Joan Bruguera
fb0c3040c0
wayland: Avoid infinite loop in keyboard_repeat_handle
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If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.
Rearrange the comparison in order to gracefully handle the overflow case.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Sam Lantinga
3b083b9911
Fixed compile warning
2022-01-08 14:07:42 -08:00
Sam Lantinga
b82af9dfbf
Improved OpenGL point drawing performance (thanks @slime73!)
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We'll do proper call batching for the SDL 2.0.22 release
2022-01-08 14:05:50 -08:00
Sam Lantinga
1a73c45a08
Fixed incorrect color in the OpenGL driver
2022-01-08 13:35:17 -08:00
Sylvain
3cdda8f8ab
PSP: use 'data' variable which is alread the driver data
2022-01-08 21:58:26 +01:00
Sam Lantinga
9f1e609aa0
Document SDL_HINT_RENDER_LINE_METHOD in the release notes
2022-01-08 12:42:36 -08:00
Sam Lantinga
4ef2529bf9
More efficient calculation of render_count
2022-01-08 12:37:57 -08:00
Sam Lantinga
5346c93b62
Fixed assertion on number of points rendered
2022-01-08 12:28:43 -08:00
Sam Lantinga
4b71962031
Prevent overdraw with connected line segments
2022-01-08 12:02:30 -08:00
Ozkan Sezer
63d10a0ac2
updates to config.guess and config.sub from mainstream.
2022-01-08 23:00:32 +03:00
Sam Lantinga
09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
2022-01-08 11:36:52 -08:00
Ozkan Sezer
836a4ec7b1
updates to os/2 build
2022-01-08 22:35:02 +03:00
Sam Lantinga
c1e6079836
As an optimization, draw horizontal and vertical lines using rectangles
2022-01-08 11:09:11 -08:00
Sam Lantinga
3da7c6305a
Assert that we have drawn the expected number of points
2022-01-08 11:07:03 -08:00
Sam Lantinga
9f56faeedc
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
2022-01-08 10:59:31 -08:00
Sam Lantinga
fe3a33a092
Use RenderGeometry for drawing lines at all scales
2022-01-08 10:10:18 -08:00
Neal Gompa
0696fc0134
cmake: Split SDL2-static and SDL2main into their own target exports
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This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga
1694782b2a
Remove redundant work when render scale is 1.0
2022-01-08 09:32:23 -08:00
Sam Lantinga
2026a78dc2
Don't flush in RenderDraw*WithRects()
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This allows these functions to be reused in the future for other primitives
2022-01-08 09:23:58 -08:00
Sam Lantinga
18e4d9fed1
Re-enable line drawing path in render drivers
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This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sam Lantinga
dca281e810
Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
2022-01-08 08:49:34 -08:00
Ozkan Sezer
93cab32db3
minor update to test/Makefile.os2
2022-01-08 14:40:20 +03:00
Ozkan Sezer
4472b83129
PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
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src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
2022-01-08 11:56:56 +03:00
Ozkan Sezer
df1474b46e
psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
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src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
2022-01-08 11:55:10 +03:00
Ozkan Sezer
21914b4e2f
updated Makefile.psp and SDL_config_psp.h
2022-01-08 11:55:10 +03:00
Ryan C. Gordon
f62b807174
wikiheaders.pl: Put the manpages in man/man3
2022-01-07 21:39:10 -05:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Ryan C. Gordon
cc2013378d
render: Fixed some compiler warnings.
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Fixes #5197 .
2022-01-07 20:22:51 -05:00
Sam Lantinga
289c3fbb64
Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
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This reverts commit c477768e6f
.
We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
2022-01-07 17:07:22 -08:00
Sam Lantinga
1085c317a5
Use the requested cursor size instead of the default cursor size
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CopyImage() will scale based on the system accessibility settings automatically.
Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Ryan C. Gordon
6d3b5d66cd
psp: draw lines with RenderGeometry, same as with the other renderers.
2022-01-07 18:18:53 -05:00
Sylvain
9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
2022-01-07 14:10:23 -08:00
Sylvain
b88b6b3c23
Remove QueueDrawLines from METAL
2022-01-07 14:10:23 -08:00
Sylvain
9aac55317d
Remove QueueDrawLines from GL, GLES, GLES2
2022-01-07 14:10:23 -08:00
Sylvain
8ea8b2e697
Use QueueDrawLine if provided, otherwise use RenderGeometry
2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471
render: Use RenderGeometry to draw lines
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This patch is from @1bsyl
Fixes #5061 .
2022-01-07 16:14:28 -05:00
Sam Lantinga
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
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Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon
88ac517df0
opengles2: Fix point drawing.
2022-01-07 15:04:04 -05:00
Sam Lantinga
957c48b4c7
Fixed detecting focus change to child dialogs
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Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga
c477768e6f
We only need to add the sentinel at the top of SDL_WaitEventTimeout()
2022-01-06 18:58:30 -08:00
Cameron Gutman
e9134b045a
events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
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We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.
Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga
954858846d
Move special sentinel handling inside SDL_PeepEvents()
2022-01-06 14:05:22 -08:00
Sam Lantinga
2592e6219b
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
2022-01-06 14:05:22 -08:00
Sam Lantinga
8ff2166855
Only return from SDL_PollEvent() if the last sentinel is consumed
2022-01-06 14:05:22 -08:00
Sam Lantinga
c9ff90b949
Clarify comment
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Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga
31f8c3ef44
Fixed event pump starvation if the application frequently pushes its own events
2022-01-06 14:05:22 -08:00
Wouter Wijsman
e0c5399119
Don't make psp eboot for testoffscreen
2022-01-06 13:33:17 -08:00
Ryan C. Gordon
5d3f6b0215
wikiheaders.pl: Added support for export to Unix manpages.
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This mostly works, but likely needs some tweaking as we examine the output
of various pages.
Fixes #5163 .
2022-01-06 15:37:05 -05:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
Wouter Wijsman
515b5f2a39
Fix build errors in PSP port
2022-01-06 10:17:05 -08:00