Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							37720dd5f2 
							
						 
					 
					
						
						
							
							Fixed gamecontroller database sorting script not sorting the whole database.  
						
						... 
						
						
						
						The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group. 
						
						
					 
					
						2014-10-29 22:44:35 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							0c60f023f5 
							
						 
					 
					
						
						
							
							Removed unnecessary NULL check.  
						
						
						
						
					 
					
						2014-10-29 22:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							2bdc5c9d7a 
							
						 
					 
					
						
						
							
							Updated gamecontroller database sorting script to work with Python 3.  
						
						
						
						
					 
					
						2014-10-29 20:35:21 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							032b14e7b6 
							
						 
					 
					
						
						
							
							Fixed SDL_AddHintCallback() crashing if no more memory available.  
						
						... 
						
						
						
						The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function. 
						
						
					 
					
						2014-10-29 20:29:32 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							2a46a9df21 
							
						 
					 
					
						
						
							
							Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c  
						
						... 
						
						
						
						Nitz
Variable entry going out of scope leaks the storage it points to, at:
        /* Need to add a hint entry for this watcher */
        hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
        if (!hint) {
            return;
        }
Patch is attached. 
						
						
					 
					
						2014-10-29 20:20:47 +01:00 
						 
				 
			
				
					
						
							
							
								Alex Szpakowski 
							
						 
					 
					
						
						
						
						
							
						
						
							fb6d185a8a 
							
						 
					 
					
						
						
							
							Merged default into iOS-improvements  
						
						
						
						
					 
					
						2014-10-28 18:36:29 -03:00 
						 
				 
			
				
					
						
							
							
								Alex Szpakowski 
							
						 
					 
					
						
						
						
						
							
						
						
							28fe9f0cfc 
							
						 
					 
					
						
						
							
							Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.  
						
						... 
						
						
						
						Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose. 
						
						
					 
					
						2014-10-28 01:34:40 -03:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							f2bd99da68 
							
						 
					 
					
						
						
							
							WinRT: detailed steps, via the WinRT README, to fix a common build error  
						
						
						
						
					 
					
						2014-10-27 19:53:44 -04:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							3d2ca92e6a 
							
						 
					 
					
						
						
							
							Fixed two typos in header file comment.  
						
						
						
						
					 
					
						2014-10-27 12:53:47 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							7268eabb9b 
							
						 
					 
					
						
						
							
							Added handling of NULL as input for SDL_GameControllerAddMapping().  
						
						
						
						
					 
					
						2014-10-26 23:28:45 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							33a2b58ca4 
							
						 
					 
					
						
						
							
							Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.  
						
						... 
						
						
						
						The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before). 
						
						
					 
					
						2014-10-26 23:22:53 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							30d6cec1bb 
							
						 
					 
					
						
						
							
							Added handling of NULL as input for SDL_GameControllerMapping().  
						
						... 
						
						
						
						For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway. 
						
						
					 
					
						2014-10-26 17:53:16 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							90387dafb4 
							
						 
					 
					
						
						
							
							Removed two wrong documentation comments from gamecontroller source.  
						
						... 
						
						
						
						No replacement because correct documentation is already in SDL_gamecontroller.h. 
						
						
					 
					
						2014-10-26 17:46:11 +01:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							0a053ed66a 
							
						 
					 
					
						
						
							
							Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.  
						
						
						
						
					 
					
						2014-10-26 17:44:00 +01:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							01f3498c33 
							
						 
					 
					
						
						
							
							WinRT: more keyboard code cleanups  
						
						... 
						
						
						
						- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names 
						
						
					 
					
						2014-10-26 12:33:10 -04:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							e057c7dd12 
							
						 
					 
					
						
						
							
							WinRT: Fixed bug whereby key-detection code could call SDL_Log  
						
						
						
						
					 
					
						2014-10-25 08:54:23 -04:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							ed2fff6bef 
							
						 
					 
					
						
						
							
							WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails  
						
						
						
						
					 
					
						2014-10-25 08:50:41 -04:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							20b19aac86 
							
						 
					 
					
						
						
							
							WinRT: more keyboard code cleanups  
						
						... 
						
						
						
						- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading 
						
						
					 
					
						2014-10-25 08:43:51 -04:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							a1bac50d1b 
							
						 
					 
					
						
						
							
							WinRT: Fixed bug whereby a right-shift key might get reported as left-shift  
						
						
						
						
					 
					
						2014-10-24 22:09:47 -04:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							e9c79620df 
							
						 
					 
					
						
						
							
							WinRT: minor keyboard code cleanup  
						
						... 
						
						
						
						An internally-used hash table was replaced with a plain switch statement. 
						
						
					 
					
						2014-10-24 21:25:21 -04:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d3721b4d 
							
						 
					 
					
						
						
							
							Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).  
						
						
						
						
					 
					
						2014-10-24 19:50:29 +02:00 
						 
				 
			
				
					
						
							
							
								Brandon Schaefer 
							
						 
					 
					
						
						
						
						
							
						
						
							a1dcebb209 
							
						 
					 
					
						
						
							
							Remove unused variable.  
						
						
						
						
					 
					
						2014-10-24 06:52:54 -07:00 
						 
				 
			
				
					
						
							
							
								Brandon Schaefer 
							
						 
					 
					
						
						
						
						
							
						
						
							04dbc4920e 
							
						 
					 
					
						
						
							
							Merge patch for bug 2750. Thanks Sylvain!  
						
						
						
						
					 
					
						2014-10-24 06:50:09 -07:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							1745116fe8 
							
						 
					 
					
						
						
							
							Fixed bug 2759 - Android findLibrary() returns NULL  
						
						... 
						
						
						
						Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it. 
						
						
					 
					
						2014-10-24 11:53:34 +02:00 
						 
				 
			
				
					
						
							
							
								Alex Szpakowski 
							
						 
					 
					
						
						
						
						
							
						
						
							d89620a809 
							
						 
					 
					
						
						
							
							Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.  
						
						... 
						
						
						
						The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple. 
						
						
					 
					
						2014-10-24 04:06:45 -03:00 
						 
				 
			
				
					
						
							
							
								Alex Szpakowski 
							
						 
					 
					
						
						
						
						
							
						
						
							a0481bb10c 
							
						 
					 
					
						
						
							
							Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.  
						
						
						
						
					 
					
						2014-10-24 03:56:34 -03:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							bc382e390a 
							
						 
					 
					
						
						
							
							Added an option to define libraries to be loaded on Android in a derived class.  
						
						... 
						
						
						
						This way it is no more needed to modify SDLActivity.java to add own libraries. 
						
						
					 
					
						2014-10-23 16:45:18 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							775a802627 
							
						 
					 
					
						
						
							
							Fixed alert dialog for not loaded libraries on Android being cancelable.  
						
						... 
						
						
						
						If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default. 
						
						
					 
					
						2014-10-23 16:41:01 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							425a06a9ea 
							
						 
					 
					
						
						
							
							Fixed missing @Override annotation warning in source for Android.  
						
						
						
						
					 
					
						2014-10-23 16:39:15 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							4a67627e8b 
							
						 
					 
					
						
						
							
							Fixed upper case button in alert dialog for not loaded libraries on Android.  
						
						... 
						
						
						
						This is more consistent with the buttons of other dialogs on Android. 
						
						
					 
					
						2014-10-23 16:38:03 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							d4bdd2469f 
							
						 
					 
					
						
						
							
							Fixed typo in message of alert dialog for not loaded libraries on Android.  
						
						
						
						
					 
					
						2014-10-23 16:34:48 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							391c31cf06 
							
						 
					 
					
						
						
							
							Fixed writing new errors to standard output instead of error output on Android.  
						
						
						
						
					 
					
						2014-10-23 16:33:27 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							85bed09561 
							
						 
					 
					
						
						
							
							Fixed documentation in source for Android.  
						
						
						
						
					 
					
						2014-10-23 16:31:02 +02:00 
						 
				 
			
				
					
						
							
							
								Gabriel Jacobo 
							
						 
					 
					
						
						
						
						
							
						
						
							34a85f4de6 
							
						 
					 
					
						
						
							
							[Android]  #2759 : Show a message on failure to load a .so library (by Sylvain)  
						
						
						
						
					 
					
						2014-10-21 11:44:35 -03:00 
						 
				 
			
				
					
						
							
							
								Gabriel Jacobo 
							
						 
					 
					
						
						
						
						
							
						
						
							96fd9cefc8 
							
						 
					 
					
						
						
							
							Clarify (lack of) support for desktop OpenGL on the Raspberry Pi  
						
						
						
						
					 
					
						2014-10-21 11:27:06 -03:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							5f193f0c60 
							
						 
					 
					
						
						
							
							Fixed setting of screen saver state crashing on some version of Android.  
						
						... 
						
						
						
						Setting Window flags seems to affect Views and must be handled on UI thread. 
						
						
					 
					
						2014-10-20 22:19:09 +02:00 
						 
				 
			
				
					
						
							
							
								Gabriel Jacobo 
							
						 
					 
					
						
						
						
						
							
						
						
							79035b393a 
							
						 
					 
					
						
						
							
							Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy  
						
						
						
						
					 
					
						2014-10-20 10:10:39 -03:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							ec4dfdfc58 
							
						 
					 
					
						
						
							
							Fixed bug 2476 - Allow custom main() arguments  
						
						... 
						
						
						
						rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary. 
						
						
					 
					
						2014-10-17 23:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							7cabaebed4 
							
						 
					 
					
						
						
							
							Fixed typo in source comment.  
						
						
						
						
					 
					
						2014-10-17 23:26:02 +02:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
						
						
							
						
						
							0302bb771c 
							
						 
					 
					
						
						
							
							Fixed syntax error in cmake file.  
						
						
						
						
					 
					
						2014-10-17 23:10:33 +02:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							38f94e21c0 
							
						 
					 
					
						
						
							
							Added a platform cleanup function for the Vivante video driver  
						
						
						
						
					 
					
						2014-10-16 09:54:13 -07:00 
						 
				 
			
				
					
						
							
							
								Gabriel Jacobo 
							
						 
					 
					
						
						
						
						
							
						
						
							5df970a695 
							
						 
					 
					
						
						
							
							[udev]  Fixes   #2654 , ID_INPUT_KEY devices are ignored.  
						
						... 
						
						
						
						Also added some references to udev code where these flags are set. 
						
						
					 
					
						2014-10-16 09:41:42 -03:00 
						 
				 
			
				
					
						
							
							
								Gabriel Jacobo 
							
						 
					 
					
						
						
						
						
							
						
						
							29eb6e9b3c 
							
						 
					 
					
						
						
							
							[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)  
						
						... 
						
						
						
						Discussed in bug #2192 , tested with Xvfb in dual head configuration. 
						
						
					 
					
						2014-10-15 18:33:43 -03:00 
						 
				 
			
				
					
						
							
							
								David Ludwig 
							
						 
					 
					
						
						
						
						
							
						
						
							1b341f5875 
							
						 
					 
					
						
						
							
							WinRT build fix  
						
						
						
						
					 
					
						2014-10-15 15:50:35 -04:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							839be30466 
							
						 
					 
					
						
						
							
							Updated configure based on recent configure.in changes  
						
						
						
						
					 
					
						2014-10-15 16:26:51 +00:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							251ca855f7 
							
						 
					 
					
						
						
							
							Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs  
						
						
						
						
					 
					
						2014-10-15 09:18:17 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							f7abb7c4e2 
							
						 
					 
					
						
						
							
							Better error reporting for video drivers with less than full functionality.  
						
						
						
						
					 
					
						2014-10-15 09:14:09 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							3b70f65dc1 
							
						 
					 
					
						
						
							
							Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds  
						
						
						
						
					 
					
						2014-10-15 09:13:36 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							348cf3ee28 
							
						 
					 
					
						
						
							
							Fixed spurious SDL error on shutdown if mouse capture isn't supported  
						
						
						
						
					 
					
						2014-10-15 09:11:15 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
						
						
							
						
						
							89127c2d70 
							
						 
					 
					
						
						
							
							Fixed input device detection on systems that aren't running the udev daemon  
						
						
						
						
					 
					
						2014-10-15 09:10:50 -07:00