Commit Graph

542 Commits

Author SHA1 Message Date
Brandon Schaefer 86e95a607b kmsdrm: Fix tearing in neverputt/ball
https://gfycat.com/FatalFarawayHeron
2017-08-02 17:45:15 -07:00
Brandon Schaefer fca91451ba kmsdrm: Fix leaking SDL_VideoDevice* 2017-08-02 13:51:14 -07:00
Sam Lantinga 082f32d198 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails
Levi Bard

In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version.
(The one I encountered was an AWS instance running a virtual display)

The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
2017-08-02 10:28:13 -07:00
Sam Lantinga 4be066707d Fixed potential free of uninitialized memory (thanks Simon!) 2017-08-02 10:24:47 -07:00
Sam Lantinga 56363ebf61 Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel

The attached patch adds support for KMS/DRM context graphics.

It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.

Simple build instructions:

$./autogen.sh
$./configure --enable-video-kmsdrm
$make
2017-08-02 10:22:48 -07:00
Ryan C. Gordon 2ffd6d0208 x11: Make a separate unmapped window to own clipboard selections.
Now the clipboard isn't lost if you destroy a specific SDL_Window, as it
works on other platforms. You will still lose the clipboard data on
SDL_Quit() or process termination, but that's X11 for you; run a
Clipboard Manager daemon.

Fixes Bugzilla #3222.
Fixes Bugzilla #3718.
2017-07-31 13:49:22 -04:00
Sam Lantinga 997c69b9ef Fixed bug 3697 - Main thread gets stuck on left mouse down
Eric Wasylishen

I think I found a better fix.

The problem with https://hg.libsdl.org/SDL/rev/ebdc0738b1b5 is setting the styleMask to 0 clears the NSWindowStyleMaskFullScreen bit, which then confuses Cocoa later when you try to leave fullscreen. Instead I'm just clearing the NSWindowStyleMaskResizable bit, although SetWindowStyle(window, NSWindowStyleMaskFullScreen); seems to also work.
2017-08-01 20:16:10 -07:00
Sam Lantinga 6391cc3fef Backed out changeset ebdc0738b1b5 for bug 3697
Eric Wasylishen

Unfortunately this commit seems to have broken exiting desktop-fullscreen.
- Launch testgl2.
- Press alt+enter to go fullscreen-desktop
- Press alt+enter again. The spinning cube will freeze, and the window stays fullscreen desktop.
2017-08-01 20:09:23 -07:00
Sam Lantinga e10a98d2ad Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Simon Hug

SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point.

I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
2017-07-31 12:57:15 -07:00
Brandon Schaefer b0b481d709 [mir] Same no need to wrap this, which is already being done 2017-07-27 08:03:11 -07:00
Brandon Schaefer ecf9f6a13e [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs 2017-07-26 18:10:45 -07:00
Ryan C. Gordon 03eaddcad4 Fixed compiler warnings on QNX. 2017-07-23 19:25:16 -04:00
Sam Lantinga 67754af887 Fixed build on older Mac OS X SDKs 2017-07-21 17:28:47 -07:00
Sam Lantinga 177f19aff0 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate.
Jason Wyatt

After hiding the window, SDL_WINDOW_HIDDEN/SDL_WINDOW_SHOWN flags on a window are correctly updated. However on the next SDL_PumpEvents, they are set incorrectly.

This appears to be because X11_GetNetWMState does not check whether the _NET_WM_STATE property exists (it shouldn't on unmapped windows, see https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130317598336). This results in an empty list of atoms for the state, which would imply that the window is not hidden.

(Seen on Fedora 24, Gnome)

--

Dan Ginsburg

More details on my proposed patch: I am on Kubuntu 16.04.2.  I ran into this same bug, but with Jason's patch I found that actualType != None was true so the SDL_WINDOW_HIDDEN would still not be set.  My fix instead is to explicitly check for whether the window is unmapped rather than relying on the returned values in XGetWindowProperty.
2017-07-20 10:52:43 -07:00
Sam Lantinga 2008d86696 Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control
Holger Schemel

Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control.

How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events.

Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released).

Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all.

The attached patch adds support for these two missing buttons/keys.

Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes).

Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X.

Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
2017-07-20 10:46:38 -07:00
Alex Szpakowski 01050d4ed1 iOS: Use modern replacements for deprecated functions, when available. 2017-07-15 17:41:58 -03:00
Alex Szpakowski efe179cdfe macOS: Fix compilation when using 10.11 or earlier to build. 2017-07-14 17:42:11 -03:00
Alex Szpakowski 562473c1f4 macOS: Address more compiler warnings when building with a recent deployment target. 2017-07-13 23:09:37 -03:00
Alex Szpakowski bc3ede1ed0 macOS: Replace uses of deprecated Cocoa enum names with modern/consistent equivalents. 2017-07-13 22:59:02 -03:00
Alex Szpakowski e0ea4da4ae Fix a potential crash in macOS 10.7 and earlier. 2017-07-12 21:32:10 -03:00
Alex Szpakowski 8292d73ebb macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag. 2017-07-12 21:28:32 -03:00
Sam Lantinga 74ca16547c Fixed bug 3699 - Shaped windows are distorted unless width is divisible by 8
Bogomancer

On X11, windows created using the shaped window API appear distorted unless the width of the shape surface is divisible by 8.

Steps to reproduce:

    1) Use your favorite image editor to resize one of the images in test/shapes/ to a width that's not a multiple of 8.
    2) Compile and run test/testshape.c on the image you edited.
    3) The shaped window will appear twisted and distorted.

It appears the bug was not caught sooner because all the test images are either 640 or 256 pixels wide.

I tracked down the bug to SDL_CalculateShapeBitmap() in SDL_shape.c. The shape surface is reduced to a 1-bit-per-pixel mask, but the original code doesn't take into account that X11 apparently wants each scanline to begin on a new byte.
2017-07-11 08:16:00 -07:00
Sam Lantinga 37722d01a8 Fixed bug 3697 - Main thread gets stuck on left mouse down
Amruth Raj

- My app runs in full screen to play video(I use SDL_WINDOW_FULLSCREEN_DESKTOP)
- Cmd-tab to go out of full screen to another app
- Cmd-tab again to get back to my app
- Press left mouse button at one of the edges of the screen, don't release yet.
After this point the main thread is stuck until I release the left mouse button and hence video rendering doesn't happen anymore.

On debugging more, I see that thread 0 is stuck as shown below with sendEvent processing left mouse down. It comes out only after it receives a left mouse up. There are some frames below which show NSWindowResizing, but my window flag doesn't have SDL_WINDOW_RESIZABLE set.

Thread 0:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fffbe13d34a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffbe13c797 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fffa889d434 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fffa889c8c1 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fffa889c114 CFRunLoopRunSpecific + 420
5 com.apple.HIToolbox 0x00007fffa7dfdebc RunCurrentEventLoopInMode + 240
6 com.apple.HIToolbox 0x00007fffa7dfdcf1 ReceiveNextEventCommon + 432
7 com.apple.HIToolbox 0x00007fffa7dfdb26 _BlockUntilNextEventMatchingListInModeWithFilter + 71
8 com.apple.AppKit 0x00007fffa6396a54 _DPSNextEvent + 1120
9 com.apple.AppKit 0x00007fffa6b127ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796
10 com.apple.AppKit 0x00007fffa66f568d +[NSWindow(NSWindowResizing) _mouseHysteresisCheck:withExpiration:andDistance:finalMouseLocation:] + 525
11 com.apple.AppKit 0x00007fffa65eedb5 -[NSWindow(NSWindowResizing) _hitTestWithHysteresisCheck:forEvent:allowWindowDragging:] + 394
12 com.apple.AppKit 0x00007fffa6c8f0db -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 1873
13 com.apple.AppKit 0x00007fffa6c8ca6c -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 1942
14 com.apple.AppKit 0x00007fffa6c8bf0a -[NSWindow(NSEventRouting) sendEvent:] + 541
15 org.libsdl.SDL2 0x000000010d46d74a -[SDLWindow sendEvent:] + 90
16 com.apple.AppKit 0x00007fffa6b10681 -[NSApplication(NSEvent) sendEvent:] + 1145
17 org.libsdl.SDL2 0x000000010d46532b -[SDLApplication sendEvent:] + 139
18 org.libsdl.SDL2 0x000000010d466b2f Cocoa_PumpEvents + 495
19 org.libsdl.SDL2 0x000000010d44c1d5 SDL_PumpEvents_REAL + 53
20 org.libsdl.SDL2 0x000000010d44c2f5 SDL_WaitEventTimeout_REAL + 53
21 org.libsdl.SDL2 0x000000010d44c2b7 SDL_PollEvent_REAL + 23
22 org.libsdl.SDL2 0x000000010d51bb24 SDL_PollEvent + 36
23 libTest.dylib 0x000000010cf3e0e8 SDLEventProcessor::processEvents(int) + 568
24 Test 0x000000010cde6bba BrowserApp::RunAppMessageLoop(BAInstData*, CefStringBase, CefStringBase) + 810
25 Test 0x000000010ce04bbc main + 17980
26 libdyld.dylib 0x00007fffbe016235 start + 1

I further noticed that while entering full screen in SDL_cocoawindow.m NSResizableWindowMask is set. If I clear it inside windowDidEnterFullScreen, then, the issue doesn't repro.

This is discussed at https://discourse.libsdl.org/t/main-thread-gets-stuck-on-left-mouse-down/22753/3 and thanks to Eric for the pointers.
2017-07-10 17:07:19 -07:00
Philipp Wiesemann c3bf69ca4b haiku: Fixed compiling without OpenGL support. 2017-07-07 23:00:22 +02:00
Ryan C. Gordon c80c3419aa x11: pass a long to XChangeProperty, not an int.
The Xlib documentation demands that 32-bit values here be passed in a long,
even when long itself isn't a 32-bit value. Otherwise libx11 might read
memory incorrectly.

Fixes Bugzilla #3692.
2017-07-04 20:44:07 -04:00
Philipp Wiesemann e6583300e6 haiku: Fixed using wrong constant for internal error handling.
SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
2017-07-02 22:46:23 +02:00
Ryan C. Gordon 200f782cab qnx: fixed potential buffer overflow. 2017-07-01 19:52:12 -04:00
Ryan C. Gordon 22241ed0b0 Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
2017-07-01 17:50:47 -04:00
Philipp Wiesemann b1fbab50c5 haiku: Fixed memory leak if destroying window. 2017-07-01 23:01:57 +02:00
Philipp Wiesemann 944e06e67c winrt: Fixed SDL include. 2017-06-24 23:45:44 +02:00
Philipp Wiesemann 267dca13fa haiku: Removed unused internal function.
Its functionality is already in SDL_GL_GetAttribute().
2017-06-18 23:00:42 +02:00
Philipp Wiesemann 90488d6c29 haiku: Added support for some values set with SDL_GL_SetAttribute(). 2017-06-17 22:30:28 +02:00
Philipp Wiesemann 0b750cd9d5 pandora: Fixed compile error. 2017-06-16 23:30:38 +02:00
Philipp Wiesemann fa73685df8 directfb: Fixed quitting keyboard twice.
SDL_VideoQuit() already calls SDL_KeyboardQuit().
2017-06-16 23:30:30 +02:00
Philipp Wiesemann a4db3dbe64 nacl: Fixed unnecessary large input text array. 2017-06-16 23:30:13 +02:00
Sam Lantinga 9085c7b311 Get the parent of non-SDL-created windows, for completeness 2017-06-16 11:14:08 -07:00
Sam Lantinga 1b5614b3f5 Clean up parent window when destroying a window 2017-06-16 10:50:29 -07:00
Sam Lantinga 0a75192d85 Implemented SDL_WINDOW_SKIP_TASKBAR on Windows 2017-06-16 09:10:13 -07:00
Philipp Wiesemann 60c0f7e243 Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms. 2017-06-15 23:30:29 +02:00
Philipp Wiesemann 5b75e9033f directfb: Fixed comment. 2017-06-11 22:30:49 +02:00
Philipp Wiesemann fbd30c363d Fixed missing error messages for SDL_GetWindowWMInfo(). 2017-06-11 22:30:39 +02:00
Philipp Wiesemann c609d856ff directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Ryan C. Gordon 3c955d0540 syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.

Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().

Fixes Bugzilla #3428.
2017-06-11 00:50:26 -04:00
Alex Szpakowski bb100d3bab Expose display refresh rate on iOS/tvOS 10.3+. 2017-06-10 21:29:37 -03:00
Ryan C. Gordon 599d9ba198 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann 4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann 248410dded Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms. 2017-06-04 23:15:13 +02:00
Philipp Wiesemann 2113208d98 haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann 63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann 00394996eb Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms. 2017-06-02 22:15:12 +02:00
Bastien Bouclet 545fba7886 x11: Don't send duplicate events when reconciling the keyboard state
Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.

Fixes Bugzilla #3637.
2017-04-22 19:53:52 +02:00
Philipp Wiesemann 1b9dc59918 haiku: Fixed SDL_SetClipboardText() putting random data in clipboard. 2017-05-28 21:50:11 +02:00
Ryan C. Gordon de52dc2948 haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.

Fixes Bugzilla #3658.
2017-05-28 15:36:09 -04:00
Ryan C. Gordon b3f94acbf9 linux: Simplify D-Bus interface, remove lots of boilerplate. 2017-05-28 07:11:52 -04:00
Philipp Wiesemann 604a4b1b30 haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
2017-05-27 23:30:21 +02:00
Ryan C. Gordon 6fbde875e2 code style: wrap a single-statement if in braces. 2017-05-27 00:33:26 -04:00
Ryan C. Gordon 3fbd21ce40 windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!).
This lets them be properly modal.

Fixes Bugzilla #3650.
2017-05-27 00:30:06 -04:00
Philipp Wiesemann 90ed3daa3e Changed messages about not recognized keys to include discourse link. 2017-05-26 22:45:52 +02:00
Philipp Wiesemann 759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Philipp Wiesemann 1e13d93fea directfb: Changed internal function to be static. 2017-05-25 23:01:34 +02:00
Philipp Wiesemann 6c0aea4270 wayland: Fixed freeing memory of SDL_malloc() with plain free(). 2017-05-25 23:00:58 +02:00
Philipp Wiesemann c66f0471e1 Removed unused internal window shape functions. 2017-05-25 23:00:43 +02:00
Charlie Birks 126e5a1dbf Emscripten: Prevent default on arrow keys 2017-05-24 14:04:39 +01:00
Patrick Monaghan f839b209b9 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events 2017-05-24 14:04:25 +01:00
Philipp Wiesemann bf8ccf08bb Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
2017-05-19 23:30:59 +02:00
Sam Lantinga 772407627b Fixed restoring a window that was maximized then minimized, then restored. 2017-05-16 17:48:57 -07:00
Sam Lantinga ccf0566ca4 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"

CR: SamL
2017-05-16 06:30:39 -07:00
Philipp Wiesemann df4cf79d42 directfb: Fixed compiler warnings about undefined functions. 2017-05-13 23:00:53 +02:00
Philipp Wiesemann 29222db7f6 emscripten: Fixed not removing pointer lock event callback. 2017-05-13 23:00:35 +02:00
Philipp Wiesemann cc5b4f450a emscripten: Changed internal functions to be static. 2017-05-12 23:01:17 +02:00
Philipp Wiesemann ce01128adf Fixed warnings about shadowed global variable.
Found by buildbot.
2017-05-12 23:01:04 +02:00
Philipp Wiesemann 87e0d812dd directfb: Removed duplicate comment. 2017-05-12 23:00:40 +02:00
Philipp Wiesemann 61c326e12b directfb: Fixed typo in log message. 2017-05-11 23:00:39 +02:00
Philipp Wiesemann 75c0d1ef6d directfb: Fixed compiler warnings about unused variables. 2017-05-11 23:00:21 +02:00
Sam Lantinga 8b7ae35356 Fixed build error on Linux 2017-05-09 03:19:58 -07:00
Sam Lantinga 9ac3bb7011 Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:

/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end

extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}

@interface QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;

@end

@implementation QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application
{
    SDL_OnApplicationWillResignActive();
}

- (void)applicationDidEnterBackground:(UIApplication*)application
{
    SDL_OnApplicationDidEnterBackground();
}

- (void)applicationWillEnterForeground:(UIApplication*)application
{
    SDL_OnApplicationWillEnterForeground();
}

- (void)applicationDidBecomeActive:(UIApplication*)application
{
    SDL_OnApplicationDidBecomeActive();
}

@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann b7b919078f haiku: Changed internal function to be static. 2017-05-07 21:02:31 +02:00
Philipp Wiesemann 3ed2f0ca10 haiku: Fixed unlocking clipboard twice. 2017-05-07 21:02:16 +02:00
Philipp Wiesemann 4466b93141 haiku: Fixed comment. 2017-05-06 21:46:11 +02:00
Philipp Wiesemann 34747107fe mir: Fixed memory leak if system cursor id is unknown. 2017-05-06 21:46:00 +02:00
Philipp Wiesemann 34d9c5213c emscripten: Fixed return type in event callback declaration. 2017-05-06 21:45:43 +02:00
Ryan C. Gordon ce2998b8b9 cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). 2017-05-02 21:46:28 -04:00
Ryan C. Gordon 619ab7a22d haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann 444c47a1b8 windows: Changed six internal functions to be static. 2017-04-29 22:50:35 +02:00
Joshua Granick 1286a7d23e windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. 2017-04-20 21:31:44 -04:00
Ryan C. Gordon 93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Philipp Wiesemann 2bf79c2e0e mir: Fixed typo in error messages. 2017-04-09 23:00:54 +02:00
Drew Bliss a4dbf56574 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. 2017-04-06 13:27:51 -07:00
Drew Bliss 66555f6115 SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. 2017-04-06 13:27:48 -07:00
Sam Lantinga 5789da67cf Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins

Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.

Stas Sergeev

Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann 1517ba7285 PSP: Fixed error messages. 2017-04-02 21:33:54 +02:00
Philipp Wiesemann f96cdca4e7 Mir: Changed two internal functions to be static. 2017-04-02 21:33:42 +02:00
Philipp Wiesemann 266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Brandon Schaefer c35f46d03c mir: Set the max/min w/h vs just setting the window w/h 2017-03-18 13:57:57 -07:00
Sam Lantinga 22161480ee Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"

Moving some variable declarations to the top of Android_SetScreenResolution()
2017-03-14 07:22:08 -07:00
Philipp Wiesemann 72fdf62980 Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
2017-03-04 23:05:32 +01:00
Ryan C. Gordon 6aa17426a6 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_. 2017-03-03 16:38:45 -05:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Brandon Schaefer 94a69443c7 mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00