Commit Graph

10525 Commits

Author SHA1 Message Date
Sam Lantinga 29f4a5ba0e Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga 4fd6bba257 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
Ozkan Sezer 5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Cameron Cawley 10e1ef00e2 Fix compatibility with Windows XP 2022-09-06 08:55:35 -04:00
Ozkan Sezer 911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
Sam Lantinga d1fea10c0f Added support for the accelerometer in the Wii Remote 2022-09-05 16:08:15 -07:00
Sam Lantinga a61b823da8 Added support for the Wii Remote with the Classic Controller Pro extension
Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
tjpadula a0f143fc93
Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Anonymous Maarten 8a08d62ff7 cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
Sam Lantinga 181265ba71 Removed unused variable 2022-09-05 11:36:20 -07:00
Sam Lantinga 23be3ccc2f Note that we should regenerate configure before running test/versioning.sh 2022-09-05 11:25:10 -07:00
Sam Lantinga acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Ozkan Sezer 612a86ebad HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[] 2022-09-05 20:47:00 +03:00
Sam Lantinga b00e1b1b62 Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver 2022-09-05 10:01:51 -07:00
Cameron Cawley fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga ef988fe184 Only use CETCOMPAT on x86/x64 platforms
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Cameron Cawley cf040f8882 testmouse: Allow drawing rectangles as well as lines 2022-09-05 08:51:36 -07:00
Cameron Cawley a932581775 testplatform: Add LSX and LASX checks 2022-09-05 08:50:28 -07:00
Sam Lantinga 5cac6c7eb6 Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga 4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Érico Porto cbc0d9facc test/versioning.sh also tests configure 2022-09-04 05:20:15 -07:00
Sylvain 03485db0a3
Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016) 2022-09-03 23:40:14 +02:00
Sam Lantinga 1b4e08b89e Added an entry for the Hori Fighting Stick mini 4 kai
This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga 6bcf2c1521 Fixed spinning at a very high framerate 2022-09-02 17:04:53 -07:00
Sam Lantinga 47f2373dc1 Added locking for Android joystick events 2022-09-02 16:52:55 -07:00
Sam Lantinga e8f6b7503a Added mappings for the ASUS ROG Kunai 3 Gamepad 2022-09-02 15:06:13 -07:00
Sam Lantinga 5770e87cb2 Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware 2022-09-02 13:57:59 -07:00
Sam Lantinga 253f6a913d Variable renaming for consistency 2022-09-02 11:49:06 -07:00
Sam Lantinga 5002624e8a Fixed crash when extension controllers are hotplugged 2022-09-02 11:41:19 -07:00
Sam Lantinga 7df571ffc6 HIDAPI_DumpPacket() takes a const memory pointer 2022-09-02 11:37:16 -07:00
Sam Lantinga b6d23d21db Fixed interactions with the Linux Wiimote driver 2022-09-02 11:21:51 -07:00
Ozkan Sezer 0c984360d1 SDL_hidapi_wii.c: fix a -Wshadow warning 2022-09-02 20:02:56 +03:00
Sam Lantinga b6b3fb0023 This was intended to be Uint8 2022-09-02 09:59:32 -07:00
Ozkan Sezer 5be157b3a2 SDL_hidapi_wii.c: fix -Wpointer-sign warnings 2022-09-02 19:33:40 +03:00
Sam Lantinga 54356f41a9 Wii: fixed trigger axis reporting for the Wii U Pro Controller 2022-09-02 09:03:44 -07:00
Sam Lantinga a35642fa3e Wii: don't bother reading the extension type for the Wii U Pro controller, we already know what it is 2022-09-02 08:58:52 -07:00
Sam Lantinga c3ecb9d099 Wii: re-request the status if we get a communication error 2022-09-02 08:58:52 -07:00
Ozkan Sezer 0c24b46e9f SDL_hidapi_wii.c: fix build in c89 mode. 2022-09-02 18:55:00 +03:00
Sam Lantinga 9874fc4e6a Reconnect as a different controller if the Wii extension hardware changes 2022-09-02 08:47:15 -07:00
Sam Lantinga 5f3cb54972 Updated Wii support with @tellowkrinkle's changes in 2f288e9d5b 2022-09-02 08:28:28 -07:00
Sam Lantinga 785d784a93 Set the output value for ParseExtensionResponse() in all return cases 2022-09-01 22:30:05 -07:00
Sam Lantinga 046aaa2d21 Use auto calibration for the Wii Nunchuk thumbstick axis values 2022-09-01 21:37:26 -07:00
Sam Lantinga 8381e008ea Handle hotplugging of Wii controller extensions 2022-09-01 21:13:16 -07:00
Sam Lantinga 396411c090 Added mapping for the Wii Nunchuk extension 2022-09-01 20:27:34 -07:00
Sam Lantinga e19b36d871 Initial support for the Wii Remote with Nunchuk extension 2022-09-01 19:29:20 -07:00
Sam Lantinga c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Ozkan Sezer 0ffaf5b871 SDL_hidapi_wii.c: fix build in c89 mode and builds using watcom compiler 2022-09-02 02:04:20 +03:00
Sam Lantinga 397672edfe Added SDL_hidapi_wii.c to the Xcode project 2022-09-01 15:31:03 -07:00
Sam Lantinga c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer 2847696338 hidapi: really fix dynamic / non-dynamic libusb loading. 2022-09-01 22:55:00 +03:00