Commit Graph

10525 Commits

Author SHA1 Message Date
Sam Lantinga 6812f1b5d7 Fixed the entry for the HORI Fighting Commander 4 in PS4 mode 2022-09-22 15:16:34 -07:00
Sam Lantinga 99e85cc27b Accidentally reverted 172865ff13 2022-09-22 10:10:20 -07:00
Sam Lantinga 6cbdc66650 Fixed use of uninitialized 'size' variable (thanks @ozkan!) 2022-09-22 09:05:06 -07:00
Sam Lantinga 0c4594ac72 Improved PS4 and PS5 third-party controller feature detection 2022-09-22 06:45:46 -07:00
Frank Praznik 399cb2f0de wayland: Only clear the key repeat flag when the repeated key is released
If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated.

This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
2022-09-21 14:26:13 -07:00
Sam Lantinga eb25f6c912 Fixed Xbox platform name, courtesy of @walbourn 2022-09-21 14:22:38 -07:00
Ozkan Sezer 098a7a043e add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro
Closes:  https://github.com/libsdl-org/SDL/issues/6268 .
2022-09-21 10:37:02 +03:00
zhailiangliang 00b67f5572 Fix potential memory leak in GLES_CreateTexture 2022-09-20 20:14:01 -07:00
past-due 301912a5b9 Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates 2022-09-21 03:40:50 +03:00
Ivan Epifanov 08a331847b Vita: fix controls on PSTV with opened IME 2022-09-20 11:03:34 -07:00
Ozkan Sezer db225dec41 autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD
Closes:  https://github.com/libsdl-org/SDL/issues/6266 .
2022-09-20 20:03:20 +03:00
Sam Lantinga dc2a682a82 Use the right kind of 0 2022-09-20 09:22:43 -07:00
Sam Lantinga 2461930601 Fixed build on RISC OS 2022-09-20 09:16:10 -07:00
Ozkan Sezer 887ae0c6eb fix build failure after commit 2a8d00634d if strtod isn't available. 2022-09-20 18:20:00 +03:00
Sam Lantinga 2a8d00634d Fixed scanning a negative number as an unsigned value
e.g. sscanf("-1", "%zu", &v)

Thanks to @sezero for the test case
2022-09-20 07:25:49 -07:00
Ozkan Sezer 3f5c46663e SDL_vsscanf: fix an uninitialized warning 2022-09-20 11:56:40 +03:00
Sam Lantinga 216e3f10bb Implemented size_t format specifiers for SDL_snprintf() and SDL_sscanf()
Fixes https://github.com/libsdl-org/SDL/issues/6264
2022-09-19 15:42:11 -07:00
Sam Lantinga c70ffc2a35 Added size_t format specifier test coverage for SDL_snprintf and SDL_sscanf 2022-09-19 15:34:17 -07:00
Sam Lantinga 101306edcf Do case insensitive matching on test cases 2022-09-19 14:37:10 -07:00
Anonymous Maarten 3b20e0ecef cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
Ozkan Sezer c833294817 tests, watcom: silence lots of W202 warnings from new vulkan headers. 2022-09-18 17:33:04 +03:00
Cameron Cawley 8598f05b47 Support loading 2bpp .bmp files 2022-09-17 16:50:45 -07:00
Cameron Cawley 1f7a7fd931 haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and HAIKU_BPPToSDLPxFormat 2022-09-17 18:13:08 -04:00
Cameron Cawley dd51787e07 Fix SDL_PIXELFORMAT_INDEX1LSB test case 2022-09-17 13:18:32 -07:00
Cameron Cawley 43fc6d593f Fix incorrect return value in X11_GetPixelFormatFromVisualInfo 2022-09-17 13:17:42 -07:00
Ivan Epifanov 202dfea502 Vita: drop memory defines 2022-09-17 10:12:46 -07:00
Ivan Epifanov 7115ceb775 Vita: restore sceClibMemcmp 2022-09-17 10:12:46 -07:00
Sam Lantinga 2e9f5b5989 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions) 2022-09-16 15:41:35 -07:00
Ozkan Sezer 5fba31f6fb SDL_HasPrimarySelectionText: fix -Wunreachable-code-return warning. 2022-09-17 00:51:00 +03:00
Sam Lantinga efe01faa8e Replaced Blit4to4CopyAlpha() with optimized SDL_BlitCopy()
Fixes https://github.com/libsdl-org/SDL/issues/6241
2022-09-16 10:09:13 -07:00
Ozkan Sezer c0baa6bf5e move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c
Silences clang -Wpragma warnings:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:21:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <pshpack1.h>
         ^
D:/a/_temp/msys64/clang64/include/pshpack1.h:7:9: note: previous '#pragma pack' directive that modifies alignment is here
#pragma pack(push,1)
        ^

In file included from D:/a/SDL/SDL/src/video/windows/SDL_windowsmessagebox.c:35:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:156:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]

#include <poppack.h>

         ^

note: previous '#pragma pack' directive that modifies alignment is here

2 warnings generated.

Closes: https://github.com/libsdl-org/SDL/issues/6240
2022-09-16 20:03:50 +03:00
Sam Lantinga 82b40f097b Fixed runaway CPU usage in the metal renderer when the window is minimized 2022-09-16 09:55:20 -07:00
Sam Lantinga 5892ed4373 Fixed Xcode warnings on macOS 2022-09-16 09:44:39 -07:00
Sam Lantinga 910d499c54 Fixed comment typo 2022-09-16 09:19:20 -07:00
Sam Lantinga 172865ff13 Don't enumerate HID devices on macOS if we don't have input monitoring permissions
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/5781
2022-09-16 09:16:18 -07:00
Sam Lantinga eb046958da Fixed build warning 2022-09-16 08:19:45 -07:00
Sam Lantinga 8fc133ac2c Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate 2022-09-16 07:44:40 -07:00
Sam Lantinga 208964f038 Reset the simulated vsync presentation timeline if it's been too long since the last present 2022-09-16 07:44:40 -07:00
Sam Lantinga 1663cb4196 Reset simulated presentation timeline when vsync status changes 2022-09-16 07:44:40 -07:00
Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ozkan Sezer 339f7a2f6b SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:28:20 +03:00
Ozkan Sezer c23fb235c8 SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc 2022-09-16 17:20:56 +03:00
Ozkan Sezer d86cb8ec9e SDL_offscreenwindow.c: swap include order of SDL_egl_c.h/SDL_sysvideo.h
Fixes redefinition warnings from windows builds.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:05:02 +03:00
Sam Lantinga 5bc85d6788 Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it 2022-09-16 06:15:45 -07:00
Sam Lantinga 6de15ffcd6 Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
2022-09-15 12:04:08 -07:00
Sam Lantinga cc9638f2f7 Regenerated configure 2022-09-15 11:08:00 -07:00
quyykk 37effc7700 Build the offscreen video driver by default. 2022-09-15 10:59:37 -07:00
Sam Lantinga 2970710b5d Pretty print shaders for debugging purposes 2022-09-15 07:41:29 -07:00
Sam Lantinga bc57d3e35c Fixed OpenGL ES shader compilation on Linux 2022-09-15 06:57:41 -07:00