Sam Lantinga
212609b3f2
Map the right pad on the Steam Controller to the right stick in the game controller API
2020-01-31 14:09:23 -08:00
Sam Lantinga
39a498c940
Build the hidapi framework and weak link it on Mac OS X
2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb
Weak link the hidapi framework on iOS and tvOS
2020-01-31 10:45:04 -08:00
Sam Lantinga
1190343f36
Build hidapi as a framework on iOS, so it can be linked by the application as well.
2020-01-30 16:02:56 -08:00
Sam Lantinga
62a3d6c004
Fixed build
2020-01-30 14:58:41 -08:00
Sam Lantinga
4e33c013d4
More Xcode project improvements
2020-01-30 14:53:18 -08:00
Sam Lantinga
37278066f2
Export SDL functions for iOS application delegates
2020-01-30 14:51:33 -08:00
Ryan C. Gordon
66579dbd1a
test: Common framework now accepts --usable-bounds command line argument.
2020-01-30 13:47:48 -05:00
Ryan C. Gordon
80e7e2eb9d
test: change path in a comment from '\\' to '/' char. Nothing serious here.
2020-01-30 13:47:19 -05:00
Sam Lantinga
0641711e9f
Added missing file from previous commit
2020-01-29 20:09:59 -08:00
Sam Lantinga
bc68516326
Added a unified Xcode project for macOS, iOS and tvOS
2020-01-29 20:09:18 -08:00
Sam Lantinga
0897f2359c
Fixed compiler warning
2020-01-29 20:09:16 -08:00
Sam Lantinga
214eb88f0f
Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets
2020-01-29 20:09:14 -08:00
Sam Lantinga
c7a62b410b
There are lots of unused macros in the Steam controller code
2020-01-29 20:09:12 -08:00
Sam Lantinga
355f0b54ec
Added support for the Steam Controller on mobile devices
2020-01-29 20:09:11 -08:00
Sam Lantinga
c9c89783cb
Miscellaneous pending fixes
2020-01-29 20:09:08 -08:00
Sam Lantinga
598cf69475
Fixed member order to make more sense
2020-01-28 21:41:13 -08:00
Sam Lantinga
43b377b077
Fixed wired PS4 controller support on Android
2020-01-28 17:11:17 -08:00
Ryan C. Gordon
39563b7bfa
x11: Use XSync when changing window position instead of XFlush.
...
Attempt to fix regression in Bugzilla #4646 .
2020-01-28 13:51:24 -05:00
Ryan C. Gordon
c7e1b289ee
cocoa: Fix command line apps' menu bar not working on macOS Catalina.
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Fixes Bugzilla #4937 .
2020-01-27 17:15:12 -05:00
Ryan C. Gordon
059de38c2c
darwin: Don't pass NULL device refs to IOHIDDeviceGetValue().
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Possibly fixes Bugzilla #4961 .
2020-01-27 15:44:48 -05:00
Ryan C. Gordon
b4c2e29eed
video: Added a hint to override the display's usable bounds.
2020-01-27 10:58:30 -05:00
Sam Lantinga
7ea3f5b464
Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
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meyraud705
Switch hidapi and xinput also need to check for overflow, attached a patch for them.
2020-01-26 12:48:35 -08:00
Sam Lantinga
5e649983e7
Don't enumerate devices we can't open
2020-01-26 12:40:32 -08:00
Sam Lantinga
adb53d0b1f
Fixed disabling the Xbox 360 wireless HIDAPI driver
2020-01-26 10:32:39 -08:00
Sam Lantinga
ce7c51a9cc
Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller
2020-01-26 00:37:48 -08:00
Sam Lantinga
c9f672fde4
Fixed compiler warnings
2020-01-23 22:24:24 -08:00
Sam Lantinga
2ae41b9c61
Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth
2020-01-23 12:53:43 -08:00
Sam Lantinga
48240ac88e
Added mapping for the Xbox One controller connected via the wireless dongle using xow
2020-01-23 12:53:41 -08:00
Sam Lantinga
6dc172d093
Turn off rumble on drivers which don't respect the replay.length value
2020-01-23 12:53:39 -08:00
Sam Lantinga
30ff5fcfc0
SDL_LEAN_AND_MEAN defaults off
2020-01-23 01:03:23 -08:00
Sam Lantinga
b5e3d264f2
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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Protected more code with #ifdefs to reduce the size of minimal shared library builds
2020-01-23 01:00:52 -08:00
Sam Lantinga
b1c6e7c244
Fixed compile warning
2020-01-23 00:32:34 -08:00
Sam Lantinga
443bce741b
Added support for the paddles on the Xbox One Elite Series 1 controller
2020-01-22 11:28:35 -08:00
Sylvain Becker
6f89b059f7
Documentation of the footprint #defines
2020-01-22 15:23:44 +01:00
Ryan C. Gordon
f30ef6ed3d
audio: Fixed a '//' style comment.
2020-01-21 17:40:16 -05:00
Ryan C. Gordon
dbe5c14b33
audio: Calculate a legitimate SDL_AudioSpec::silence in SDL_LoadWAV_RW().
2020-01-21 15:49:37 -05:00
Sylvain Becker
55afc281fa
Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT
2020-01-21 22:06:09 +01:00
Sylvain Becker
7df22cf2c2
A few #defines to reduce SDL2 footprint.
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Only applied when library is statically linked
2020-01-21 21:33:40 +01:00
Sam Lantinga
25c88ea903
The Xbox One 0x01 initialization packet is an ack packet
2020-01-20 13:53:40 -08:00
Sam Lantinga
9c3d1602ab
Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection
2020-01-19 11:43:36 -08:00
Sam Lantinga
ff06801106
Added missing file from previous commit
2020-01-18 11:21:42 -08:00
Sam Lantinga
43aa1fa9e7
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
2020-01-18 11:21:14 -08:00
Sam Lantinga
27035425e0
There are multiple bindings for XBox One controller model 1708, depending on firmware revision
2020-01-17 11:09:57 -08:00
Sam Lantinga
bde1a371d1
Added support for the NACON GC-400ES
2020-01-17 11:07:19 -08:00
Sam Lantinga
0a7fe18fe6
On Mac OSX there are spurious hat events at program start, so skip these
2020-01-17 11:06:02 -08:00
Sam Lantinga
4e682461cc
Reattach the kernel driver after closing USB controllers
2020-01-17 10:43:14 -08:00
Sylvain Becker
005e2dff21
Android: prevents rare crashes when app goes to background or ends.
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Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).
Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.
It prevents crashes like:
#00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
#01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
#02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
#03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
#04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
#05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
#06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
#07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
#08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
Sylvain Becker
d52ba78b29
Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
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Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed.
Android window can be somehow resizable.
If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
2020-01-17 12:04:18 +01:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00