Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes:       0x0000000000000001, 0x0000000000000050
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [56627]

VM Region Info: 0x50 is not in any region.  Bytes before following region: 140737486737328
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->
      VM_ALLOCATE              7fffffe75000-7fffffe76000 [    4K] r-x/r-x SM=ALI

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libSDL2.dylib                            0x10247f665 SDL_UpdateFullscreenMode + 357
1   libSDL2.dylib                            0x10247ec70 SDL_CreateWindow_REAL + 1504
2   ???                                      0x111262de8 ???
3   ???                                      0x110c39fff ???
4   libcoreclr.dylib                         0x101fdf2a9 CallDescrWorkerInternal + 124
```

Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573

In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:

```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2

SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```

The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).

Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
2022-07-24 09:25:16 -07:00
Sebastian Krzyszkowiak 041666e6c3 video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
2022-07-24 10:59:42 -04:00
Sebastian Krzyszkowiak 405d1f6598 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.

Fixes #5952
2022-07-24 10:57:51 -04:00
Ozkan Sezer 8c51cae784 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime 65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga 20f51b1fd7 Fixed crash if debug text wasn't drawn during a session 2022-07-22 10:58:29 -07:00
Ethan Lee f3008e4aab
audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon 45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer 6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow 78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga 53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00