Commit Graph

901 Commits

Author SHA1 Message Date
Sam Lantinga 24df68ea33 Fixed bug 2833 - Access Violation on SDL_PollEvent after init, delay and quit of joystick subsystem
Jan Klass

Not sure if this is limited to the joystick subsystem,
but I created a minimal program for reproducibility,
which is attached.

The issue occurs with my gamepad Razer Onza (an xbox-style gamepad) plugged in.
On initialization, the gamepad is being recognized.
After quitting the subsystem, the poll will receive the joystick added event,
which it instantly handles itself, calling SDL_SYS_JoystickDetect again,
which this time calls IDirectInput8_EnumDevices with dinput = NULL (after it was released on quit).
This seems to lead to an access violation within said function, which I have no source for.
2016-10-07 16:32:58 -07:00
Sam Lantinga dac3892816 Fixed bug 2832 - Inverted arrow-key navigation in MessageBox
Jan Hellwig

On Windows, you are able to navigate between the buttons on a MessageBox that was created using SDL_ShowMessageBox using the arrow keys. However, if you press the left arrow key, the selection jumps to the button on the right of the currently selected one (and vice versa).

This can be fixed by reversing the order in which the buttons are added to the dialog.

The attached patch files fixes this problem. However the first press of an arrow key leads to the selection of the leftmost or rightmost button on the MessageBox, not to the selection of the button left/right of the one that is selected by default.
2016-10-07 16:19:50 -07:00
Sam Lantinga 8bc5c57d2e Fixed recentering triggers when the application doesn't have focus 2016-10-07 16:13:37 -07:00
Sam Lantinga 72164985b0 Fixed bug 2823 - Release events for triggers receive wrong centered value
Ryochan7

I have been using SDL 2 for a little project that I have been developing for a while. My project is called antimicro and it takes gamepad input and then translates gamepad events into keyboard and mouse events. SDL is used to read the input from an XInput gamepad and it works great for the most part. However, there is one glaring problem that I have encountered.

When a device is unplugged and SDL sends the centered value release events for all axes, buttons, and hats, SDL does not use the proper centered value for the triggers. It pushes an SDL_JOYAXISMOTION event onto the queue with a value of 0 for all axes. That value is converted to around 16,000 for a Game Controller. That value is incorrect for triggers and, in my program, that causes any bindings that are assigned to the triggers to get activated. With most profiles, that will typically mean that a mouse right click and left click will be activated before the device is finally seen as removed and then those bindings are released by antimicro.
2016-10-07 16:04:15 -07:00
Sam Lantinga f674f2311a Fixed bug 2808 - Fix SDL reporting wrong window size on resume
Jonas Kulla

At startup time, the single android window is assigned a "windowed" (window->windowed.{w,h}) size based on the current orientation of the mobile device; this size is never updated throughout the lifetime of the app.

This becomes problematic when the app is paused and then resumed in an orientation that it did not start up in. Eventually, 'SDL_OnWindowRestored()' is called, which calls 'SDL_UpdateFullscreenMode()'. This function is very problematic because it is written with a desktop monitor in mind: it tries to find a matching display mode for the windowed size, doesn't find any, and finally applies the windowed size as the fullscreen one. In the end, the windowed size is reported in a RESIZED event, which doesn't correspond to the actual surface size.

To see this in action: Start an orientation aware SDL app in eg. portrait mode, suspend the app, put the device into landscape orientation and resume the app. It will erroneously render in portrait mode (until the device is rotated again).
2016-10-07 15:21:19 -07:00
Sam Lantinga 5c1ab40302 Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
Ryan C. Gordon f6a280ab7f audio: Don't trust audio drivers to drain pending audio.
This tends to be a frequent spot where drivers hang, and the waits were
often unreliable in any case.

Instead, our audio thread now alerts the driver that we're done streaming audio
(which currently XAudio2 uses to alert the system not to warn about the
impending underflow) and then SDL_Delay()'s for a duration that's reasonable
to drain the DMA buffers before closing the device.
2016-10-07 15:13:46 -04:00
Ryan C. Gordon 551cdc8dec audio: better way to calculate buffer drain wait times. 2016-10-07 14:42:24 -04:00
Ryan C. Gordon 76f48acf63 audio: threading and device hang improvements.
This tries to make SDL robust against device drivers that have hung up,
apps don't freeze in catastrophic (but not necessarily uncommon) conditions.

Now we detach the audio thread and let it clean up and don't care if it
never actually runs to completion.
2016-10-07 14:35:25 -04:00
Sam Lantinga 3b0c79363d Some systems include both "default:" and "hw:" for the same usb device 2016-10-07 11:18:55 -07:00
Sam Lantinga 8e1994614c fix for finding ALSA hotplug devices on Steam Link
James Zipperer

The device names show up as "default:", not "hw:"
2016-10-06 06:08:16 -07:00
Sam Lantinga 9257b72d53 Backed out a very unsafe change that was trying to prevent audio hang at quit.
Ryan and I have ideas on a better way to handle this.
2016-10-05 00:12:16 -07:00
Sam Lantinga bac61096d8 ensure SDL_AUDIODEVICEREMOVED gets sent when hotplug removes a device
James Zipperer

The problem I was seeing was that the the ALSA hotplug thread would call SDL_RemoveAudioDevice, but my application code was not seeing an SDL_AUDIODEVICEREMOVED event to go along with it.   To fix it, I added some code into SDL_RemoveAudioDevice to call SDL_OpenedAudioDeviceDisconnected on the corresponding open audio device.  There didn't appear to be a way to cross reference the handle that SDL_RemoveAudioDevice gets and the SDL_AudioDevice pointer that SDL_OpenedAudioDeviceDisconnected needs, so I ended up adding a void *handle field to struct SDL_AudioDevice so that I could do the cross reference.

Is there some other way beside adding a void *handle field to the struct to get the proper information for SDL_OpenedAudioDeviceDisconnected?
2016-10-04 06:48:07 -07:00
Sam Lantinga 69cf170356 fix deadlock on close device
James Zipperer

snd_pcm_drain doesn't always drain when you unplug a usb device.  Use snd_pcm_drop instead
2016-10-04 06:46:46 -07:00
Sam Lantinga 2558c9c836 fix audio deadlock
James Zipperer

Close the audio device before waiting for the audio thread to complete, which fixes a situation where the audio thread never completes

Add an additional check in the audio thread to see if the device is enabled and bail out if the device is no longer enabled
2016-10-04 06:45:28 -07:00
Sam Lantinga 56c88c4531 Modified the custom cursor test to be able to load BMP files as cursors 2016-10-04 04:08:02 -07:00
Sam Lantinga a21a227a87 Fixed bug 3021 - HapticOpenFromJoystick() problems
Joe Thompson

With Direct Input device (MOMO Steering Wheel w/FF)
with SDL 2.0.3,
SDL_HapticOpenFromJoystick() would fail. (Can't set exclusive mode)
Now with 2.0.4 rc1,
SDL_HapticOpenFromJoystick() succeeds but the the returned SDL_Haptic* cannot be used. Calls to SDL_HapticNewEffect() fail with "Haptic error Unable to create effect"

If SDL_HapticOpen() is used instead of HapticOpenFromJoystick(), the device is usable. Calls to HapticNewEffect() succeed with the exact same parameters as the previous failing call.

I have attached a proposed patch for this issue.

When using SDL_HapticOpenFromJoystick(), the original code did not (re)enumerate the axes. This returned a new haptic device with 0 axes. Later, when a new effect is created, SDL_SYS_SetDirection() would set the flags to include DIEFF_SPHERICAL, regardless of what the caller actually set. (see Line 566 in SDL_dinputhaptic.c). This would cause the SDL_HapticNewEffect() to fail (or interpret the coordinates incorreclty.)

The patch moves the call to IDirectInputDevice8_EnumObjects() outside of the if() block so that the axes are (re)enumerated for the new haptic device.

Note: For steering wheels it is common for the joystick to have multiple axes (ie steering, throttle, brake), but the haptic portion of the joystick usually only applies to steering.
2016-10-04 03:50:28 -07:00
Sam Lantinga 1051dceb14 Fixed compiler warning about missing field initializers 2016-10-04 03:42:42 -07:00
Sam Lantinga 5d5127c4a0 Fixed compiler warning - this should have been a const char pointer 2016-10-04 03:38:39 -07:00
Ryan C. Gordon 46f44f66f8 Fixed potential buffer overflow in SDL_vsnprintf() (thanks, Taylor!).
Fixes Bugzilla #3441.

"When using internal SDL_vsnprintf(), and source string length is greater
than destination, the final NULL char will be written beyond destination size.

Primary issue that is SDL_strlcpy returns length of source string
(SDL_PrintString()), not how much is written to destination. The destination
ptr is then incremented by this length before the sanity check is done.
Destination string is properly terminated, but an extra NULL char will be
written beyond destination buffer length.

Patch used internally is attached which fixes primary issue with SDL_strlcpy()
in SDL_PrintString() and adjusts sanity checks to increment destination ptr
safely."
2016-10-04 14:25:31 -04:00
Sam Lantinga 351adf156a Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed.
Tim McDaniel

Using checkkeys test app:
* Press and hold Caps Lock key.
* checkkeys reports a CapsLock key pressed event and a CapsLock key released event.
* Release Caps Lock key.
* checkkeys reports no further events.

This patch fixes OSX Caps Lock up/down event detection by installing a HID callback.
2016-10-04 02:11:52 -07:00
Sam Lantinga 34eebfba9b Fixed setting the version info in the shared library when using CMake
Ray Molenkamp

When building sdl as shared lib, the version info is lacking in the final binary.

CMake gathers the right resource files into ${VERSION_SOURCES} but then doesn't do anything with them.
2016-10-03 03:42:10 -07:00
Philipp Wiesemann 05ca784e5b Android: Fixed compile error. 2016-10-02 22:32:50 +02:00
Philipp Wiesemann 67bf5cac1a Fixed wrong pixel format if reading pixels from OpenGL renderer. 2016-10-02 22:32:35 +02:00
Philipp Wiesemann f8aa4291ca Added brackets to function names in header comments so that doxygen links them. 2016-10-02 22:32:18 +02:00
David Ludwig 969c316797 Fixed MinGW-w64 build warnings in SDL_render_d3d11.c
Some of these were legitimate bugs, including:
- a malformed SDL_snprintf call
- a probably-invalid enum comparison
2016-10-01 18:49:15 -04:00
Sam Lantinga 702d9348ac Added SDL prefix to local IID constants 2016-10-01 15:23:43 -07:00
David Ludwig 3c8a26984d WinRT: build fix in joystick code 2016-10-01 18:10:50 -04:00
David Ludwig 7851eb0836 Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336
This fix has been tested with both MinGW-w64, and Visual C++ 2012-2015.
2016-10-01 18:10:15 -04:00
Alex Szpakowski 8500de8fa5 Fix tabs -> spaces 2016-10-01 19:16:46 -03:00
Alex Szpakowski f0539aa25e Fix bug 3436 - SDL_RaiseWindow not working on windows 2016-10-01 19:12:58 -03:00
Sam Lantinga 4e6f219941 Fixed bug 3065 - Screen is flickering during closing on-screen keyboard on Android
Deve

When I'm trying to close on-screen keyboard using SDL_StopTextInput() function by touching the screen (SDL_FINGERUP or SDL_FINGERDOWN event), the screen is flickering. It is white for a while.

Note that it usually works without problems when I use phone's "back" button. I noticed flickering occasionally too, but not that often.

Philipp Wiesemann

The attached patch maybe fixes the flicker but not the actual fault causing it.
2016-10-01 15:14:48 -07:00
Sam Lantinga c9be93c65b Fixed bug 3078 - cmake: fix sdl2.m4 install location on cross hosts
Timo Gurr

On cross hosts running autotools for SDL2_gfx-1.0.1 fails to find sdl2.m4:

eautoreconf: running in /var/tmp/paludis/build/media-libs-SDL2_gfx-1.0.1/work/SDL2_gfx-1.0.1 ...
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
libtoolize --copy --force --automake
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
autoconf
configure.in:128: error: possibly undefined macro: AM_PATH_SDL2
      If this token and others are legitimate, please use m4_pattern_allow.
      See the Autoconf documentation.
 * Failed Running autoconf !

SDL2 installs it to /usr/x86_64-pc-linux-gnu/share/aclocal on cross hosts, attached patch makes use of CMAKE_INSTALL_FULL_DATAROOTDIR to support correctly installing to the arch independent location /usr/share/aclocal.
2016-10-01 15:11:18 -07:00
Sam Lantinga ac7d117475 Fixed build on older Raspberry Pi environments 2016-10-01 15:04:13 -07:00
Sam Lantinga a0d3e0d64a Fixed warning and code style in SDL_evdev.c 2016-10-01 14:56:53 -07:00
Sam Lantinga d2c8c5094c Fixed build for X11 2016-10-01 14:54:05 -07:00
Sam Lantinga 7b34f47e19 Fixed windows build 2016-10-01 14:50:22 -07:00
Sam Lantinga fa0f417631 Fixed build warnings and errors 2016-10-01 14:48:18 -07:00
Sam Lantinga fae5d0eab3 Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF.
John Wordsworth

While attempting to integrate CEF (Browser) into an SDL application, we noticed that there were problems on OS X where approximately 50% of the input events were essentially being lost - even when we were using off-screen rendering in CEF and passing through input events manually.

It appears that this problem has been around for a while (see: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11141).

Please consider the following patch that fixes this issue. Instead of processing events directly after calling [NSApp nextEventMatchingMask:...] we now pass these events down to NSApp, for processing by an overloaded sendEvent: method. Chromium also forwards events to NSApp in the same way, which means we don't miss events, even if they were originally dequeued by CEF.
2016-10-01 14:34:52 -07:00
Sam Lantinga c8cfccc2f1 Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex)
Daniel

Seems like check of the visibility of renderer (renderer->hidden) is missing in SDL_RenderCopyEx.

In SDL_RenderCopy it should be done much earlier (after checking support for RenderCopyEx, line 1750).
2016-10-01 14:31:00 -07:00
Sam Lantinga 359f59aef5 Fixed bug 3130 - Spacebar not responding
Alex Baines

Make sure group is valid before passing it to XkbKeysymToKeycode.
2016-10-01 14:22:10 -07:00
Magnus Bjerke Vik 555e6c9686 Fix SDL not resizing window when Android screen resolution changes 2016-10-01 14:18:29 -07:00
Sam Lantinga 0250eb3c4f Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation.
Michael

In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz.

I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
2016-10-01 14:16:04 -07:00
Alex Baines 7543092add Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events. 2015-09-30 04:16:09 +01:00
Sam Lantinga 64180d2261 Fixed bug 3138 - c_dfDIJoystick2 already defined in dinput8.lib
Machiel van Hooren

In SDL_dxjoystick.c line 349 there is a constant c_dfDIJoystick2.
However, this constant is aparently also defined in dinput8.lib.

I encountered a linking error when statically linking to SDL:
SDL2_static.lib(SDL_dxjoystick.obj) : error LNK2005: _c_dfDIJoystick2 already defined in dinput8.lib
My application is also linking to dinput8.lib because we rolled our own joystick input and are not using the joystick functionality from SDL.
2016-10-01 14:05:35 -07:00
Sam Lantinga da6197c5a8 Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges
Patrick Gutlich

The mouse cursor gets corrupted when the mouse moves over the screen edges (right and bottom) a weird type of scaling seems to occur and you end up with a blank square.
2016-10-01 13:59:59 -07:00
Sam Lantinga 1a31bbe2c8 Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi)
tvc

I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
2016-10-01 13:51:56 -07:00
Sam Lantinga 473051f6bb Fixed bug 3159 - SDL_blit_slow with BLENDING does not work
Fritzor

Source Suface is ABGR and Destination Surface is ABGR. We use software blending. In the Switch-Case statement for SDL_COPY_BLEND (Line 126) the alpha-channel is not calculated like in every SDL_blit_auto - function. So if the destination Surface has alpha - channel of zero the resulting surface has zero as well.
Add:  ?dstA = srcA + ((255 - srcA) * dstA) / 255;? to code and everything is okay.
2016-10-01 13:40:01 -07:00
Sam Lantinga 13dd2ccda8 Fixed bug 3161 - SDL_WINDOWEVENT_EXPOSED event possible queue overflow
Marcel Bakker

Observed when resizing or moving a window in Windows 7.

Depending on how you resize/move your window
, you may receive none or a lot of SDL_WINDOWEVENT_EXPOSED events
, at the moment you release the mouse button.

Maybe add this event to an already existing list of overflow candidates ?
2016-10-01 13:38:30 -07:00
Sam Lantinga 614cb35a4d Fixed bug 3165 - define numbers don't match types in Swift
C.W. Betts

Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers.
2016-10-01 13:35:36 -07:00