Sam Lantinga
14d58dc890
Fixed the parameter documentation
2021-07-27 14:23:40 -07:00
Ethan Lee
a3eb297ec2
wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
...
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni
6aae5b44f8
Remove wl-shell and xdg-shell-unstable-v6 support ( #4323 )
...
* wayland-protocol: update wayland.xml to 1.19.0
* wayland: remove shell_surface field from SDL_SysWMinfo
* wayland: remove wl_shell support
* waypand-protocols: update xdg-shell.xml to 1.20
* wayland: remove xdg-shell-unstable-v6 support
* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga
65dc4edb52
Reverted accidental Visual Studio version bump in SDL.sln
2021-07-27 12:51:44 -07:00
Sam Lantinga
88e4755c26
Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
...
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Sam Lantinga
7df6a9ea59
Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Splamy
c72aef2664
Fixed microphone randomly stop working
...
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.
In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.
Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon
4ef8674df1
Revert "wasapi: Open capture devices the way we used to."
...
This reverts commit 0d0fee7569
.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon
0d0fee7569
wasapi: Open capture devices the way we used to.
...
This should work around the regression in #3234 , since it basically reverts
the problem change, but only for capture devices.
Fixes #3234 .
2021-07-27 14:13:31 -04:00
Sam Lantinga
b2d77e638c
Added testwm2 to the Visual Studio test programs
2021-07-27 10:57:40 -07:00
Ryan C. Gordon
f4eb7f329e
spinlock: Favor gcc-style atomics over MSVC interfaces.
...
This resolves a problem when using Clang on Windows.
Fixes #4346 .
2021-07-27 13:45:33 -04:00
Ozkan Sezer
9bcb5e7b94
configure: move CheckLibDecor into CheckWayland
2021-07-27 20:20:28 +03:00
Ryan C. Gordon
736a424ff4
pulseaudio: Optionally add "monitor" sources to device list.
...
There's a new hint to enable this.
Fixes #2917 .
2021-07-27 13:12:57 -04:00
Ryan C. Gordon
8d790b10f8
audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
...
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.
Fixes #4532 .
2021-07-27 12:23:46 -04:00
Sam Lantinga
a894ce4c14
Include README.md in the distribution archive
2021-07-27 08:34:46 -07:00
Ozkan Sezer
e16fb60323
tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h
2021-07-27 17:10:24 +03:00
Sam Lantinga
2a53f8315a
Fixed controllers showing up under both MFI and HIDAPI drivers
...
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.
This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga
46869db01c
Fixed controller rumble on macOS
...
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
SDL Wiki Bot
e94d4b8c9b
Sync wiki -> header
2021-07-27 00:08:05 +00:00
Sam Lantinga
a850fec733
Added missing mapping for the Xbox Elite Controller on Linux
...
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer
d80ef3e5f5
SDL_VideoInit: silence 'may be used uninitialized' warning
...
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres
45de0a1d13
Support comma-separated lists in SDL_AUDIODRIVER
2021-07-26 15:14:54 -04:00
Luis Cáceres
5ec69285fa
Support comma-separated lists in SDL_VIDEODRIVER
2021-07-26 15:14:54 -04:00
Sam Lantinga
ba8bc143c1
Sort joystick entries in /dev/input
...
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga
8d527def81
Revert "hidapi_switch: Implement HD rumble effect ( #4538 )"
...
This reverts commit 19082b115b
, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg
19082b115b
hidapi_switch: Implement HD rumble effect ( #4538 )
2021-07-26 10:00:53 -07:00
Ozkan Sezer
3b7649c578
regenerated configure
2021-07-26 01:29:10 +03:00
Christian Rauch
ac904b8e95
wayland: ignore resize in fullscreen or maximised mode
2021-07-25 14:54:12 -07:00
Christian Rauch
ee062c644a
wayland: implement toggling decorations
2021-07-25 14:54:12 -07:00
Christian Rauch
2b3cf36fd9
wayland: forward window events
2021-07-25 14:54:12 -07:00
Christian Rauch
48066984b7
wayland: enable/disable ACTION_RESIZE for fullscreen
2021-07-25 14:54:12 -07:00
Christian Rauch
9e6fcbe72c
wayland: client-side decoration
2021-07-25 14:54:12 -07:00
Christian Rauch
f4f9c6bc55
CI: add 'libdecor' dependency from upstream
2021-07-25 14:54:12 -07:00
Christian Rauch
e5f9fae034
wayland: don't flush after setting fullscreen
2021-07-25 14:54:12 -07:00
kenmays
c0601d0123
SDL: Updated patches for HAIKU
2021-07-25 14:52:23 -07:00
kenmays
761d38379b
SDL: Updated patches for HAIKU
2021-07-25 14:52:23 -07:00
Mathieu Eyraud
8e604a5f12
Fix error handling in X11_SetWindowTitle
...
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Jaylon Gowie
bc3b98f3ed
Replace with SDL_SendKeyboardKeyAutoRelease
2021-07-25 07:41:30 -07:00
Jaylon Gowie
5cd37c0a7b
Add Enter Key support to PSVita IME keyboard
2021-07-25 07:41:30 -07:00
Sam Lantinga
10ec4c8671
Added support for the PowerA Nintendo Switch Spectra Controller
2021-07-24 22:11:22 -07:00
Sam Lantinga
3c9559f765
Don't try to rumble third-party Nintendo Switch Pro controllers
...
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga
cc19b13bc3
Fixed missing return statement
2021-07-24 19:21:29 -07:00
Cameron Cawley
89bdc6ba1d
Fix MSVC builds in paths with spaces
2021-07-24 16:06:54 -07:00
Cameron Cawley
b0daa9f1db
Automatically select the default platform toolset for MSVC builds
2021-07-24 16:06:54 -07:00
Sam Lantinga
d4ac6b5ed9
Detect buffer overflow when getting DirectInput device state
...
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Sam Lantinga
3b85e3fdfc
Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
...
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
2021-07-24 15:47:11 -07:00
Sam Lantinga
03c19efbd1
Added support for multiple seats with touch input on Wayland
...
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
2021-07-24 15:25:50 -07:00
Sam Lantinga
ff1b5e1bf7
Implemented the window flash operations for X11
2021-07-24 15:11:36 -07:00
Ryan C. Gordon
5ae0dd4b52
joystick: Split out Linux opening code for reuse by querying code.
...
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.
Fixes #4198 .
2021-07-24 17:48:26 -04:00
Cameron Cawley
6c92bf540c
Add more filters to the MSVC project
2021-07-24 14:11:36 -07:00