Commit Graph

9477 Commits

Author SHA1 Message Date
Eddy Jansson 6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
Eddy Jansson ca26df3404 assert: Allow messages of any length.
Messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson 888899244c log: Allow log messages of any length.
Log messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson 645db217a0 log: Use malloc for long messages.
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

The rationale for this is that we don't want to risk
blowing the stack, while at the same time we would
like to not put pressure on the memory allocator unless
absolutely necessary.
2022-04-29 10:39:02 -07:00
Eddy Jansson 73448fe245 assert: Remove use of alloca()
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

For larger messages, fall back to allocation.
2022-04-29 10:39:02 -07:00
Eddy Jansson 97774cdf72 Move in va_copy() define block from stdlib. 2022-04-29 10:39:02 -07:00
Sam Lantinga 7e636b03cc Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
2022-04-29 10:16:14 -07:00
Kelly Gravelyn 1aa9754d96 Add missing backslashes in README-linux.md command 2022-04-29 12:41:40 -04:00
Carl Friess 2ccb0dfd16 Check for macOS 10.16 to support apps built with older macOS SDKs 2022-04-29 00:24:23 -07:00
Sam Lantinga a0cdc1fc30 Added declaration of SDL_LogInit() and SDL_LogQuit()
Fixes compile warning on Android
2022-04-28 15:01:34 -07:00
Ryan C. Gordon 29694869b1
audio: Revert one of the resampler optimizations.
This is the one that splits the "left wing" into two for loops to
bubble out the conditional that decides if it should read from the
left padding or the input buffer.

I still believe the optimization is good, but the basic logic of it
was incorrect, and needs to be reexamined and fixed before going
back into revision control.
2022-04-28 15:58:39 -04:00
Eddy Jansson 5c1f5a7306 test: Correct invalid enum length.
Ensure that they can't break like this again.
2022-04-28 12:58:27 -07:00
Ryan C. Gordon 0f45a4e303
log: Don't try to SDL_free the static array. :)
I shouldn't be allowed near computers, I swear.
2022-04-27 12:22:37 -04:00
Ryan C. Gordon 31e83cd14c
log: Fixed build (sorry!) 2022-04-27 12:13:44 -04:00
Ryan C. Gordon fde9a7086e
log: Make the message buffer static.
Now we don't have to worry about allocation failure, or performance
issues or changes to the allocation layout when trying to track down
subtle bugs.
2022-04-27 12:05:07 -04:00
Ryan C. Gordon c4141bc11c
log: Wrap the call to the logging implementation in a mutex.
Fixes #2463.
2022-04-27 09:41:05 -04:00
Ryan C. Gordon 2a42952281
log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
2022-04-27 09:41:04 -04:00
Ozkan Sezer 12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon 05bd225a80
x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon ccc70e644b
x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Mirko Galimberti b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Ryan C. Gordon 5066910bf5 audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon 111c3add73 audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
  iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
  the remaining calculations when `srcframe >= 0`. This bubbles a conditional
  out of every iteration of a tight loop, giving us a boost. We could
  _probably_ do this to the right-wing loop too, but it's less straightforward
  there.
- The real win: Use floats instead of doubles. This almost doubles the speed
  of the entire function on Intel CPUs, and for embedded things without
  hardware-level support for doubles, the speedup is enormous. This in
  theory might reduce audio quality, though, and I had to put a check in
  place to avoid a division-by-zero that we avoided at higher precision, but
  this is likely to be worth keeping for at least the Sony PSP and other
  smaller platforms, if not everyone.
2022-04-26 13:32:42 -04:00
Ryan C. Gordon de019568dc audio: Prebake the resampler's kaiser table instead of doing it at runtime. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon f6eb4b0759
pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.

This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.

Fixes #4387
Fixes #2262
2022-04-26 13:22:32 -04:00
Sam Lantinga 01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI 795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00
Jibb Smart d7c07d6b09
Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.

* Moved declarations to beginning of code blocks to better fit with SDL style requirements
2022-04-26 09:57:17 -07:00
Mirko Galimberti 76afb8583b Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays. 2022-04-26 09:51:31 -07:00
Dimitriy Ryazantcev c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Eddy Jansson 8c1584e8e8 WhatsNew: Start block for 2.0.24 2022-04-26 09:21:40 -07:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Mathieu Eyraud 0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705 3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
meyraud705 0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon 53dea98309
x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
This reverts commit 85977354fb.
This reverts commit 0249df9d96.

Fixes #5572.
Reopens #5390.
2022-04-25 14:00:04 -04:00
Sam Lantinga 981e1e3c44 Fixed logical size synchronization issue on macOS
https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
2022-04-23 10:35:05 -07:00
Ozkan Sezer 7a5743031d hidapi, libusb: import mainstream commit 536bad201e 2022-04-23 20:01:40 +03:00
Sam Lantinga fa073ed01a Revert "Fix relative mouse input for Unvanquished (unvanquished.net)"
This reverts commit 3318590796.

Fixes https://github.com/libsdl-org/SDL/issues/5569
2022-04-22 22:31:04 -07:00
Sam Lantinga 8986efd643 Added support for the Backbone One controller on iOS 2022-04-22 14:21:46 -07:00
Sam Lantinga 2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Sam Lantinga 04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Eddy Jansson 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Sam Lantinga ba62ead5ec Handle potential out of memory condition when working with hints 2022-04-21 08:47:41 -07:00
Cameron Gutman 145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00