Commit Graph

2547 Commits

Author SHA1 Message Date
Ozkan Sezer 7a47c292c0 Fix bug 4746 - introduce SDL_zeroa macro. 2019-07-31 01:22:02 +03:00
Ozkan Sezer f96d7cc0fd minor build fix. 2019-07-31 01:19:26 +03:00
Ozkan Sezer fdc67c3c60 MS_ADPCM_Decode: fix assigning an array to a pointer (lose '&'). 2019-07-31 00:10:00 +03:00
Ozkan Sezer 2ea0ec6207 better readability.. 2019-07-31 00:07:15 +03:00
Ozkan Sezer 5f04ed5fbd SDL_iconv_string: add (char*) casts before SDL_malloc() calls. 2019-07-31 00:06:50 +03:00
Ozkan Sezer ceee7def84 minor build fixes. 2019-07-31 00:05:28 +03:00
Sam Lantinga 97fefd0509 Fixed bug 4538 - validate image size when loading BMP files 2019-07-30 11:00:00 -07:00
Andrew Eikum 738dff4bbc hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
2019-07-25 08:05:13 -05:00
Sam Lantinga 31cb854f98 Fixed bug 4745 - 2.0.10 fails to build against macOS 10.11 SDK
Joshua Root

NSEventSubtypeMouseEvent was added in 10.12, so it needs to be defined on 10.11 as well
2019-07-30 10:04:46 -07:00
Sylvain Becker 18bcafffce Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87) 2019-07-27 20:21:42 +02:00
Sam Lantinga dc714389f0 Don't call hid_enumerate() if the HIDAPI drivers are all disabled 2019-07-25 15:21:44 -07:00
Andrew Eikum 0e9560aea2 hidapi: Zero out new hid_device_info structs 2019-07-23 14:41:00 -05:00
Ethan Lee bf9bf602e7 Copypaste SDL_NSLog to UIKit backend, document it as such 2019-07-17 23:20:57 -04:00
Sam Lantinga e954e32b0e Fixed bug 4726 - Fix for tvOS GetPrefPath
Caleb Cornett

Unlike iOS and macOS, tvOS does not have any persistent local storage. In fact, the ApplicationSupport directory pointed to by the existing Cocoa GetPrefPath() throws an error whenever any attempt is made to access it. To get any local storage on an Apple TV, our only option is to use a temporary cache directory.

This patch changes the tvOS PrefPath to this cache directory and also logs a critical warning that this if developers want their save data to persist across game sessions, they must use some form of iCloud storage.
2019-07-18 19:33:17 -07:00
Sam Lantinga 52e62329c8 Fixed build error 2019-07-17 16:47:19 -07:00
Sam Lantinga a06d8cd0d4 Merged latest changes from Steam into controller_type.h 2019-07-17 16:47:17 -07:00
Sam Lantinga 1dc24160a1 Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered 2019-07-17 16:47:13 -07:00
Sam Lantinga 89de2512e5 Added support for the Victrix Pro Fight Stick for PS4 2019-07-17 13:01:44 -07:00
Cameron Gutman a4bfe2a4ae Allow hotplugging joysticks without udev 2019-06-24 21:08:26 -07:00
Sam Lantinga e7c2cf107a Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows?
superfury

I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events?

My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)?
2019-07-15 09:36:53 -07:00
Sam Lantinga 064d1223f0 Fixed bug 4723 - Generic Xbox pad controller bindings seem odd/broken
alexrice999

I have a knock off wired xbox 360 controller called afterglow for xbox 360 controller. Despite there being a few afterglow controllers in the controller mapping the guid of my controller seems to map to Generic Xbox pad. This binding is as follows:
```
 "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
```
When running openmw I have a strange issue that the joysticks work for up and down movements but not for side to side. I managed to track this down to the side to side events being classified as joystick events instead of gamepad events.
I believe this is due to both "leftstick" and "leftx" being bound to "a0" which seems odd to me. If I change openmw's mappings to remove these the controller works as expected. I was hoping someone who knows a lot more than me (as I have only been exploring this today trying to fix my controller) would know what is happening
2019-07-14 16:59:39 -07:00
Jimb Esser 6a7161dceb Blacklist Corsair device causing hang 2019-07-14 16:48:31 -07:00
Alex Szpakowski 8fb8adfc90 macOS: Fix SDL_GL_CreateContext/MakeCurrent on non-main threads causing a Main Thread Checker warning when built with Xcode 11 / the macOS 10.15 SDK.
Fixes bug #4714.
2019-07-13 17:04:02 -03:00
Ryan C. Gordon 73536d93ea ios: Fixed MFi guide button not being detected (thanks, Caleb!).
Fixes Bugzilla #4721.
2019-07-12 21:28:43 -04:00
Ryan C. Gordon 27ad8e5d72 cocoa: Set keyboard mod state correctly when turning off capslock.
Fixes Bugzilla #4716.
2019-07-11 01:07:14 -04:00
Sylvain Becker 86965eecd3 x11: prevent a synthetic mouse event when using a touchscreen
With multitouch, register to receive XI_Motion (which desctivates MotionNotify),
so that we can distinguish real mouse motions from synthetic one.

(bug 4690)
2019-07-10 10:06:28 +02:00
Ryan C. Gordon 6ef01e5236 x11: set some modality things on message boxes with parent windows. 2019-07-09 17:28:02 -04:00
Sylvain Becker 6625203514 SDL_Mouse/Touch: discard synthetic events when hints are not set.
Those are generated/flagged by platform layer.
2019-07-09 11:46:42 +02:00
Cameron Gutman 7e09718dfe Ignore synthetic mouse events generated for touchscreens
Windows generates fake raw mouse events for touchscreens for compatibility
with legacy apps that predate touch support in Windows. We already handle
touch events explicitly, so drop the synthetic events to avoid duplicates.
2019-07-07 11:23:16 -07:00
Ryan C. Gordon e841b066fd cocoa: Another attempt at mouse vs touch support.
This time, we make anything we think is a MacBook trackpad report its touches
as SDL_MOUSE_TOUCHID, even though they're not _actually_ synthesized events,
and let all mouse input--even if the OS synthesized it from a multitouch
trackpad on our behalf--look like physical input. This is backwards from
reality, but produces the results most apps will expect.

Note that if you have a real touch device that doesn't appear to be the
trackpad, it'll produce real touch events with unique device ids, so it's
not a total loss here, but also note that the way we decide if it was the
trackpad is an imperfect heuristic; it happens to work out right now, but
it's not impossible that a real touchscreen could come to the Mac at some
point and (incorrectly?) call it a "mouse" input, etc.

But for now, good enough.

Fixes Bugzilla #4690.
2019-07-08 13:41:01 -04:00
Sam Lantinga 680e7937e0 Fixed bug 4710 - audio/alsa: avoid configuring hardware parameters with only a single period
Anthony Pesch

The previous code first configured the period size using snd_pcm_hw_par-
ams_set_period_size_near. Then, it further narrowed the configuration
space by calling snd_pcm_hw_params_set_buffer_size_near using a buffer
size of 2 times the _requested_ period size in order to try and get a
configuration with only 2 periods. If the configured period size was
larger than the requested size, the second call could inadvertently
narrow the configuration space to contain only a single period.

Rather than fixing the call to snd_pcm_hw_params_set_buffer_size_near
to use a size of 2 times the configured period size, the code has been
changed to use snd_pcm_hw_params_set_periods_min in order to more
clearly explain the intent.
2019-07-07 09:10:56 -07:00
Sam Lantinga 67bb882e13 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman

The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.

I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".

In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00
Ryan C. Gordon b46c771994 raspberry: Actually commit the whole patch. :) (Thanks, Joe!)
Fixes Bugzilla #4699.
2019-07-02 16:49:35 -04:00
Ryan C. Gordon d2d06f4443 cocoa: Don't report trackpad mouse events as synthesized touches.
Fixes Bugzilla #4690, sort of. I guess.
2019-07-02 12:29:36 -04:00
Ryan C. Gordon d2058b45ae raspberry: Fixed missing mouse cursor (thanks, Joe!)
"Starting with changeset 12433, the mouse cursor is not displayed on the
Raspberry Pi platform, due to a bug in the handling of the new
"global_cursor" in RPI_ShowCursor(). Currently, if cursor == global_cursor,
the function immediately returns 0. The function should not return here.
Instead, if cursor == global_cursor, it shouldn't try to hide the current
cursor and update global_cursor = cursor. However, it *should* still continue
through the rest of the function."

Fixes Bugzilla #4699.
2019-07-02 10:26:54 -04:00
Ryan C. Gordon d5ebbcb4e5 dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver. 2019-07-02 09:43:26 -04:00
Ryan C. Gordon 94658099e5 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support. 2019-07-02 09:38:31 -04:00
Alex Szpakowski 027887da15 iOS: Fix the window size not being set properly when Split View is used on an iPad (bug #4586). 2019-07-01 14:52:56 -03:00
Sam Lantinga 959cfc428e Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
Sam Lantinga a8bea85810 Limit the compile error to the case where we actually define the memory barrier macro as the function 2019-06-30 23:55:28 -07:00
Sam Lantinga cc47810d36 Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb
The real problem is that SDL_atomic.c was built in thumb mode instead of ARM mode, which is required to use the mcr instruction on ARM platforms. Added a compiler error to catch this case so we don't generate code that does infinite recursion.

I also added a potentially better way to handle things on Linux ARM platforms, based on comments in the Chromium headers, which we can try out after 2.0.10 ships.
2019-06-30 23:26:16 -07:00
Sam Lantinga 797d2c5957 Fixed bug 4436 - [OpenBSD] fix D-pad
daniel.c.sinclair

Hi, this patch breaks dpad/hat input on my PS4 controller.  The attached patch restores functionality.  Calling SDL_PrivateJoystickHat() at the end of BSD_JoystickUpdate was setting the hat state to zero on every kind of input, instead of just the HUG_DPAD events.
2019-06-30 22:48:13 -07:00
Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
2019-06-28 16:38:42 +02:00
Sylvain Becker cfed0b7738 Add an "error" label in SDL_CreateRenderer (no op) 2019-06-28 16:14:50 +02:00
Sylvain Becker aa45af7fcb Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext
from SDL_egl_c.h
2019-06-28 16:05:20 +02:00
Ryan C. Gordon 57e08c27ef cocoa: Check for capslock in -[NSResponder flagsChanged], not with IOKit.
Using IOKit for this pops up a warning at startup on macOS 10.15 ("Catalina"),
asking the user to authorize the app to listen to all keyboard input in the
system, which is unacceptable.

I _think_ we were using IOKit under incorrect presumptions here; the Stack
Overflow link mentioned in it was complaining about not being able to use
flagsChanged to differentiate between left and right mod keys, but that's not
an issue for capslock.

It's also possible this code was trying to deal with capslock changing when
the window didn't have focus, but we handle this elsewhere now, if we didn't
at the time.
2019-06-26 13:21:43 -04:00
Ryan C. Gordon 0beadea574 windows: Call GetWindowText() with the correct parameters (thanks, Zebediah!)
GetWindowText() wants you to tell it the size of the buffer--including the
terminating NULL char--but we weren't counting that last char, losing the
last char of the string in the process. This was only seen with the special
case of SDL_CreateWindowFrom() to use an existing native window, not
the usual SDL_CreateWindow() codepath.

Fixes Bugzilla #4696.
2019-06-26 01:29:01 -04:00
Sylvain Becker ccba8d4691 Android: export Lock/Unlock activity API 2019-06-24 18:08:11 +02:00
Ryan C. Gordon 31bb95f11f direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Fixes Bugzilla #4679.
Fixes Bugzilla #4537.
2019-06-21 15:07:39 -04:00
Cameron Gutman e681623cb2 direct3d: Fix dirty textures failing to update
Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
2019-06-20 19:51:00 -07:00
Sam Lantinga f3226457e0 Fixed bug 4672 - Warnings in SDL_LogEvent() 2019-06-19 17:11:20 -07:00
Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Zack Middleton 56e2b9a4ee Handle GameCube WaveBird controller differences
Make wireless GameCube controllers use unknown power level instead of
wired and don't allow rumble (it doesn't have hardware for it).
2019-06-19 06:43:54 -07:00
Zack Middleton 6f63c1c37f Make GameCube controllers only rumble if both USB cables are connected
The Nintendo USB GameCube Adapter has two USB connectors. Black for data
and grey for additional power for rumble. The Wii U and other software
require both cables to use rumble. The rumble is weaker without the
second USB cable. Other than that I don't know if there is any negative
side affects from using rumble with only one cable.
2019-06-19 06:43:36 -07:00
Zack Middleton b23cce282e Fix GameCube controller power level being reset to unknown
HIDAPI_DriverGameCube_OpenJoystick() set power level to wired and then
it was set to unknown in SDL_JoystickOpen().
2019-06-19 06:43:04 -07:00
Sam Lantinga bd95290075 Use SDL C runtime functions 2019-06-19 06:40:50 -07:00
Sylvain Becker faed7f836d KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) 2019-06-19 10:11:38 +02:00
Sylvain Becker 5998c51324 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) 2019-06-19 09:16:53 +02:00
Ryan C. Gordon d0fa93d63c wayland: Fixed C99-style variable declaration inside for-loop. 2019-06-19 00:52:34 -04:00
Ryan C. Gordon 7162649f78 opengl: Be more robust in failing cases.
Load all possible symbols, not just until one fails, in case they get used
during shutdown, etc.

Fixes Bugzilla #4093.
2019-06-18 18:58:39 -04:00
Sam Lantinga 8ab907baa6 Only warp the mouse to set focus if we're definitely going into relative mode 2019-06-18 14:24:26 -07:00
Sam Lantinga 14e8b93e37 Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga 99abcbb2bc Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks
Jan Martin Mikkelsen

Patch to scan /dev/dri based on names rather than file type

Loading KMS/DRM on FreeBSD fails because the "available" code in the driver checks for character device nodes under /dev/dri and the /dev/dri/card* files are symlinks rather than device nodes nodes on FreeBSD. The symlink points to /dev/drm/0.

The attached patch counts /dev/dri/card* entries rather than directory entries which are character devices.
2019-06-18 14:15:10 -07:00
Ryan C. Gordon d3bedda4df cocoa: Patched to compile and also handle possible malloc failure. 2019-06-18 16:53:49 -04:00
Sam Lantinga 3e720d2a80 Fixed potential double-free in mouse cleanup code 2019-06-18 13:41:38 -07:00
Sam Lantinga 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sylvain

I think what happening with the software renderer is:

* you're somehow in background (so texture creation is not possible)
* it resizes and wants to push a SDL_WINDOWEVENT_SIZE_CHANGED
It call:
https://hg.libsdl.org/SDL/file/a010811d40dd/src/render/SDL_render.c#l683
* GetOutputSize
* SW_GetOutputSize
* SW_ActivateRenderer
* SDL_GetWindowSurface
* SDL_CreateWindowFramebuffer which is mapped to SDL_CreateWindowTexture
and it ends up re-creating the surface/a texture, while being in background
2019-06-18 10:08:19 -07:00
Sylvain Becker e96d4760ac Android: resize with software rendering, reverted again (Bug 4669) 2019-06-18 18:53:58 +02:00
Sylvain Becker 12b92260cc Android: try to fix resize with software rendering (bug 4669) 2019-06-18 18:40:40 +02:00
Sylvain Becker 8a20d40d90 Android: revert commit SW_GetOutputSize, again (Bug 4669) 2019-06-18 18:22:18 +02:00
Sylvain Becker 98cc7589b1 Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) 2019-06-18 10:41:11 +02:00
Sylvain Becker a55c0e1479 Android: revert previous commit (Bug 4669)
(Refs #1)
2019-06-18 10:23:19 +02:00
Sylvain Becker f2157b6c25 Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-17 22:31:36 +02:00
Sam Lantinga 6c4765a17a Removed extraneous fprintf() call 2019-06-17 11:10:20 -07:00
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga 93a5e4ce06 Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal

There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:

src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
2019-06-17 08:38:33 -07:00
Alex Szpakowski 9306ef9b10 Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. 2019-06-16 14:10:30 -03:00
Alex Szpakowski f4625f52f2 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
2019-06-16 13:52:27 -03:00
Ryan C. Gordon fffa791fce assert: Another attempt to quiet compiler warnings. 2019-06-14 22:29:13 -04:00
Ryan C. Gordon 59e510b0b6 assert: Possibly fixing compiler warning on Android. 2019-06-14 21:39:51 -04:00
Ryan C. Gordon ed8b78d36b cocoa: ignore compiler warnings about OpenGL being deprecated. 2019-06-14 21:18:53 -04:00
Ryan C. Gordon 90e2dc9891 A few minor changes to placate static analysis. 2019-06-14 18:23:51 -04:00
Sam Lantinga 4eb3c0c387 Added support for Xbox and PS4 wireless controllers on iOS and tvOS
Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
2019-06-14 13:56:52 -07:00
Sam Lantinga 1213fe79d8 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta 2019-06-14 13:56:42 -07:00
Ryan C. Gordon 289d109245 audio: Attempt to fix build on ARM versions of Visual Studio. 2019-06-14 16:52:42 -04:00
Ryan C. Gordon 33b235f4c3 audio: Fix ARM NEON audio converter bugs.
(Patch from Sylvain, I'm just applying it.)

Fixes Bugzilla #4186.
2019-06-14 15:52:48 -04:00
Ryan C. Gordon 5c56c88824 audio: patched to compile. 2019-06-14 15:47:32 -04:00
Ethan Lee 5bd9b8b167 Check src alignment for S32_to_F32 conversions 2019-06-14 09:51:22 -04:00
Ryan C. Gordon d9a2eff26f cocoa: Another attempt at synthesized mouse/touch events. 2019-06-13 21:31:03 -04:00
Ryan C. Gordon 294574647d cocoa: Revised synthesized mouse/touch event strategy.
I _think_ I understand what Sylvain is working on here now, so hopefully I
got this right.

Fixes Bugzilla #4576.

(I think!)
2019-06-13 01:57:13 -04:00
Alex Szpakowski 50f5123190 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!)
Fixes bug #4518.
2019-06-12 19:57:30 -03:00
Alex Szpakowski 74e86a51d8 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). 2019-06-12 19:15:56 -03:00
Ryan C. Gordon 2fa33d6f98 wave: Fixed static analysis warning about dead assignment.
(technically, this function never returns an error at this point, but since
it _does_ have an "uhoh, is this corrupt data?" comment that it ignores, we
should probably make sure we handle error cases in the future.  :)  )
2019-06-12 15:43:08 -04:00
Ryan C. Gordon 32ead2cb46 vulkan: Fixed use-after-free bug. 2019-06-12 15:37:07 -04:00
Ryan C. Gordon b530d75afb assert: Fixed some compiler warnings. 2019-06-12 15:35:06 -04:00
Sam Lantinga 747df96eb0 Better patch to make it more clear what's going on 2019-06-12 10:38:49 -07:00
Sam Lantinga 3fbaa5da05 The hat index passed to the application should be zero-based with no holes 2019-06-12 10:35:47 -07:00
Sam Lantinga a1a2f9b9f8 Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux)
Matteo Beniamino

Pressing a trigger button on a Steam Controller causes a segmentation fault both with stable version and latest mercurial head on Linux. I'm using the recent hid_steam kernel module with lizard_mode disabled (that is no keyboard/mouse emulation). I suspect this is what's happening: the driver exposes two hats. The two hats have indices 0 and 2. Inside linux/SDL_sysjoystick.c two hats are allocated in allocate_hatdata for joystick->hwdata->hats. In HandleHat function the hat parameter (that can be 2) is directly used as the index of the array that only has two elements, causing an out of bounds access. SDL is not expecting to have "holes" between hats indices.

The index 2 is calculated in HandleInputEvents() as (ABS_HAT2X - ABS_HAT0X) / 2 where ABS_HAT2X is the value associated to the hat inside the hid_steam module.
2019-06-12 10:32:36 -07:00
Sam Lantinga d01150abc2 Fixed bug 4665 - Add support for single touch evdev devices
Jan Martin Mikkelsen

The attached patch adds support for single-touch evdev devices.

These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
2019-06-12 07:55:48 -07:00
Sebastian Krzyszkowiak 797b28133c wayland: HiDPI support 2019-06-12 00:55:05 +02:00
Sylvain Becker cd011bb1e7 SDL_Wave: missing field 'length' initializer 2019-06-12 10:42:02 +02:00