Commit Graph

55 Commits

Author SHA1 Message Date
Jānis Rūcis 454943cf3e emscripten: Don't flag window fullscreen on external requests
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Stephan Vedder fa367cdd5c emscripten: Fix alt key being a nav key 2021-02-13 11:56:01 -05:00
Charlie Birks edaf3f9c9c emscripten: Extend the "nav key" blacklist
Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion
disabling. Also, none of these generate keypress events anyway.
2021-02-13 11:56:01 -05:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Charlie Birks 258d410653 emscripten: Add a few keyCode mappings for German keyboards
From @sy2002 in https://github.com/emscripten-ports/SDL2/issues/108
2020-04-09 15:57:12 +01:00
Charlie Birks babf010c60 emscripten: Pass canvas id to request_pointer_lock
Fixes pointer lock with DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1
2020-04-09 15:01:47 +01:00
Daid fb3df3a18d emscripten: Fix the reported keys for the numpad. See https://github.com/emscripten-ports/SDL2/issues/94 2020-04-09 15:01:41 +01:00
Sylvain Beucler 44716b0236 emscripten: Send SDL_APP_TERMINATING before unload (#88) 2020-04-09 15:01:37 +01:00
Beuc 0380cbd792 emscripten: Typo 2020-04-09 15:01:32 +01:00
Ryan C. Gordon 8641f6e99d emscripten: support KaiOS's Left Soft Key and Right Soft Key (thanks, pelya!).
Fixes Bugzilla #5027.
2020-04-07 14:03:13 -04:00
Sam Lantinga 2a91f682b5 Fixed bug 5012 - KaiOS keycodes support
pelya

KaiOS is an OS for feature phones, with numeric keypad and non-touch screen, and typically 512 Mb RAM and 4 Gb flash.
It is based on Firefox OS, all apps are made with HTML5 and Javascript. SDL can be cross-compiled using emscripten and packaged as native app.
This patch adds support for star '*' and pound '#' keys on such phones to generate SDL events.
2020-03-03 17:56:33 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Alex Szpakowski d5ec735a33 Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
2019-08-01 18:22:12 -03:00
Ryan C. Gordon ba0fc92ded Patched to compile. 2019-05-11 12:41:21 -04:00
Charlie Birks 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* 2019-05-09 12:09:45 +01:00
Charlie Birks 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
2019-05-09 12:09:40 +01:00
Charlie Birks 60c48ed787 Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
2019-05-09 12:09:34 +01:00
Sylvain Becker b45abbb2a7 Bug 4576: fix warning and compile 2019-04-02 17:57:27 +02:00
Sylvain Becker b086edc915 Bug 4576: remove touch/mouse duplication for Emscripten 2019-04-02 17:10:29 +02:00
Sebastian Krzyszkowiak 6311c7cf95 emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Charlie Birks 8dab9c956f Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou ed66a430c9 Emscripten: Do not consume mouseup event outside of the canvas 2019-01-29 12:14:54 +00:00
Sylvain Beucler 2838abb5b2 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled 2019-01-29 12:14:44 +00:00
Charlie Birks 80d690a2a0 Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
2019-01-29 12:14:33 +00:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Alex Szpakowski 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
2018-11-10 16:15:48 -04:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga a4cfa93670 Fixed bug 2293 - Precise scrolling events
Martijn Courteaux

I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.

The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.

I believe this is pretty solid way of doing it, although I'm not the expert here.

There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-14 21:28:04 -07:00
Ryan C. Gordon 599d9ba198 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann 759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Charlie Birks 126e5a1dbf Emscripten: Prevent default on arrow keys 2017-05-24 14:04:39 +01:00
Patrick Monaghan f839b209b9 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events 2017-05-24 14:04:25 +01:00
Philipp Wiesemann 29222db7f6 emscripten: Fixed not removing pointer lock event callback. 2017-05-13 23:00:35 +02:00
Philipp Wiesemann cc5b4f450a emscripten: Changed internal functions to be static. 2017-05-12 23:01:17 +02:00
Ryan C. Gordon 93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Charlie Birks 613955b4f2 Emscripten: only update pixel ratio if HiDPI is enabled 2017-02-17 10:13:07 +00:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Philipp Wiesemann c345126266 Emscripten: Fixed handling of deactivated mouse events.
SDL_GetEventState() was called with a button state instead of an event type.
2016-11-18 00:05:28 +01:00
Csongor Szabo 01f6273675 emscripten: check if device pixel ratio has changed 2016-10-14 17:06:28 +01:00
Sam Lantinga 00791f3a87 Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte 2016-09-13 00:09:21 -07:00
Charlie Birks 993dd83510 Add mapping for media keys 2016-09-13 00:04:00 -07:00
Jukka Jyl?nki 7cf44f1b4a Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange(). 2016-09-13 00:03:51 -07:00
Boris Gjenero b54eb82c67 Unpress all keys on blur to avoid stuck keys 2016-09-13 00:03:49 -07:00
Boris Gjenero a0a75f384f Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
2016-09-13 00:03:48 -07:00
Boris Gjenero 3e5c4cec94 Mouse events use CSS coordinates, so don't scale by pixel_ratio 2016-09-13 00:03:46 -07:00
Boris Gjenero a20c40c494 Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
2016-09-13 00:03:45 -07:00
TelpeNight 443998ff33 Fix of mouse events in browser without pointer locks 2016-09-13 00:03:44 -07:00
Charlie Birks 98ec844388 send mouse move on enter/leave 2016-09-13 00:03:39 -07:00
Charlie Birks a2ef0db8a8 listen for mouse up on document (fixes mouseup outside canvas) 2016-09-13 00:03:37 -07:00
Charlie Birks cd05184f9b use SDL_SetMouseFocus 2016-09-13 00:03:36 -07:00